using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewValley; using StardewValley.BellsAndWhistles; using StardewValley.Menus; namespace Omegasis.SaveAnywhere.Framework { /// A marker subclass to detect when a custom save is in progress. internal class NewSaveGameMenu : SaveGameMenu { public event EventHandler SaveComplete; private int completePause = -1; private int margin = 500; private readonly StringBuilder _stringBuilder = new StringBuilder(); private float _ellipsisDelay = 0.5f; private IEnumerator loader; public bool quit; public bool hasDrawn; private readonly SparklingText saveText; private int _ellipsisCount; public NewSaveGameMenu() { this.saveText = new SparklingText(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:SaveGameMenu.cs.11378"), Color.LimeGreen, new Color((int)(Color.Black.R * (1.0 / 1000.0)), (int)(Color.Black.G * (1.0 / 1000.0)), (int)(Color.Black.B * (1.0 / 1000.0)), 255), false, 0.1, 1500, 32, 500); } public new void complete() { Game1.playSound("money"); this.completePause = 1500; this.loader = (IEnumerator)null; Game1.game1.IsSaving = false; SaveComplete.Invoke(this, EventArgs.Empty); } public override void update(GameTime time) { if (this.quit) return; //base.update(time); if (Game1.client != null && Game1.client.timedOut) { this.quit = true; if (!Game1.activeClickableMenu.Equals((object)this)) return; Game1.player.checkForLevelTenStatus(); Game1.exitActiveMenu(); } else { TimeSpan elapsedGameTime; if (this.loader != null) { this.loader.MoveNext(); if (this.loader.Current >= 100) { int num = this.margin; elapsedGameTime = time.ElapsedGameTime; int milliseconds = elapsedGameTime.Milliseconds; this.margin = num - milliseconds; if (this.margin <= 0) this.complete(); } double num1 = (double)this._ellipsisDelay; elapsedGameTime = time.ElapsedGameTime; double totalSeconds = elapsedGameTime.TotalSeconds; this._ellipsisDelay = (float)(num1 - totalSeconds); if ((double)this._ellipsisDelay <= 0.0) { this._ellipsisDelay = this._ellipsisDelay + 0.75f; this._ellipsisCount = this._ellipsisCount + 1; if (this._ellipsisCount > 3) this._ellipsisCount = 1; } } else if (this.hasDrawn && this.completePause == -1) { Game1.game1.IsSaving = true; if (Game1.IsMasterGame) { if (Game1.saveOnNewDay) this.loader = SaveGame.Save(); else { this.margin = -1; this.complete(); } } else { NewSaveGameMenuV2.saveClientOptions(); this.complete(); } } if (this.completePause < 0) return; int num2 = this.completePause; elapsedGameTime = time.ElapsedGameTime; int milliseconds1 = elapsedGameTime.Milliseconds; this.completePause = num2 - milliseconds1; this.saveText.update(time); if (this.completePause >= 0) return; this.quit = true; this.completePause = -9999; if (Game1.activeClickableMenu.Equals((object)this)) { Game1.player.checkForLevelTenStatus(); Game1.exitActiveMenu(); } Game1.currentLocation.resetForPlayerEntry(); } } public static void saveClientOptions() { StartupPreferences startupPreferences = new StartupPreferences(); int num1 = 0; int num2 = 1; startupPreferences.loadPreferences(num1 != 0, num2 != 0); Options options = Game1.options; startupPreferences.clientOptions = options; int num3 = 0; startupPreferences.savePreferences(num3 != 0); } public override void draw(SpriteBatch b) { base.draw(b); Vector2 vector2 = Utility.makeSafe(new Vector2(64f, (float)(Game1.viewport.Height - 64)), new Vector2(64f, 64f)); if (this.completePause >= 0) { if (Game1.saveOnNewDay) this.saveText.draw(b, vector2); } else if (this.margin < 0 || Game1.IsClient) { this._stringBuilder.Clear(); for (int index = 0; index < this._ellipsisCount; ++index) this._stringBuilder.Append("."); b.DrawString(Game1.dialogueFont, this._stringBuilder, vector2, Color.White); } else { this._stringBuilder.Clear(); this._stringBuilder.Append(Game1.content.LoadString("Strings\\StringsFromCSFiles:SaveGameMenu.cs.11381")); for (int index = 0; index < this._ellipsisCount; ++index) this._stringBuilder.Append("."); b.DrawString(Game1.dialogueFont, this._stringBuilder, vector2, Color.White); } this.hasDrawn = true; } public new void Dispose() { Game1.game1.IsSaving = false; } } }