using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Netcode;
using StardewValley;
using StardewValley.BellsAndWhistles;
using StardewValley.Menus;
namespace Omegasis.SaveAnywhere.Framework
{
///
/// The stardew valley shipping menu that has been stripped of date changing features and the default saving menu.
///
/// Credits for the original code go to ConcernedApe with the edits made by me Omegasis.
///
public class NewShippingMenuV2 : IClickableMenu
{
public int itemsPerCategoryPage = 9;
public int currentPage = -1;
public List categories = new List();
private List categoryTotals = new List();
private List categoryDials = new List();
private Dictionary- itemValues = new Dictionary
- ();
private List
> categoryItems = new List>();
private int introTimer = 3500;
private int moonShake = -1;
public List animations = new List();
public const int region_okbutton = 101;
public const int region_forwardButton = 102;
public const int region_backButton = 103;
public const int farming_category = 0;
public const int foraging_category = 1;
public const int fishing_category = 2;
public const int mining_category = 3;
public const int other_category = 4;
public const int total_category = 5;
public const int timePerIntroCategory = 500;
public const int outroFadeTime = 800;
public const int smokeRate = 100;
public const int categorylabelHeight = 25;
public int currentTab;
public ClickableTextureComponent okButton;
public ClickableTextureComponent forwardButton;
public ClickableTextureComponent backButton;
private int categoryLabelsWidth;
private int plusButtonWidth;
private int itemSlotWidth;
private int itemAndPlusButtonWidth;
private int totalWidth;
private int centerX;
private int centerY;
private int outroFadeTimer;
private int outroPauseBeforeDateChange;
private int finalOutroTimer;
private int smokeTimer;
private int dayPlaqueY;
private int timesPokedMoon;
private float weatherX;
private bool outro;
private bool newDayPlaque;
private bool savedYet;
protected bool _hasFinished;
public NewShippingMenuV2(IList- items)
: base(0, 0, Game1.viewport.Width, Game1.viewport.Height, false)
{
Game1.player.team.endOfNightStatus.UpdateState("shipment");
this.parseItems(items);
if (!Game1.wasRainingYesterday)
Game1.changeMusicTrack(Game1.currentSeason.Equals("summer") ? "nightTime" : "none", false, Game1.MusicContext.Default);
this.categoryLabelsWidth = 512;
this.plusButtonWidth = 40;
this.itemSlotWidth = 96;
this.itemAndPlusButtonWidth = this.plusButtonWidth + this.itemSlotWidth + 8;
this.totalWidth = this.categoryLabelsWidth + this.itemAndPlusButtonWidth;
this.centerX = Game1.viewport.Width / 2;
this.centerY = Game1.viewport.Height / 2;
this._hasFinished = false;
int num = -1;
for (int index = 0; index < 6; ++index)
{
List categories = this.categories;
ClickableTextureComponent textureComponent = new ClickableTextureComponent("", new Rectangle(this.centerX + this.totalWidth / 2 - this.plusButtonWidth, this.centerY - 300 + index * 27 * 4, this.plusButtonWidth, 44), "", this.getCategoryName(index), Game1.mouseCursors, new Rectangle(392, 361, 10, 11), 4f, false);
textureComponent.visible = index < 5 && this.categoryItems[index].Count > 0;
textureComponent.myID = index;
textureComponent.downNeighborID = index < 4 ? index + 1 : 101;
textureComponent.upNeighborID = index > 0 ? num : -1;
textureComponent.upNeighborImmutable = true;
categories.Add(textureComponent);
num = index >= 5 || this.categoryItems[index].Count <= 0 ? num : index;
}
this.dayPlaqueY = this.categories[0].bounds.Y - 128;
Rectangle bounds = new Rectangle(this.centerX + this.totalWidth / 2 - this.itemAndPlusButtonWidth + 32, this.centerY + 300 - 64, 64, 64);
ClickableTextureComponent textureComponent1 = new ClickableTextureComponent(Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11382"), bounds, (string)null, Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11382"), Game1.mouseCursors, new Rectangle(128, 256, 64, 64), 1f, false);
textureComponent1.myID = 101;
