using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using PyTK.Extensions; using PyTK.Types; using Revitalize.Framework; using Revitalize.Framework.Crafting; using Revitalize.Framework.Environment; using Revitalize.Framework.Factories.Objects; using Revitalize.Framework.Illuminate; using Revitalize.Framework.Objects; using Revitalize.Framework.Objects.Furniture; using Revitalize.Framework.Player; using Revitalize.Framework.Utilities; using StardewModdingAPI; using StardewValley; using StardewValley.Objects; using StardustCore.UIUtilities; using StardustCore.Animations; using StardewValley.Menus; using Revitalize.Framework.Objects.Extras; using Revitalize.Framework.Minigame.SeasideScrambleMinigame; namespace Revitalize { //Bugs: // -Chair tops cut off objects // -load content MUST be enabled for the table to be placed?????? WTF // TODO: /* * * // -Add in object pool class to handle the multitudes of objects I'll be making. (WIP) // -Make this mod able to load content packs for easier future modding // // -Multiple Lights On Object // -Illumination Colors // Furniture: // -rugs (done, needs factory info/sprite) // -tables (done) // -lamps (done) // -chairs (done) // -benches (done but needs factory info/sprite) // -dressers/other storage containers (Done!) // -fun interactables // -Arcade machines // -More crafting tables // -Machines // !=Energy // Generators: -solar -burnable -watermill -windmill -crank Storage: -Batery Pack - // -Furnace // -Seed Maker // -Stone Quarry // -Mayo Maker // -Cheese Maker // -Auto fisher // -Auto Preserves // -Auto Keg // -Auto Cask // -Calcinator (oil+stone) // -Materials // -Tin/Bronze/Alluminum/Silver?Platinum/Etc -titanium -Alloys! -Brass -Electrum -Mythrill -Steel -Star Metal -Star Steel -Cobalt -Liquids -oil -water -coal -juice??? -lava? Menus: // -Crafting Menu // -Item Grab Menu (Extendable) (Done!) // -Yes/No Dialogue Box // -Multi Choice dialogue box // -Gift Boxes // Magic! // -Alchemy Bags // -Transmutation // -Effect Crystals // -Spell books // -Potions! // -Magic Meter // -Connected chests much like Project EE2 from MC // // // -Food -multi flavored sodas // -Bigger chests // // Festivals // -Firework festival // -Horse Racing Festival -Valentines day (Maybe make this just one holiday) -Spring. Male to female gifts. -Winter. Female to male gifts. // Stargazing??? // -Moon Phases+DarkerNight // Bigger/Better Museum? // // Equippables! // -accessories that provide buffs/regen/friendship // -braclets/rings/broaches....more crafting for these??? // // Music??? // -IDK maybe add in instruments??? // // More buildings???? // // More Animals??? // // Readable Books? // // Custom NPCs for shops??? // // Minigames: // Frisbee Minigame? // HorseRace Minigame/Betting? // // Locations: -Make extra bus stop sign that travels between new towns/locations. // -Small Island Home? // -New town inspired by FOMT;Mineral Town/The Valley HM DS // // More crops // -RF Crops // -HM Crops // // More monsters // -boss fights // // More dungeons?? // More NPCS? Accessories (recover hp/stamina,max hp,more friendship ,run faster, take less damage, etc) -NEckalces -Broaches -Earings -Pendants */ public class ModCore : Mod { public static IModHelper ModHelper; public static IMonitor ModMonitor; public static IManifest Manifest; /// /// Keeps track of custom objects. REPLACE THIS WITH RESOUCE MANAGER. /// //public static Dictionary customObjects; public static ObjectManager ObjectManager; /// /// Keeps track of all of the extra object groups. /// public static Dictionary ObjectGroups; public static PlayerInfo playerInfo; public static Serializer Serializer; public static Dictionary ObjectsToDraw; public override void Entry(IModHelper helper) { ModHelper = helper; ModMonitor = this.Monitor; Manifest = this.ModManifest; this.createDirectories(); this.initailizeComponents(); playerInfo = new PlayerInfo(); TextureManager.AddTextureManager(Manifest, "Furniture"); TextureManager.GetTextureManager(Manifest, "Furniture").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects","Furniture")); TextureManager.AddTextureManager(Manifest, "InventoryMenu"); TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "InventoryMenu")); TextureManager.AddTextureManager(Manifest, "Resources.Ore"); TextureManager.GetTextureManager(Manifest, "Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Resources", "Ore")); //TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png"))); //Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager(this.Helper.DirectoryPath, Path.Combine("Content", "Graphics", "Furniture"))); //Rename graphic files tohave spaces and comment out below lines //TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png"))); // //TextureManager.addTexture("Furniture", "Oak Table", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Tables", "Oak Table.png"))); //TextureManager.addTexture("Furniture", "Oak Lamp", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Lamps", "Oak Lamp.png"))); //customObjects = new Dictionary(); ObjectGroups = new Dictionary(); ObjectManager = new ObjectManager(); Serializer = new Serializer(); ObjectsToDraw = new Dictionary(); ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded; ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged; ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked; ModHelper.Events.GameLoop.ReturnedToTitle += this.GameLoop_ReturnedToTitle; ModHelper.Events.Input.ButtonPressed += this.Input_ButtonPressed; ModHelper.Events.Player.Warped += ObjectManager.resources.OnPlayerLocationChanged; } private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e) { /* if(e.Button== SButton.U) { Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble(); } */ if (e.Button == SButton.Y) { //Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),); List newItems = new List() { new StardewValley.Object(184,10) }; Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36); } } private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e) { Serializer.returnToTitle(); } /// /// Must be enabled for the tabled to be placed???? /// private void loadContent() { MultiTiledComponent obj = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest", "Omegasis.TEST1", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, false, null, null)); MultiTiledComponent obj2 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest2", "Omegasis.TEST2", "Some fun!