using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StardewValley; namespace Revitalize.Framework.Utilities { public class PlayerUtilities { /// /// Gets the unique id for the character. /// /// public static string GetUniqueCharacterString() { return Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID; } } }