textureComponent1.upNeighborID = num;
this.okButton = textureComponent1;
if (Game1.options.gamepadControls)
{
Mouse.SetPosition(bounds.Center.X, bounds.Center.Y);
Game1.InvalidateOldMouseMovement();
Game1.lastCursorMotionWasMouse = false;
}
ClickableTextureComponent textureComponent2 = new ClickableTextureComponent("", new Rectangle(this.xPositionOnScreen + 32, this.yPositionOnScreen + this.height - 64, 48, 44), (string)null, "", Game1.mouseCursors, new Rectangle(352, 495, 12, 11), 4f, false);
textureComponent2.myID = 103;
textureComponent2.rightNeighborID = -7777;
this.backButton = textureComponent2;
ClickableTextureComponent textureComponent3 = new ClickableTextureComponent("", new Rectangle(this.xPositionOnScreen + this.width - 32 - 48, this.yPositionOnScreen + this.height - 64, 48, 44), (string)null, "", Game1.mouseCursors, new Rectangle(365, 495, 12, 11), 4f, false);
textureComponent3.myID = 102;
textureComponent3.leftNeighborID = 103;
this.forwardButton = textureComponent3;
if (Game1.dayOfMonth == 25 && Game1.currentSeason.Equals("winter"))
this.animations.Add(new TemporaryAnimatedSprite("LooseSprites\\Cursors", new Rectangle(640, 800, 32, 16), 80f, 2, 1000, new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(0, 200)), false, false, 0.01f, 0.0f, Color.White, 4f, 0.0f, 0.0f, 0.0f, true)
{
motion = new Vector2(-4f, 0.0f),
delayBeforeAnimationStart = 3000
});
Game1.stats.checkForShippingAchievements();
if (!Game1.player.achievements.Contains(34) && Utility.hasFarmerShippedAllItems())
Game1.getAchievement(34, true);
this.RepositionItems();
this.populateClickableComponentList();
if (!Game1.options.SnappyMenus)
return;
this.snapToDefaultClickableComponent();
}
public void RepositionItems()
{
this.centerX = Game1.viewport.Width / 2;
this.centerY = Game1.viewport.Height / 2;
for (int index = 0; index < 6; ++index)
this.categories[index].bounds = new Rectangle(this.centerX + this.totalWidth / 2 - this.plusButtonWidth, this.centerY - 300 + index * 27 * 4, this.plusButtonWidth, 44);
this.dayPlaqueY = this.categories[0].bounds.Y - 128;
if (this.dayPlaqueY < 0)
this.dayPlaqueY = -64;
this.backButton.bounds.X = this.xPositionOnScreen + 32;
this.backButton.bounds.Y = this.yPositionOnScreen + this.height - 64;
this.forwardButton.bounds.X = this.xPositionOnScreen + this.width - 32 - 48;
this.forwardButton.bounds.Y = this.yPositionOnScreen + this.height - 64;
this.okButton.bounds = new Rectangle(this.centerX + this.totalWidth / 2 - this.itemAndPlusButtonWidth + 32, this.centerY + 300 - 64, 64, 64);
this.itemsPerCategoryPage = (int)((double)(this.yPositionOnScreen + this.height - 64 - (this.yPositionOnScreen + 32)) / 68.0);
if (this.currentPage < 0)
return;
this.currentTab = Utility.Clamp(this.currentTab, 0, (this.categoryItems[this.currentPage].Count - 1) / this.itemsPerCategoryPage);
}
protected override void customSnapBehavior(int direction, int oldRegion, int oldID)
{
if (oldID != 103 || direction != 1 || !this.showForwardButton())
return;
this.currentlySnappedComponent = this.getComponentWithID(102);
this.snapCursorToCurrentSnappedComponent();
}
public override void snapToDefaultClickableComponent()
{
if (this.currentPage != -1)
this.currentlySnappedComponent = this.getComponentWithID(103);
else
this.currentlySnappedComponent = this.getComponentWithID(101);
this.snapCursorToCurrentSnappedComponent();
}
public void parseItems(IList
- items)
{
Utility.consolidateStacks(items);
for (int index = 0; index < 6; ++index)
{
this.categoryItems.Add(new List
- ());
this.categoryTotals.Add(0);
this.categoryDials.Add(new MoneyDial(7, index == 5));
}
foreach (Item index in (IEnumerable
- )items)
{
if (index is StardewValley.Object)
{
StardewValley.Object o = index as StardewValley.Object;
int categoryIndexForObject = this.getCategoryIndexForObject(o);
this.categoryItems[categoryIndexForObject].Add((Item)o);
int num = o.sellToStorePrice(-1L) * o.Stack;
this.categoryTotals[categoryIndexForObject] += num;
this.itemValues[index] = num;
