using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using PyTK.Extensions; using PyTK.Types; using Revitalize.Framework; using Revitalize.Framework.Crafting; using Revitalize.Framework.Environment; using Revitalize.Framework.Factories.Objects; using Revitalize.Framework.Graphics; using Revitalize.Framework.Graphics.Animations; using Revitalize.Framework.Illuminate; using Revitalize.Framework.Objects; using Revitalize.Framework.Objects.Furniture; using Revitalize.Framework.Player; using Revitalize.Framework.Utilities; using StardewModdingAPI; using StardewValley; using StardewValley.Objects; namespace Revitalize { //Bugs: // -Chair tops cut off objects // -load content MUST be enabled for the table to be placed?????? WTF // TODO: // // -Add in object pool class to handle the multitudes of objects I'll be making. (WIP) // -Make this mod able to load content packs for easier future modding // // -Multiple Lights On Object // -Illumination Colors // Furniture: // -rugs (done, needs factory info/sprite) // -tables (done) // -lamps (done) // -chairs (done) // -benches (done but needs factory info/sprite) // -dressers/other storage containers // -fun interactables // -More crafting tables // -Machines // !=Energy // -Furnace // -Seed Maker // -Stone Quarry // -Mayo Maker // -Cheese Maker // -Auto fisher // -Auto Preserves // -Auto Keg // -Auto Cask // -Materials // -Tin/Bronze/Alluminum/Silver?Platinum/Etc // -Crafting Menu // -Item Grab Menu (Extendable) // -Yes/No Dialogue Box // -Multi Choice dialogue box // -Gift Boxes // Magic! // -Alchemy Bags // -Transmutation // -Effect Crystals // -Spell books // -Potions! // -Magic Meter // -Connected chests much like Project EE2 from MC // // // -Food? // -Bigger chests // // Festivals // -Firework festival? // Stargazing??? // -Moon Phases+DarkerNight // Bigger/Better Museum? // More Crops? // More Food? // // Equippables! // -accessories that provide buffs/regen/friendship // -braclets/rings/broaches....more crafting for these??? // // Music??? // -IDK maybe add in instruments??? // // More buildings???? // // More Animals??? // // Readable Books? // // Custom NPCs for shops??? // // Frisbee Minigame? // // HorseRace Minigame/Betting? // // Locations: // -Small Island Home? // // More crops // // More monsters // -boss fights // // More dungeons?? public class ModCore : Mod { public static IModHelper ModHelper; public static IMonitor ModMonitor; public static IManifest Manifest; public static Dictionary customObjects; public static DictionaryObjectGroups; public static PlayerInfo playerInfo; public static Serializer Serializer; public static Dictionary ObjectsToDraw; public override void Entry(IModHelper helper) { ModHelper = helper; ModMonitor = this.Monitor; Manifest = this.ModManifest; this.createDirectories(); this.initailizeComponents(); ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded; ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged; ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked; ModHelper.Events.GameLoop.ReturnedToTitle += this.GameLoop_ReturnedToTitle; playerInfo = new PlayerInfo(); Framework.Graphics.TextureManager.AddTextureManager(Manifest,"Furniture"); TextureManager.GetTextureManager(Manifest,"Furniture").searchForTextures(Path.Combine("Content", "Graphics", "Furniture")); //TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png"))); //Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager(this.Helper.DirectoryPath, Path.Combine("Content", "Graphics", "Furniture"))); //Rename graphic files tohave spaces and comment out below lines //TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png"))); // //TextureManager.addTexture("Furniture", "Oak Table", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Tables", "Oak Table.png"))); //TextureManager.addTexture("Furniture", "Oak Lamp", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Lamps", "Oak Lamp.png"))); customObjects = new Dictionary(); ObjectGroups = new Dictionary(); Serializer = new Serializer(); ObjectsToDraw = new Dictionary(); } private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e) { Serializer.returnToTitle(); } /// /// Must be enabled for the tabled to be placed???? /// private void loadContent() { MultiTiledComponent obj = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.Red, true, null, null)); MultiTiledComponent obj2 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest2", "SomeFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.Red, false, null, null)); MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null)); obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj3); MultiTiledObject bigObject = new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White, false, null, null)); bigObject.addComponent(new Vector2(0, 0), obj); bigObject.addComponent(new Vector2(1, 0), obj2); bigObject.addComponent(new Vector2(2, 0), obj3); Recipe pie = new Recipe(new Dictionary() { [bigObject] = 1 }, new KeyValuePair(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0)); customObjects.Add("Omegasis.BigTiledTest", bigObject); Framework.Objects.Furniture.RugTileComponent rug1 = new Framework.Objects.Furniture.RugTileComponent(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0,true, typeof(Framework.Objects.Furniture.RugTileComponent), null, new AnimationManager(TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null)); Framework.Objects.Furniture.RugMultiTiledObject rug = new Framework.Objects.Furniture.RugMultiTiledObject(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.RugMultiTiledObject), null, new AnimationManager(), Color.White, true, null, null)); rug.addComponent(new Vector2(0, 0), rug1); customObjects.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug); FurnitureFactory.LoadFurnitureFiles(); } private void createDirectories() { Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs")); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content")); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath,"Content" ,"Graphics")); //Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics","Furniture")); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture","Chairs")); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Lamps")); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Tables")); } private void initailizeComponents() { DarkerNight.InitializeConfig(); } private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e) { DarkerNight.SetDarkerColor(); playerInfo.update(); } private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { DarkerNight.CalculateDarkerNightColor(); } private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e) { this.loadContent(); Serializer.afterLoad(); if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient) { throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!"); } Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest")); //Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair")); //Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest")); Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Tables.OakTable")); Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Lamps.OakLamp")); /* StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe(); Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe); axe =(StardewValley.Tools.Axe)Serializer.Deserialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"),typeof(StardewValley.Tools.Axe)); //Game1.player.addItemToInventory(axe); */ } public static Item GetObjectFromPool(string objName) { if (customObjects.ContainsKey(objName)) { CustomObject i =(CustomObject)customObjects[objName].getOne(); return i; } else { throw new Exception("Object Key name not found: " + objName); } } public static void log(object message) { ModMonitor.Log(message.ToString()); } public static string generatePlaceholderString() { return "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048"; } } }