using System; using System.Collections.Generic; using System.IO; using System.Text; using StardewValley; namespace Omegasis.StardewSymphony.Framework { internal class MusicHexProcessor { /********* ** Properties *********/ /// All of the music/soundbanks and their locations. private readonly IList MasterList; /// The registered soundbanks. private readonly List SoundBanks = new List(); /// The callback to reset the game audio. private readonly Action Reset; /********* ** Public methods *********/ /// Construct an instance. /// All of the music/soundbanks and their locations. /// The callback to reset the game audio. public MusicHexProcessor(IList masterList, Action reset) { this.MasterList = masterList; this.Reset = reset; } /// Add a file path to the list of soundbanks. /// The soundbank file path. public void AddSoundBank(string path) { this.SoundBanks.Add(path); } public void ProcessHex() { int counter = 0; foreach (string entry in this.SoundBanks) { List cleanCueNames = new List(); byte[] array = File.ReadAllBytes(entry); string rawName = entry.Substring(0, entry.Length - 4); string cueName = rawName + "CueList.txt"; if (File.Exists(cueName)) continue; string hexDumpContents = this.HexDump(array); string rawHexName = rawName + "HexDump.txt"; File.WriteAllText(rawHexName, hexDumpContents); string[] readText = File.ReadAllLines(rawHexName); string largeString = ""; foreach (var line in readText) { try { string newString = ""; for (int i = 62; i <= 77; i++) newString += line[i]; largeString += newString; } catch { } } string[] splits = largeString.Split('ÿ'); string fix = ""; foreach (string s in splits) { if (s == "") continue; fix += s; } splits = fix.Split('.'); foreach (var split in splits) { if (split == "") continue; try { Game1.waveBank = this.MasterList[counter].Wavebank; Game1.soundBank = this.MasterList[counter].Soundbank; if (Game1.soundBank.GetCue(split) != null) cleanCueNames.Add(split); this.Reset(); } catch { } } cueName = rawName + "CueList.txt"; cleanCueNames.Sort(); File.WriteAllLines(cueName, cleanCueNames); counter++; } } /********* ** Private methods *********/ private string HexDump(byte[] bytes, int bytesPerLine = 16) { if (bytes == null) return ""; int bytesLength = bytes.Length; char[] hexChars = "0123456789ABCDEF".ToCharArray(); int firstHexColumn = 8 // 8 characters for the address + 3; // 3 spaces int firstCharColumn = firstHexColumn + bytesPerLine * 3 // - 2 digit for the hexadecimal value and 1 space + (bytesPerLine - 1) / 8 // - 1 extra space every 8 characters from the 9th + 2; // 2 spaces int lineLength = firstCharColumn + bytesPerLine // - characters to show the ascii value + Environment.NewLine.Length; // Carriage return and line feed (should normally be 2) char[] line = (new String(' ', lineLength - 2) + Environment.NewLine).ToCharArray(); int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine; StringBuilder result = new StringBuilder(expectedLines * lineLength); for (int i = 0; i < bytesLength; i += bytesPerLine) { line[0] = hexChars[(i >> 28) & 0xF]; line[1] = hexChars[(i >> 24) & 0xF]; line[2] = hexChars[(i >> 20) & 0xF]; line[3] = hexChars[(i >> 16) & 0xF]; line[4] = hexChars[(i >> 12) & 0xF]; line[5] = hexChars[(i >> 8) & 0xF]; line[6] = hexChars[(i >> 4) & 0xF]; line[7] = hexChars[(i >> 0) & 0xF]; int hexColumn = firstHexColumn; int charColumn = firstCharColumn; for (int j = 0; j < bytesPerLine; j++) { if (j > 0 && (j & 7) == 0) hexColumn++; if (i + j >= bytesLength) { line[hexColumn] = ' '; line[hexColumn + 1] = ' '; line[charColumn] = ' '; } else { byte b = bytes[i + j]; line[hexColumn] = hexChars[(b >> 4) & 0xF]; line[hexColumn + 1] = hexChars[b & 0xF]; line[charColumn] = this.GetAsciiSymbol(b); } hexColumn += 3; charColumn++; } result.Append(line); } return result.ToString(); } private char GetAsciiSymbol(byte ch) { if (ch < 32) return '.'; // Non-printable ASCII if (ch < 127) return (char)ch; // Normal ASCII // Handle the hole in Latin-1 if (ch == 127) return '.'; if (ch < 0x90) return "€.‚ƒ„…†‡ˆ‰Š‹Œ.Ž."[ch & 0xF]; if (ch < 0xA0) return ".‘’“”•–—˜™š›œ.žŸ"[ch & 0xF]; if (ch == 0xAD) return '.'; // Soft hyphen: this symbol is zero-width even in monospace fonts return (char)ch; // Normal Latin-1 } } }