Game1.stats.itemsShipped += (uint)o.Stack;
if (o.Category == -75 || o.Category == -79)
Game1.stats.CropsShipped += (uint)o.Stack;
if (o.countsForShippedCollection())
Game1.player.shippedBasic(o.ParentSheetIndex, o.Stack);
}
}
for (int index = 0; index < 5; ++index)
{
this.categoryTotals[5] += this.categoryTotals[index];
this.categoryItems[5].AddRange((IEnumerable
- )this.categoryItems[index]);
this.categoryDials[index].currentValue = this.categoryTotals[index];
this.categoryDials[index].previousTargetValue = this.categoryDials[index].currentValue;
}
this.categoryDials[5].currentValue = this.categoryTotals[5];
Game1.setRichPresence("earnings", (object)this.categoryTotals[5]);
}
public int getCategoryIndexForObject(StardewValley.Object o)
{
switch ((o.ParentSheetIndex))
{
case 296:
case 396:
case 402:
case 406:
case 410:
case 414:
case 418:
return 1;
default:
switch (o.Category)
{
case -81:
case -27:
case -23:
return 1;
case -80:
case -79:
case -75:
case -26:
case -14:
case -6:
case -5:
return 0;
case -20:
case -4:
return 2;
case -15:
case -12:
case -2:
return 3;
default:
return 4;
}
}
}
public string getCategoryName(int index)
{
switch (index)
{
case 0:
return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11389");
case 1:
return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11390");
case 2:
return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11391");
case 3:
return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11392");
case 4:
return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11393");
case 5:
return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11394");
default:
return "";
}
}
public override void update(GameTime time)
{
base.update(time);
if (this._hasFinished)
{
//if (!Game1.PollForEndOfNewDaySync())
//return;
this.shipItems();
this.exitThisMenu(false);
}
else
{
/*
if (this.saveGameMenu != null)
{
this.saveGameMenu.update(time);
if (this.saveGameMenu.quit)
{
this.saveGameMenu = (SaveGameMenu)null;
this.savedYet = true;
}
}
*/
this.weatherX += (float)time.ElapsedGameTime.Milliseconds * 0.03f;
for (int index = this.animations.Count - 1; index >= 0; --index)
{
if (this.animations[index].update(time))
this.animations.RemoveAt(index);
}
if (this.outro)
{
//this._hasFinished = true;
//return;
if (this.outroFadeTimer > 0)
this.outroFadeTimer -= time.ElapsedGameTime.Milliseconds;
else if (this.outroFadeTimer <= 0 && this.dayPlaqueY < this.centerY - 64)
{
if (this.animations.Count > 0)
this.animations.Clear();
this.dayPlaqueY += (int)Math.Ceiling((double)time.ElapsedGameTime.Milliseconds * 0.349999994039536);
if (this.dayPlaqueY >= this.centerY - 64)
this.outroPauseBeforeDateChange = 700;
}
else if (this.outroPauseBeforeDateChange > 0)
{
this.outroPauseBeforeDateChange -= time.ElapsedGameTime.Milliseconds;
if (this.outroPauseBeforeDateChange <= 0)
{
//this.newDayPlaque = true;
Game1.playSound("newRecipe");
/*
if (!Game1.currentSeason.Equals("winter"))
DelayedAction.playSoundAfterDelay(Game1.isRaining ? "rainsound" : "rooster", 1500, (GameLocation)null, -1);
*/
this.finalOutroTimer = 2000;
this.animations.Clear();
if (!this.savedYet)
{
this.savedYet = true;
/*
if (this.saveGameMenu != null)
return;
this.saveGameMenu = new SaveGameMenu();
return;
*/
}
}
}
else if (this.finalOutroTimer > 0 && this.savedYet)
{
this.finalOutroTimer -= time.ElapsedGameTime.Milliseconds;
if (this.finalOutroTimer <= 0)
this._hasFinished = true;
}
}
if (this.introTimer >= 0)
{
int introTimer = this.introTimer;
this.introTimer -= time.ElapsedGameTime.Milliseconds * (Game1.oldMouseState.LeftButton == ButtonState.Pressed ? 3 : 1);
if (introTimer % 500 < this.introTimer % 500 && this.introTimer <= 3000)
{
int which = 4 - this.introTimer / 500;
if (which < 6 && which > -1)
{
if (this.categoryItems[which].Count > 0)
{
Game1.playSound(this.getCategorySound(which));
this.categoryDials[which].currentValue = 0;
this.categoryDials[which].previousTargetValue = 0;
}
else
Game1.playSound("stoneStep");
}
}
if (this.introTimer < 0)
{
