using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Newtonsoft.Json; using PyTK.CustomElementHandler; using Revitalize.Framework.Objects.InformationFiles; using Revitalize.Framework.Utilities; using StardewValley; namespace Revitalize.Framework.Objects.Machines { public class Wire: Machine { public Wire() { } public Wire(CustomObjectData PyTKData, BasicItemInformation info) : base(PyTKData, info,null,0,0,true,"") { } public Wire(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, MultiTiledObject obj = null) : base(PyTKData, info, TileLocation,null,0,0,true,"",obj) { } public Wire(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, Vector2 offsetKey, MultiTiledObject obj = null) : base(PyTKData, info, TileLocation,offsetKey,null,0,0,true,"",obj) { } public override bool minutesElapsed(int minutes, GameLocation environment) { this.updateInfo(); return false; } public override bool rightClicked(Farmer who) { if (this.location == null) this.location = Game1.player.currentLocation; if (Game1.menuUp || Game1.currentMinigame != null) return false; //ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero); return true; } /// /// Creates the necessary components to display the machine menu properly. /// public override Item getOne() { Wire component = new Wire(this.data, this.info.Copy(), this.TileLocation, this.offsetKey,this.containerObject); return component; } public override ICustomObject recreate(Dictionary additionalSaveData, object replacement) { //instead of using this.offsetkey.x use get additional save data function and store offset key there Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"])); Wire self = Revitalize.ModCore.Serializer.DeserializeGUID(additionalSaveData["GUID"]); if (self == null) { return null; } if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"])) { //Get new container WireMultiTiledObject obj = (WireMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID(additionalSaveData["ParentGUID"]); self.containerObject = obj; obj.addComponent(offsetKey, self); //Revitalize.ModCore.log("ADD IN AN OBJECT!!!!"); Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], (WireMultiTiledObject)obj); } else { self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]]; Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self); //Revitalize.ModCore.log("READD AN OBJECT!!!!"); } return (ICustomObject)self; } public override void rebuild(Dictionary additionalSaveData, object replacement) { base.rebuild(additionalSaveData, replacement); } public override Dictionary getAdditionalSaveData() { Dictionary saveData = base.getAdditionalSaveData(); Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this); this.containerObject.getAdditionalSaveData(); return saveData; } public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f) { this.updateInfo(); if (this.info == null) { Revitalize.ModCore.log("info is null"); if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC"); } if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null"); if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null"); //The actual planter box being drawn. if (this.animationManager == null) { if (this.animationManager.getExtendedTexture() == null) ModCore.ModMonitor.Log("Tex Extended is null???"); spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f)); // Log.AsyncG("ANIMATION IS NULL?!?!?!?!"); } else { //Log.AsyncC("Animation Manager is working!"); float addedDepth = 0; if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up) { addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y)); if (this.info.ignoreBoundingBox) addedDepth += 1.5f; } //this.determineWireOrientation(); this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f); try { this.animationManager.tickAnimation(); // Log.AsyncC("Tick animation"); } catch (Exception err) { ModCore.ModMonitor.Log(err.ToString()); } } // spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0)); } private void determineWireOrientation() { //TODO: Make this so that the correct wire orientation is used if I want to get fancy with wires and their graphics. } } }