using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using PyTK.CustomElementHandler; using Revitalize.Framework.Graphics; using Revitalize.Framework.Graphics.Animations; using StardewValley; using StardewValley.Objects; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Revitalize.Framework.Objects { /// /// A custom object template. /// /// Todo: /// -Multiple Lights /// -Events when walking over? /// -Inventories /// public class CustomObject : PySObject { public string id; public BasicItemInformation info; public GameLocation location; /// /// The animation manager. /// public AnimationManager animationManager { get { return info.animationManager; } } /// /// The display texture for this object. /// public Texture2D displayTexture { get { return animationManager.getTexture(); } } /// /// Empty constructor. /// public CustomObject() { } /// /// Constructor. /// /// public CustomObject(BasicItemInformation info):base(info,Vector2.Zero) { this.info = info; this.initializeBasics(); } /// /// Constructor. /// /// /// public CustomObject(BasicItemInformation info,Vector2 TileLocation) : base(info, TileLocation) { this.info = info; this.initializeBasics(); } /// /// Sets some basic information up. /// public virtual void initializeBasics() { this.name = info.name; this.displayName = getDisplayNameFromStringsFile(this.id); this.Edibility = info.edibility; this.Category = -9; //For crafting. this.displayName = info.name; this.setOutdoors.Value = true; this.setIndoors.Value = true; this.isLamp.Value = false; this.fragility.Value = 0; this.updateDrawPosition(0,0); this.bigCraftable.Value = false; if (this.info.ignoreBoundingBox) { this.boundingBox.Value = new Rectangle(Int32.MinValue, Int32.MinValue, 0, 0); } } public override Rectangle getBoundingBox(Vector2 tileLocation) { if (this.info.ignoreBoundingBox) { return new Rectangle(Int32.MinValue, Int32.MinValue, 0, 0); } else { return base.getBoundingBox(tileLocation); } } /// /// Checks for interaction with the object. /// /// /// /// public override bool checkForAction(Farmer who, bool justCheckingForActivity = false) { var mState = Microsoft.Xna.Framework.Input.Mouse.GetState(); var keyboardState = Game1.GetKeyboardState(); if (mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift))==false) { Revitalize.ModCore.log("Right clicked!"); return rightClicked(who); } else if(mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift))) { return shiftRightClicked(who); } if (justCheckingForActivity) { return true; } Revitalize.ModCore.log("Left clicked!"); return this.clicked(who); } public override ICustomObject recreate(Dictionary additionalSaveData, object replacement) { BasicItemInformation data =(BasicItemInformation) CustomObjectData.collection[additionalSaveData["id"]]; return new CustomObject((BasicItemInformation) CustomObjectData.collection[additionalSaveData["id"]], (replacement as Chest).TileLocation); } /// /// What happens when the player right clicks the object. /// /// /// public virtual bool rightClicked(Farmer who) { // Game1.showRedMessage("YOOO"); //do some stuff when the right button is down // rotate(); if (this.heldObject.Value != null) { // Game1.player.addItemByMenuIfNecessary(this.heldObject); // this.heldObject = null; } else { // this.heldObject = Game1.player.ActiveObject; // Game1.player.removeItemFromInventory(heldObject); } return true; } /// /// What happens when the player shift-right clicks this object. /// /// /// public virtual bool shiftRightClicked(Farmer who) { Revitalize.ModCore.log("Shift right clicked!"); return true; } /// /// What happens when the player left clicks the object. /// /// /// public override bool clicked(Farmer who) { Revitalize.ModCore.log("Clicky click!"); Revitalize.ModCore.log(System.Environment.StackTrace); return removeAndAddToPlayersInventory(); //return base.clicked(who); } /// /// What happens when a player uses a tool on this object. /// /// /// /// public override bool performToolAction(Tool t, GameLocation location) { if(t.GetType()== typeof(StardewValley.Tools.Axe) || t.GetType()== typeof(StardewValley.Tools.Pickaxe)) { Game1.createItemDebris(this, Game1.player.getStandingPosition(), Game1.player.getDirection()); this.location = null; this.updateDrawPosition(0, 0); Game1.player.currentLocation.removeObject(this.TileLocation, false); this.updateDrawPosition(0, 0); return false; } return false; //return base.performToolAction(t, location); } /// /// Remove the object from the world and add it to the player's inventory if possible. /// /// public virtual bool removeAndAddToPlayersInventory() { if (Game1.player.isInventoryFull()) { Game1.showRedMessage("Inventory full."); return false; } this.location = null; Game1.player.currentLocation.removeObject(this.TileLocation, false); Game1.player.addItemToInventory(this); this.updateDrawPosition(0, 0); return true; } /// /// Gets the category color for the object. /// /// public override Color getCategoryColor() { return info.categoryColor; //return data.categoryColor; } /// /// Gets the category name for the object. /// /// public override string getCategoryName() { return info.categoryName; } /// /// Gets the description for the object. /// /// public override string getDescription() { string text = info.description; SpriteFont smallFont = Game1.smallFont; int