if (Game1.options.SnappyMenus)
this.snapToDefaultClickableComponent();
Game1.playSound("money");
this.categoryDials[5].currentValue = 0;
this.categoryDials[5].previousTargetValue = 0;
}
}
else if (Game1.dayOfMonth != 28 && !this.outro)
{
if (!Game1.wasRainingYesterday)
{
Vector2 position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(200));
Rectangle sourceRect = new Rectangle(640, 752, 16, 16);
int num = Game1.random.Next(1, 4);
if (Game1.random.NextDouble() < 0.001)
{
bool flipped = Game1.random.NextDouble() < 0.5;
if (Game1.random.NextDouble() < 0.5)
this.animations.Add(new TemporaryAnimatedSprite("LooseSprites\\Cursors", new Rectangle(640, 826, 16, 8), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flipped)
{
rotation = 3.141593f,
scale = 4f,
motion = new Vector2(flipped ? -8f : 8f, 8f),
local = true
});
else
this.animations.Add(new TemporaryAnimatedSprite("LooseSprites\\Cursors", new Rectangle(258, 1680, 16, 16), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flipped)
{
scale = 4f,
motion = new Vector2(flipped ? -8f : 8f, 8f),
local = true
});
}
else if (Game1.random.NextDouble() < 0.0002)
{
position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(4, 256));
this.animations.Add(new TemporaryAnimatedSprite("", new Rectangle(0, 0, 1, 1), 9999f, 1, 10000, position, false, false, 0.01f, 0.0f, Color.White * (0.25f + (float)Game1.random.NextDouble()), 4f, 0.0f, 0.0f, 0.0f, true)
{
motion = new Vector2(-0.25f, 0.0f)
});
}
else if (Game1.random.NextDouble() < 5E-05)
{
position = new Vector2((float)Game1.viewport.Width, (float)(Game1.viewport.Height - 192));
for (int index = 0; index < num; ++index)
{
this.animations.Add(new TemporaryAnimatedSprite("LooseSprites\\Cursors", sourceRect, (float)Game1.random.Next(60, 101), 4, 100, position + new Vector2((float)((index + 1) * Game1.random.Next(15, 18)), (float)((index + 1) * -20)), false, false, 0.01f, 0.0f, Color.Black, 4f, 0.0f, 0.0f, 0.0f, true)
{
motion = new Vector2(-1f, 0.0f)
});
this.animations.Add(new TemporaryAnimatedSprite("LooseSprites\\Cursors", sourceRect, (float)Game1.random.Next(60, 101), 4, 100, position + new Vector2((float)((index + 1) * Game1.random.Next(15, 18)), (float)((index + 1) * 20)), false, false, 0.01f, 0.0f, Color.Black, 4f, 0.0f, 0.0f, 0.0f, true)
{
motion = new Vector2(-1f, 0.0f)
});
}
}
else if (Game1.random.NextDouble() < 1E-05)
{
sourceRect = new Rectangle(640, 784, 16, 16);
this.animations.Add(new TemporaryAnimatedSprite("LooseSprites\\Cursors", sourceRect, 75f, 4, 1000, position, false, false, 0.01f, 0.0f, Color.White, 4f, 0.0f, 0.0f, 0.0f, true)
{
motion = new Vector2(-3f, 0.0f),
yPeriodic = true,
yPeriodicLoopTime = 1000f,
yPeriodicRange = 8f,
shakeIntensity = 0.5f
});
}
}
this.smokeTimer -= time.ElapsedGameTime.Milliseconds;
if (this.smokeTimer <= 0)
{
this.smokeTimer = 50;
this.animations.Add(new TemporaryAnimatedSprite("LooseSprites\\Cursors", new Rectangle(684, 1075, 1, 1), 1000f, 1, 1000, new Vector2(188f, (float)(Game1.viewport.Height - 128 + 20)), false, false)
{
color = Game1.wasRainingYesterday ? Color.SlateGray : Color.White,
scale = 4f,
scaleChange = 0.0f,
alphaFade = 1f / 400f,
motion = new Vector2(0.0f, (float)((double)-Game1.random.Next(25, 75) / 100.0 / 4.0)),
acceleration = new Vector2(-1f / 1000f, 0.0f)
});
}
}
if (this.moonShake <= 0)
return;
this.moonShake -= time.ElapsedGameTime.Milliseconds;
}
}
public string getCategorySound(int which)
{
switch (which)
{
case 0:
return !(this.categoryItems[0][0] as StardewValley.Object).isAnimalProduct() ? "harvest" : "cluck";
case 1:
return "leafrustle";
case 2:
return "button1";
case 3:
return "hammer";
case 4:
return "coin";
case 5:
return "money";
default:
return "stoneStep";
}
}
public override void applyMovementKey(int direction)
{
if (!this.CanReceiveInput())
return;
base.applyMovementKey(direction);
}
public override void performHoverAction(int x, int y)
{
if (!this.CanReceiveInput())
return;
base.performHoverAction(x, y);
if (this.currentPage == -1)
{
