This repository contains my SMAPI mods for Stardew Valley. See the individual mods for
documentation and release notes.
## Mods
Active mods:
* **[Auto Speed](http://www.nexusmods.com/stardewvalley/mods/443)** ([source](https://github.com/janavarro95/Stardew_Valley_Mods/tree/master/GeneralMods/AutoSpeed))
_Lets you move faster without the need to enter commands in the console._
* **[Billboard Anywhere](http://www.nexusmods.com/stardewvalley/mods/492)** ([source](BillboardAnywhere))
_Lets you look at the billboard anywhere in-game for easy access to upcoming events and birthdays._
* **[Build Endurance](http://www.nexusmods.com/stardewvalley/mods/445)** ([source](BuildEndurance))
_Lets you level up your endurance to increase your max stamina as you play._
* **[Build Health](http://www.nexusmods.com/stardewvalley/mods/446)** ([source](BuildHealth))
_Lets you level up your endurance to increase your max health as you play._
* **[Buy Back Collectables](http://www.nexusmods.com/stardewvalley/mods/507)** ([source](BuyBackCollectables))
_Lets you buy items from the collectables menu by pressing a key, at a configurable markup._
* **[Daily Quest Anywhere](http://www.nexusmods.com/stardewvalley/mods/513)** ([source](DailyQuestAnywhere))
_Lets you open the daily quest menu from anywhere in-game._
* **[Fall 28 Snow Day](http://www.nexusmods.com/stardewvalley/mods/486)** ([source](Fall28SnowDay))
_Snow falls on the last day of fall._
* **[Happy Birthday](http://www.nexusmods.com/stardewvalley/mods/520)** ([source](HappyBirthday))
_Lets you pick a day for your birthday. On your birthday, you get letters from your parents, and
villagers give you gifts and wish you happy birthday._
* **[More Rain](http://www.nexusmods.com/stardewvalley/mods/441)** ([source](MoreRain))
_Lets you adjust the probability of rain and storms for each season._
* **[Museum Rearranger](http://www.nexusmods.com/stardewvalley/mods/428)** ([source](MuseumRearranger))
_Lets you rearrange donated items in the museum by pressing a key, even if you don't have a new
item to donate._
* **[Night Owl](http://www.nexusmods.com/stardewvalley/mods/433)** ([source](NightOwl))
_Lets you stay up a full 24 hours instead of collapsing at 2am, including a morning light
transition as the sun rises._
* **[No More Pets](http://www.nexusmods.com/stardewvalley/mods/506)** ([source](NoMorePets))
_Removes all pets from the game._
* **[Save Anywhere](http://www.nexusmods.com/stardewvalley/mods/444)** ([source](SaveAnywhere))
_Lets you save your game anywhere by pressing a key._
* **[Save Backup](http://www.nexusmods.com/stardewvalley/mods/435)** ([source](SaveBackup))
_Automatically backs up your save files before you play and every in-game night._
* **[Stardew Symphony](http://www.nexusmods.com/stardewvalley/mods/425)** ([source](StardewSymphony))
_Lets you add music packs to Stardew Valley and play them without editing the game's default
sound files. Music can be conditional on location, season, and weather._
* **[Time Freeze](http://www.nexusmods.com/stardewvalley/mods/973)** ([source](TimeFreeze))
_Freezes time while indoors. Configurably lets time pass while bathing._
Inactive mods:
* **Custom Shops Redux GUI** ([source](CustomShopsRedux))
_In development. Lets you create custom shops by editing text files._
## Compiling the mods
Installing stable releases from Nexus Mods is recommended for most users. If you really want to
compile the mod yourself, read on.
These mods use the [crossplatform build config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme)
so they can be built on Linux, Mac, and Windows without changes. See [the build config documentation](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme)
for troubleshooting.
To compile a mod and add it to your game's `Mods` directory:
1. Rebuild the project in [Visual Studio](https://www.visualstudio.com/vs/community/) or [MonoDevelop](http://www.monodevelop.com/).
This will compile the code and package it into the mod directory.
2. Launch the project with debugging.
This will start the game through SMAPI and attach the Visual Studio debugger.
To package a mod for release:
1. Rebuild the project in release mode.
2. The release zips will be generated in the `_releases` folder.