using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using PyTK.Extensions; using PyTK.Types; using Revitalize.Framework.Crafting; using Revitalize.Framework.Environment; using Revitalize.Framework.Graphics; using Revitalize.Framework.Graphics.Animations; using Revitalize.Framework.Illuminate; using Revitalize.Framework.Objects; using Revitalize.Framework.Player; using StardewModdingAPI; using StardewValley; using StardewValley.Objects; namespace Revitalize { // TODO: // -Multiple Lights On Object // -Illumination Colors // Furniture: // -rugs // -tables // -lamps // -chairs // -dressers/other storage containers // -fun interactables // -More crafting tables // -Machines // !=Energy // -Furnace // -Seed Maker // -Stone Quarry // -Materials // -Tin/Bronze/Alluminum/Silver?Platinum/Etc // -Crafting Menu // -Item Grab Menu (Extendable) // -Gift Boxes // Magic! // -Alchemy Bags // -Transmutation // -Effect Crystals // -Spell books // -Potions! // -Magic Meter // -Connected chests much like Project EE2 from MC // // // // -Bigger chests // // Festivals // -Firework festival? // Stargazing??? // -Moon Phases+DarkerNight // Bigger/Better Museum? // More Crops? // More Food? // // Equippables! // -accessories that provide buffs/regen/friendship // -braclets/rings/broaches....more crafting for these??? // // Music??? // -IDK maybe add in instruments??? // // More buildings???? // // More Animals??? // // Readable Books? // // Custom NPCs for shops??? // // Frisbee Minigame? // // HorseRace Minigame/Betting? // // Locations: // -Small Island Home? // // More crops // // More monsters // -boss fights // // More dungeons?? public class ModCore : Mod { public static IModHelper ModHelper; public static IMonitor ModMonitor; public static Dictionary customObjects; public static PlayerInfo playerInfo; public override void Entry(IModHelper helper) { ModHelper = helper; ModMonitor = this.Monitor; this.createDirectories(); this.initailizeComponents(); ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded; ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged; ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked; playerInfo = new PlayerInfo(); } private void createDirectories() { Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs")); } private void initailizeComponents() { DarkerNight.InitializeConfig(); } private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e) { DarkerNight.SetDarkerColor(); playerInfo.update(); } private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { DarkerNight.CalculateDarkerNightColor(); } private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e) { MultiTiledComponent obj = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 0, 16, 16))), Color.Red, true, null, null)); MultiTiledComponent obj2 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest2", "SomeFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 16, 16, 16))), Color.Red, false, null, null)); MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null)); obj.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj); MultiTiledObject bigObject = new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White, false, null, null)); bigObject.addComponent(new Vector2(0, 0), obj); bigObject.addComponent(new Vector2(1, 0), obj2); bigObject.addComponent(new Vector2(2, 0), obj3); Recipe pie = new Recipe(new Dictionary() { [bigObject] = 1 }, new KeyValuePair(new Furniture(3, Vector2.Zero), 1)); new InventoryItem(bigObject, 100, 1).addToNPCShop("Gus"); Game1.player.addItemToInventory(bigObject); //if (pie.PlayerCanCraft()) //{ // pie.craft(); //} } public static void log(object message) { ModMonitor.Log(message.ToString()); } } }