this.okButton.tryHover(x, y, 0.1f);
foreach (ClickableTextureComponent category in this.categories)
category.sourceRect.X = !category.containsPoint(x, y) ? 392 : 402;
}
else
{
this.backButton.tryHover(x, y, 0.5f);
this.forwardButton.tryHover(x, y, 0.5f);
}
}
public bool CanReceiveInput()
{
return this.introTimer <= 0 && !this.outro;
}
public override void receiveKeyPress(Keys key)
{
if (!this.CanReceiveInput())
return;
if (this.introTimer <= 0 && !Game1.options.gamepadControls && (key.Equals((object)Keys.Escape) || Game1.options.doesInputListContain(Game1.options.menuButton, key)))
{
this.receiveLeftClick(this.okButton.bounds.Center.X, this.okButton.bounds.Center.Y, true);
}
else
{
if (this.introTimer > 0 || Game1.options.gamepadControls && Game1.options.doesInputListContain(Game1.options.menuButton, key))
return;
base.receiveKeyPress(key);
}
}
public override void receiveGamePadButton(Buttons b)
{
if (!this.CanReceiveInput())
return;
base.receiveGamePadButton(b);
if (b == Buttons.B && this.currentPage != -1)
{
if (this.currentTab == 0)
{
if (Game1.options.SnappyMenus)
{
this.currentlySnappedComponent = this.getComponentWithID(this.currentPage);
this.snapCursorToCurrentSnappedComponent();
}
this.currentPage = -1;
}
else
--this.currentTab;
Game1.playSound("shwip");
}
else
{
if (b != Buttons.Start && b != Buttons.B || (this.currentPage != -1 || this.outro))
return;
if (this.introTimer <= 0)
this.okClicked();
else
this.introTimer -= Game1.currentGameTime.ElapsedGameTime.Milliseconds * 2;
}
}
private void okClicked()
{
this.outro = true;
this.outroFadeTimer = 800;
Game1.playSound("bigDeSelect");
Game1.changeMusicTrack("none", false, Game1.MusicContext.Default);
}
public override void receiveLeftClick(int x, int y, bool playSound = true)
{
if (!this.CanReceiveInput())
return;
if (this.outro && !this.savedYet)
{
this.savedYet = true;
//SaveGameMenu saveGameMenu = this.saveGameMenu;
}
else
{
base.receiveLeftClick(x, y, playSound);
if (this.currentPage == -1 && this.introTimer <= 0 && this.okButton.containsPoint(x, y))
this.okClicked();
if (this.currentPage == -1)
{
for (int index = 0; index < this.categories.Count; ++index)
{
if (this.categories[index].visible && this.categories[index].containsPoint(x, y))
{
this.currentPage = index;
Game1.playSound("shwip");
if (Game1.options.SnappyMenus)
{
this.currentlySnappedComponent = this.getComponentWithID(103);
this.snapCursorToCurrentSnappedComponent();
break;
}
break;
}
}
if (Game1.dayOfMonth != 28 || this.timesPokedMoon > 10 || !new Rectangle(Game1.viewport.Width - 176, 4, 172, 172).Contains(x, y))
return;
this.moonShake = 100;
++this.timesPokedMoon;
if (this.timesPokedMoon > 10)
Game1.playSound("shadowDie");
else
Game1.playSound("thudStep");
}
else if (this.backButton.containsPoint(x, y))
{
if (this.currentTab == 0)
{
if (Game1.options.SnappyMenus)
{
this.currentlySnappedComponent = this.getComponentWithID(this.currentPage);
this.snapCursorToCurrentSnappedComponent();
}
this.currentPage = -1;
}
else
--this.currentTab;
Game1.playSound("shwip");
}
else
{
if (!this.showForwardButton() || !this.forwardButton.containsPoint(x, y))
return;
++this.currentTab;
Game1.playSound("shwip");
}
}
}
public override void receiveRightClick(int x, int y, bool playSound = true)
{
}
public bool showForwardButton()
{
return this.categoryItems[this.currentPage].Count > this.itemsPerCategoryPage * (this.currentTab + 1);
}
public override void gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds)
{
this.initialize(0, 0, Game1.viewport.Width, Game1.viewport.Height, false);
this.RepositionItems();
}
public override void draw(SpriteBatch b)
{
if (Game1.wasRainingYesterday)
{
b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Game1.currentSeason.Equals("winter") ? Color.LightSlateGray : Color.SlateGray * (float)(1.0 - (double)this.introTimer / 3500.0));
b.Draw(Game1.mouseCursors, new Rectangle(2556, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Game1.currentSeason.Equals("winter") ? Color.LightSlateGray : Color.SlateGray * (float)(1.0 - (double)this.introTimer / 3500.0));
