using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StardewModdingAPI; using StardewValley; namespace Fall28_Snow_Day { public class Class1:Mod { public override void Entry(IModHelper helper) { StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += TimeEvents_DayOfMonthChanged; } public void TimeEvents_DayOfMonthChanged(object sender, StardewModdingAPI.Events.EventArgsIntChanged e) { if (StardewValley.Game1.dayOfMonth == 27 && Game1.IsFall == true) { // Log.Success("Weather checker now!!!"); Game1.weatherForTomorrow = Game1.weather_snow; } } } }