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.White, false, null, null)); MultiTiledComponent obj3 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest3", "Omegasis.TEST3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null)); obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj3); MultiTiledObject bigObject = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledObject), Color.White), new BasicItemInformation("MultiTest", "Omegasis.BigTiledTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 500, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, false, null, null)); bigObject.addComponent(new Vector2(0, 0), obj); bigObject.addComponent(new Vector2(1, 0), obj2); bigObject.addComponent(new Vector2(2, 0), obj3); Recipe pie = new Recipe(new Dictionary() { [bigObject] = 1 }, new KeyValuePair(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0)); ObjectManager.miscellaneous.Add("Omegasis.BigTiledTest", bigObject); Framework.Objects.Furniture.RugTileComponent rug1 = new RugTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugTileComponent), Color.White), new BasicItemInformation("Rug Tile", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A rug tile", "Rug", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null)); Framework.Objects.Furniture.RugMultiTiledObject rug = new RugMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugMultiTiledObject), Color.White, false), new BasicItemInformation("Simple Rug Test", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A simple rug for testing", "Rugs", Color.Brown, -300, 0, false, 500, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, true, null, null)); rug.addComponent(new Vector2(0, 0), rug1); ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug); FurnitureFactory.LoadFurnitureFiles(); SeasideScramble sscGame = new SeasideScramble(); ArcadeCabinetTile ssc1 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary>() { {"Animated",new List() { new Animation(0,0,16,16,60), new Animation(16,0,16,16,60) } } }, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false)); ArcadeCabinetTile ssc2 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary>() { {"Animated",new List() { new Animation(0,16,16,16,60), new Animation(16,16,16,16,60) } } }, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false)); ArcadeCabinetOBJ sscCabinet = new ArcadeCabinetOBJ(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetOBJ), Color.White, true), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 500, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(), Color.White, true, null, null)); sscCabinet.addComponent(new Vector2(0, 0), ssc1); sscCabinet.addComponent(new Vector2(0, 1), ssc2); ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", sscCabinet); ModCore.log("Added in SSC!"); } private void createDirectories() { Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs")); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content")); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics")); //Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics","Furniture")); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Chairs")); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Lamps")); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Tables")); } /// /// Initialize all modular components for this mod. /// private void initailizeComponents() { DarkerNight.InitializeConfig(); } private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e) { DarkerNight.SetDarkerColor(); playerInfo.update(); } private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { DarkerNight.CalculateDarkerNightColor(); } private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e) { this.loadContent(); Serializer.afterLoad(); if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient) { throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!"); } // Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest")); //Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair")); //Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest")); //Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Tables.OakTable")); Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp")); //Game1.player.addItemToInventory(ObjectManager.getObject("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble",ObjectManager.miscellaneous)); //Game1.player.addItemToInventory(ObjectManager.getStorageFuriture("Omegasis.Revitalize.Furniture.Storage.OakCabinet")); /* StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe(); Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe); axe =(StardewValley.Tools.Axe)Serializer.Deserialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"),typeof(StardewValley.Tools.Axe)); //Game1.player.addItemToInventory(axe); */ //Game1.player.addItemToInventory(ObjectManager.resources.ores["Test"].getOne()); ObjectManager.resources.spawnOreVein("Omegasis.Revitalize.Resources.Ore.Test", new Vector2(8, 7)); } /* public static Item GetObjectFromPool(string objName) { if (customObjects.ContainsKey(objName)) { CustomObject i = (CustomObject)customObjects[objName].getOne(); return i; } else { throw new Exception("Object Key name not found: " + objName); } } */ /// ///Logs information to the console. /// /// public static void log(object message) { ModMonitor.Log(message.ToString()); } } }