for (int index = -244; index < Game1.viewport.Width + 244; index += 244)
b.Draw(Game1.mouseCursors, new Vector2((float)index + (float)((double)this.weatherX / 2.0 % 244.0), 32f), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.DarkSlateGray * 1f * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - 192)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 48)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.25f : new Color(30, 62, 50)) * (float)(0.5 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.FlipHorizontally, 1f);
b.Draw(Game1.mouseCursors, new Vector2(2556f, (float)(Game1.viewport.Height - 192)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 48)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.25f : new Color(30, 62, 50)) * (float)(0.5 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.FlipHorizontally, 1f);
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - 128)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 32)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.5f : new Color(30, 62, 50)) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2(2556f, (float)(Game1.viewport.Height - 128)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 32)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.5f : new Color(30, 62, 50)) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2(160f, (float)(Game1.viewport.Height - 128 + 16 + 8)), new Rectangle?(new Rectangle(653, 880, 10, 10)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1f);
for (int index = -244; index < Game1.viewport.Width + 244; index += 244)
b.Draw(Game1.mouseCursors, new Vector2((float)index + this.weatherX % 244f, -32f), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.SlateGray * 0.85f * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.9f);
foreach (TemporaryAnimatedSprite animation in this.animations)
animation.draw(b, true, 0, 0, 1f);
for (int index = -244; index < Game1.viewport.Width + 244; index += 244)
b.Draw(Game1.mouseCursors, new Vector2((float)index + (float)((double)this.weatherX * 1.5 % 244.0), (float)sbyte.MinValue), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.LightSlateGray * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.9f);
}
else
{
b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0));
b.Draw(Game1.mouseCursors, new Rectangle(2556, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0));
b.Draw(Game1.mouseCursors, new Vector2(0.0f, 0.0f), new Rectangle?(new Rectangle(0, 1453, 639, 195)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2(2556f, 0.0f), new Rectangle?(new Rectangle(0, 1453, 639, 195)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1f);
if (Game1.dayOfMonth == 28)
{
b.Draw(Game1.mouseCursors, new Vector2((float)(Game1.viewport.Width - 176), 4f) + (this.moonShake > 0 ? new Vector2((float)Game1.random.Next(-1, 2), (float)Game1.random.Next(-1, 2)) : Vector2.Zero), new Rectangle?(new Rectangle(642, 835, 43, 43)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1f);
if (this.timesPokedMoon > 10)
{
SpriteBatch spriteBatch = b;
Texture2D mouseCursors = Game1.mouseCursors;
Vector2 position = new Vector2((float)(Game1.viewport.Width - 136), 48f) + (this.moonShake > 0 ? new Vector2((float)Game1.random.Next(-1, 2), (float)Game1.random.Next(-1, 2)) : Vector2.Zero);
int num;
if (Game1.currentGameTime.TotalGameTime.TotalMilliseconds % 4000.0 >= 200.0)
{
TimeSpan totalGameTime = Game1.currentGameTime.TotalGameTime;
if (totalGameTime.TotalMilliseconds % 8000.0 > 7600.0)
{
totalGameTime = Game1.currentGameTime.TotalGameTime;
if (totalGameTime.TotalMilliseconds % 8000.0 < 7800.0)
goto label_21;
}
num = 0;
goto label_22;
}
label_21:
num = 21;
label_22:
Rectangle? sourceRectangle = new Rectangle?(new Rectangle(685, 844 + num, 19, 21));
Color color = Color.White * (float)(1.0 - (double)this.introTimer / 3500.0);
Vector2 zero = Vector2.Zero;