width = Game1.tileSize * 4 + Game1.tileSize / 4; return Game1.parseText(text, smallFont, width); } /// /// Places an object down. /// /// /// /// /// /// public override bool placementAction(GameLocation location, int x, int y, Farmer who = null) { this.updateDrawPosition(x,y); this.location = location; return base.placementAction(location, x, y, who); } /// /// Updates a visual draw position. /// public virtual void updateDrawPosition(int x, int y) { this.info.drawPosition = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize)); //this.info.drawPosition = new Vector2((float)this.boundingBox.X, (float)(this.boundingBox.Y - (this.animationManager.currentAnimation.sourceRectangle.Height * Game1.pixelZoom - this.boundingBox.Height))); } /// /// Gets a clone of the game object. /// /// public override Item getOne() { return new CustomObject((BasicItemInformation)this.data); } /// /// What happens when the object is drawn at a tile location. /// /// /// /// /// public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f) { if (x <= -1) { spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y*Game1.tileSize) / 10000f)); } else { //The actual planter box being drawn. if (animationManager == null) { if (this.animationManager.getExtendedTexture() == null) { ModCore.ModMonitor.Log("Tex Extended is null???"); } spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y*Game1.tileSize) / 10000f)); // Log.AsyncG("ANIMATION IS NULL?!?!?!?!"); } else { //Log.AsyncC("Animation Manager is working!"); this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y*Game1.tileSize) / 10000f)); try { this.animationManager.tickAnimation(); // Log.AsyncC("Tick animation"); } catch (Exception err) { ModCore.ModMonitor.Log(err.ToString()); } } // spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0)); } } /// /// Draw the game object at a non-tile spot. Aka like debris. /// /// /// /// /// /// public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f) { if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64)) return; if ((int)(this.ParentSheetIndex) != 590 && (int)(this.Fragility) != 2) spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32), (float)(yNonTile + 51 + 4))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, layerDepth - 1E-06f); SpriteBatch spriteBatch1 = spriteBatch; Texture2D objectSpriteSheet = Game1.objectSpriteSheet; Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)), (float)(yNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)))); Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(this.ParentSheetIndex)); Color color = Color.White * alpha; double num1 = 0.0; Vector2 origin = new Vector2(8f, 8f); Vector2 scale = this.scale; double num2 = (double)this.scale.Y > 1.0 ? (double)this.getScale().Y : 4.0; int num3 = (bool)(this.flipped) ? 1 : 0; double num4 = (double)layerDepth; spriteBatch1.Draw(this.displayTexture, local, this.animationManager.defaultDrawFrame.sourceRectangle, info.drawColor*alpha, (float)num1, origin, (float)4f, (SpriteEffects)num3, (float)num4); } public override void drawAsProp(SpriteBatch b) { base.drawAsProp(b); } public override void drawAttachments(SpriteBatch b, int x, int y) { base.drawAttachments(b, x, y); } /// /// What happens when the object is drawn in a menu. /// /// /// /// /// /// /// /// /// public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow) { if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1) Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White); if (drawStackNumber && this.Quality > 0) { float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581); spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth); } spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize/2), (float)(Game1.tileSize*.75)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor*transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), 3f, SpriteEffects.None, layerDepth); } public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location) { base.drawPlacementBounds(spriteBatch, location); } /// /// What happens when the object is drawn when held by a player. /// /// /// /// public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f) { if (f.ActiveObject.bigCraftable.Value) { spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, info.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f)); return; } spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, info.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f)); if (f.ActiveObject != null && f.ActiveObject.Name.Contains("=")) { spriteBatch.Draw(this.displayTexture, objectPosition + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), this.animationManager.currentAnimation.sourceRectangle, Color.White, 0f, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), (float)Game1.pixelZoom + Math.Abs(Game1.starCropShimmerPause) / 8f, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f)); if (Math.Abs(Game1.starCropShimmerPause) <= 0.05f && Game1.random.NextDouble() < 0.97) { return; } Game1.starCropShimmerPause += 0.04f; if (Game1.starCropShimmerPause >= 0.8f) { Game1.starCropShimmerPause = -0.8f; } } //base.drawWhenHeld(spriteBatch, objectPosition, f); } public string getDisplayNameFromStringsFile(string objectID) { //Load in a file that has all object names referenced here or something. return info.name; } } }