using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardustCore.UIUtilities
{
///
/// A class that keeps track of a collection of textures that are layered one on top of the others.
///
public class LayeredTexture
{
public List> textureLayers;
public LayeredTexture(List> textures)
{
this.textureLayers = textures;
}
///
/// Adds a new texture as the top layer.
///
///
public void addTexture(KeyValuePair texture)
{
this.textureLayers.Add(texture);
}
///
/// Adds a new texture at a specific layer depth.
///
///
///
public void addTexture(KeyValuePairtexture , int index)
{
this.textureLayers.Insert(index, texture);
}
public LayeredTexture Copy()
{
return new LayeredTexture(this.textureLayers);
}
public void draw(SpriteBatch b, Color color, float layerDepth)
{
foreach(var texture in this.textureLayers)
{
b.Draw(texture.Value.getTexture(), texture.Key, color);
}
}
}
}