spriteBatch.Draw(mouseCursors, position, sourceRectangle, color, 0.0f, zero, 4f, SpriteEffects.None, 1f);
}
}
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - 192)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 48)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.25f : new Color(0, 20, 40)) * (float)(0.649999976158142 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.FlipHorizontally, 1f);
b.Draw(Game1.mouseCursors, new Vector2(2556f, (float)(Game1.viewport.Height - 192)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 48)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.25f : new Color(0, 20, 40)) * (float)(0.649999976158142 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.FlipHorizontally, 1f);
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - 128)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 32)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.5f : new Color(0, 32, 20)) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2(2556f, (float)(Game1.viewport.Height - 128)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 32)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.5f : new Color(0, 32, 20)) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2(160f, (float)(Game1.viewport.Height - 128 + 16 + 8)), new Rectangle?(new Rectangle(653, 880, 10, 10)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1f);
}
if (!this.outro && !Game1.wasRainingYesterday)
{
foreach (TemporaryAnimatedSprite animation in this.animations)
animation.draw(b, true, 0, 0, 1f);
}
if (this.currentPage == -1)
{
int y = this.categories[0].bounds.Y - 128;
if (y >= 0)
SpriteText.drawStringWithScrollCenteredAt(b, Utility.getDateString(), Game1.viewport.Width / 2, y, "", 1f, -1, 0, 0.88f, false);
int num = -20;
int index1 = 0;
foreach (ClickableTextureComponent category in this.categories)
{
if (this.introTimer < 2500 - index1 * 500)
{
Vector2 vector2 = category.getVector2() + new Vector2(12f, -8f);
if (category.visible)
{
category.draw(b);
b.Draw(Game1.mouseCursors, vector2 + new Vector2(-104f, (float)(num + 4)), new Rectangle?(new Rectangle(293, 360, 24, 24)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.88f);
this.categoryItems[index1][0].drawInMenu(b, vector2 + new Vector2(-88f, (float)(num + 16)), 1f, 1f, 0.9f, StackDrawType.Hide);
}
IClickableMenu.drawTextureBox(b, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), (int)((double)vector2.X + (double)-this.itemSlotWidth - (double)this.categoryLabelsWidth - 12.0), (int)((double)vector2.Y + (double)num), this.categoryLabelsWidth, 104, Color.White, 4f, false);
SpriteText.drawString(b, category.hoverText, (int)vector2.X - this.itemSlotWidth - this.categoryLabelsWidth + 8, (int)vector2.Y + 4, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1, SpriteText.ScrollTextAlignment.Left);
for (int index2 = 0; index2 < 6; ++index2)
b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-this.itemSlotWidth - 192 - 24 + index2 * 6 * 4), 12f), new Rectangle?(new Rectangle(355, 476, 7, 11)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.88f);
this.categoryDials[index1].draw(b, vector2 + new Vector2((float)(-this.itemSlotWidth - 192 - 48 + 4), 20f), this.categoryTotals[index1]);
b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-this.itemSlotWidth - 64 - 4), 12f), new Rectangle?(new Rectangle(408, 476, 9, 11)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.88f);
}
++index1;
}
if (this.introTimer <= 0)
this.okButton.draw(b);
}
else
{
IClickableMenu.drawTextureBox(b, 0, 0, Game1.viewport.Width, Game1.viewport.Height, Color.White);
Vector2 location = new Vector2((float)(this.xPositionOnScreen + 32), (float)(this.yPositionOnScreen + 32));
for (int index1 = this.currentTab * this.itemsPerCategoryPage; index1 < this.currentTab * this.itemsPerCategoryPage + this.itemsPerCategoryPage; ++index1)
{
if (this.categoryItems[this.currentPage].Count > index1)
{
Item index2 = this.categoryItems[this.currentPage][index1];
index2.drawInMenu(b, location, 1f, 1f, 1f, StackDrawType.Draw);
