using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using PyTK.CustomElementHandler;
using StardewValley;
using StardewValley.Objects;
namespace Revitalize.Framework.Objects
{
public class MultiTiledComponent : CustomObject,ISaveElement
{
public MultiTiledObject containerObject;
public Vector2 offsetKey;
public MultiTiledComponent() { }
public MultiTiledComponent(BasicItemInformation info) : base(info) { }
public MultiTiledComponent(BasicItemInformation info, Vector2 TileLocation,MultiTiledObject obj=null) : base(info, TileLocation) {
this.containerObject = obj;
}
public MultiTiledComponent(BasicItemInformation info, Vector2 TileLocation,Vector2 offsetKey ,MultiTiledObject obj = null) : base(info, TileLocation) {
this.offsetKey = offsetKey;
this.containerObject = obj;
}
public override bool isPassable()
{
return this.info.ignoreBoundingBox || Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject;
}
public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
{
//ModCore.log("Checking for a clicky click???");
return base.checkForAction(who, justCheckingForActivity);
}
public override bool clicked(Farmer who)
{
ModCore.log("Clicked a multiTiledComponent!");
this.containerObject.pickUp();
return true;
//return base.clicked(who);
}
public override bool rightClicked(Farmer who)
{
if (this.location == null)
this.location = Game1.player.currentLocation;
//this.info.lightManager.toggleLights(this.location, this);
//ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
return true;
}
public override void performRemoveAction(Vector2 tileLocation, GameLocation environment)
{
this.location = null;
base.performRemoveAction(this.TileLocation, environment);
}
public virtual void removeFromLocation(GameLocation location, Vector2 offset)
{
location.removeObject(this.TileLocation, false);
this.location = null;
//this.performRemoveAction(this.TileLocation,location);
}
/// Places an object down.
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
ModCore.ModMonitor.Log("SCREAMING!!!!");
this.updateDrawPosition(x, y);
this.location = location;
if (this.location == null) this.location = Game1.player.currentLocation;
this.TileLocation = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize));
return base.placementAction(location, x, y, who);
}
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
{
if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
if (drawStackNumber && this.Quality > 0)
{
float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
}
spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 4), (float)(Game1.tileSize * .75)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), scaleSize, SpriteEffects.None, layerDepth);
}
public override Item getOne()
{
MultiTiledComponent component = new MultiTiledComponent(this.info, this.TileLocation,this.offsetKey,this.containerObject);
return component;
}
public override ICustomObject recreate(Dictionary additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
if (this.offsetKey.X == 0 && this.offsetKey.Y == 0)
{
Revitalize.ModCore.log(recreateParentId(additionalSaveData["id"]) + ".Object");
var obj=(Revitalize.ModCore.customObjects[recreateParentId(additionalSaveData["id"])+".Object"].getOne());
obj.Stack =Convert.ToInt32( additionalSaveData["stack"]);
return (ICustomObject)obj;
BasicItemInformation data = Revitalize.ModCore.customObjects[additionalSaveData["id"]].info;
return new MultiTiledComponent(data, (replacement as Chest).TileLocation)
{
containerObject = this.containerObject,
offsetKey = this.offsetKey,
Stack = Convert.ToInt32(additionalSaveData["stack"])
};
}
else
{
return null;
}
}
protected string recreateParentId(string id)
{
StringBuilder b = new StringBuilder();
string[] splits = id.Split('.');
for(int i = 0; i < splits.Length - 1; i++)
{
b.Append(splits[i]);
if (i == splits.Length - 2) continue;
b.Append(".");
}
return b.ToString();
}
/// What happens when the object is drawn at a tile location.
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
{
if (x <= -1)
{
spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f));
}
else
{
//The actual planter box being drawn.
if (this.animationManager == null)
{
if (this.animationManager.getExtendedTexture() == null)
ModCore.ModMonitor.Log("Tex Extended is null???");
spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f));
// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
}
else
{
//Log.AsyncC("Animation Manager is working!");
float addedDepth = 0;
if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
{
addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
if (this.info.ignoreBoundingBox) addedDepth+=1.5f;
}
this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((this.TileLocation.Y + addedDepth) * Game1.tileSize) / 10000f));
try
{
this.animationManager.tickAnimation();
// Log.AsyncC("Tick animation");
}
catch (Exception err)
{
ModCore.ModMonitor.Log(err.ToString());
}
}
// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
}
}
}
}