using StardewModdingAPI;
namespace Omegasis.BuyBackCollectables.Framework
{
/// The mod configuration.
internal class ModConfig
{
/// The key which shows the menu.
public SButton KeyBinding { get; set; } = SButton.B;
/// The multiplier applied to the cost of buying back a collectable.
public double CostMultiplier { get; set; } = 3.0;
}
}