if (LocalizedContentManager.CurrentLanguageLatin)
{
SpriteText.drawString(b, index2.DisplayName + (index2.Stack > 1 ? " x" + (object)index2.Stack : ""), (int)location.X + 64 + 12, (int)location.Y + 12, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1, SpriteText.ScrollTextAlignment.Left);
string s = ".";
for (int index3 = 0; index3 < this.width - 96 - SpriteText.getWidthOfString(index2.DisplayName + (index2.Stack > 1 ? " x" + (object)index2.Stack : "") + Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", (object)this.itemValues[index2]), 999999); index3 += SpriteText.getWidthOfString(" .", 999999))
s += " .";
SpriteText.drawString(b, s, (int)location.X + 80 + SpriteText.getWidthOfString(index2.DisplayName + (index2.Stack > 1 ? " x" + (object)index2.Stack : ""), 999999), (int)location.Y + 8, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1, SpriteText.ScrollTextAlignment.Left);
SpriteText.drawString(b, Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", (object)this.itemValues[index2]), (int)location.X + this.width - 64 - SpriteText.getWidthOfString(Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", (object)this.itemValues[index2]), 999999), (int)location.Y + 12, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1, SpriteText.ScrollTextAlignment.Left);
}
else
{
string s1 = index2.DisplayName + (index2.Stack > 1 ? " x" + (object)index2.Stack : ".");
string s2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", (object)this.itemValues[index2]);
int x = (int)location.X + this.width - 64 - SpriteText.getWidthOfString(Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", (object)this.itemValues[index2]), 999999);
SpriteText.getWidthOfString(s1 + s2, 999999);
while (SpriteText.getWidthOfString(s1 + s2, 999999) < 1123)
s1 += " .";
if (SpriteText.getWidthOfString(s1 + s2, 999999) >= 1155)
s1 = s1.Remove(s1.Length - 1);
SpriteText.drawString(b, s1, (int)location.X + 64 + 12, (int)location.Y + 12, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1, SpriteText.ScrollTextAlignment.Left);
SpriteText.drawString(b, s2, x, (int)location.Y + 12, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1, SpriteText.ScrollTextAlignment.Left);
}
location.Y += 68f;
}
}
this.backButton.draw(b);
if (this.showForwardButton())
this.forwardButton.draw(b);
}
if (this.outro)
{
b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.Black * (float)(1.0 - (double)this.outroFadeTimer / 800.0));
SpriteText.drawStringWithScrollCenteredAt(b, this.newDayPlaque ? Utility.getDateString(0) : Utility.getDateString(), Game1.viewport.Width / 2, this.dayPlaqueY, "", 1f, -1, 0, 0.88f, false);
foreach (TemporaryAnimatedSprite animation in this.animations)
animation.draw(b, true, 0, 0, 1f);
if (this.finalOutroTimer > 0 || this._hasFinished)
b.Draw(Game1.staminaRect, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(0, 0, 1, 1)), Color.Black * (float)(1.0 - (double)this.finalOutroTimer / 2000.0));
}
if (Game1.options.SnappyMenus && (this.introTimer > 0 || this.outro))
return;
this.drawMouse(b);
}
public void shipItems()
{
NetCollection
- shippingBin = Game1.getFarm().getShippingBin(Game1.player);
if (Game1.player.useSeparateWallets || !Game1.player.useSeparateWallets && Game1.player.IsMainPlayer)
{
int num = 0;
foreach (Item obj in shippingBin)
{
if (obj is StardewValley.Object)
num += (obj as StardewValley.Object).sellToStorePrice(-1L) * obj.Stack;
}
Game1.player.Money += num;
Game1.getFarm().getShippingBin(Game1.player).Clear();
}
if (Game1.player.useSeparateWallets && Game1.player.IsMainPlayer)
{
foreach (Farmer allFarmhand in Game1.getAllFarmhands())
{
if (!allFarmhand.isActive() && !allFarmhand.isUnclaimedFarmhand)
{
int num = 0;
foreach (Item obj in Game1.getFarm().getShippingBin(allFarmhand))
{
if (obj is StardewValley.Object)
num += (obj as StardewValley.Object).sellToStorePrice(allFarmhand.UniqueMultiplayerID) * obj.Stack;
}
Game1.player.team.AddIndividualMoney(allFarmhand, num);
Game1.getFarm().getShippingBin(allFarmhand).Clear();
}
}
}
}
}
}