using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Revitalize.Framework.Utilities { public class ObjectUtilities { public static bool IsObjectHoldingItem(StardewValley.Object obj) { if (obj.heldObject.Value != null) return true; else return false; } /// /// Checks to see if the given object is a SDV vanilla furnace. /// /// /// public static bool IsObjectFurnace(StardewValley.Object obj) { if (obj.ParentSheetIndex == 13 && obj.bigCraftable.Value && obj.Category == -9 && obj.Name == "Furnace") { return true; } else return false; } } }