using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Omegasis.HappyBirthday.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Characters; using StardewValley.Menus; using StardewValley.Monsters; namespace Omegasis.HappyBirthday { /// The mod entry point. public class HappyBirthday : Mod, IAssetEditor { /********* ** Fields *********/ /// The relative path for the current player's data file. private string DataFilePath; /// The absolute path for the current player's legacy data file. private string LegacyDataFilePath => Path.Combine(this.Helper.DirectoryPath, "Player_Birthdays", $"HappyBirthday_{Game1.player.Name}.txt"); /// The mod configuration. public static ModConfig Config; /// The data for the current player. public static PlayerData PlayerBirthdayData; /// Wrapper for static field PlayerBirthdayData; public PlayerData PlayerData { get => PlayerBirthdayData; set => PlayerBirthdayData = value; } /// Whether the player has chosen a birthday. private bool HasChosenBirthday => !string.IsNullOrEmpty(this.PlayerData.BirthdaySeason) && this.PlayerData.BirthdayDay != 0; /// The queue of villagers who haven't given a gift yet. private List VillagerQueue; /// Whether we've already checked for and (if applicable) set up the player's birthday today. private bool CheckedForBirthday; //private Dictionary Dialogue; //private bool SeenEvent; public static IModHelper ModHelper; public static IMonitor ModMonitor; /// Class to handle all birthday messages for this mod. public BirthdayMessages messages; /// Class to handle all birthday gifts for this mod. public GiftManager giftManager; /// Checks if the current billboard is the daily quest screen or not. bool isDailyQuestBoard; Dictionary othersBirthdays; public static HappyBirthday Instance; /********* ** Public methods *********/ /// The mod entry point, called after the mod is first loaded. /// Provides simplified APIs for writing mods. public override void Entry(IModHelper helper) { Instance = this; //helper.Content.AssetLoaders.Add(new PossibleGifts()); Config = helper.ReadConfig(); helper.Events.GameLoop.DayStarted += this.OnDayStarted; helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked; helper.Events.GameLoop.SaveLoaded += this.OnSaveLoaded; helper.Events.GameLoop.Saving += this.OnSaving; helper.Events.Input.ButtonPressed += this.OnButtonPressed; helper.Events.Display.MenuChanged += this.OnMenuChanged; helper.Events.Display.RenderedActiveMenu += this.OnRenderedActiveMenu; helper.Events.Display.RenderedHud += this.OnRenderedHud; //MultiplayerSupport.initializeMultiplayerSupport(); ModHelper = this.Helper; ModMonitor = this.Monitor; this.messages = new BirthdayMessages(); this.giftManager = new GiftManager(); this.isDailyQuestBoard = false; ModHelper.Events.Multiplayer.ModMessageReceived += this.Multiplayer_ModMessageReceived; ModHelper.Events.Multiplayer.PeerDisconnected += this.Multiplayer_PeerDisconnected; this.othersBirthdays = new Dictionary(); } /// Get whether this instance can edit the given asset. /// Basic metadata about the asset being loaded. public bool CanEdit(IAssetInfo asset) { return asset.AssetNameEquals(@"Data\mail"); } /// Edit a matched asset. /// A helper which encapsulates metadata about an asset and enables changes to it. public void Edit(IAssetData asset) { IDictionary data = asset.AsDictionary().Data; string momMail = BirthdayMessages.GetTranslatedString("Mail:birthdayMom"); string dadMail = BirthdayMessages.GetTranslatedString("Mail:birthdayDad"); data["birthdayMom"] = momMail; data["birthdayDad"] = dadMail; } /********* ** Private methods *********/ /// Used to check for player disconnections. /// The event sender. /// The event arguments. private void Multiplayer_PeerDisconnected(object sender, PeerDisconnectedEventArgs e) { this.othersBirthdays.Remove(e.Peer.PlayerID); } private void Multiplayer_ModMessageReceived(object sender, ModMessageReceivedEventArgs e) { if (e.FromModID == ModHelper.Multiplayer.ModID && e.Type == MultiplayerSupport.FSTRING_SendBirthdayMessageToOthers) { string message = e.ReadAs(); Game1.hudMessages.Add(new HUDMessage(message, 1)); } if (e.FromModID == ModHelper.Multiplayer.ModID && e.Type == MultiplayerSupport.FSTRING_SendBirthdayInfoToOthers) { KeyValuePair message = e.ReadAs>(); if (!this.othersBirthdays.ContainsKey(message.Key)) { this.othersBirthdays.Add(message.Key, message.Value); MultiplayerSupport.SendBirthdayInfoToConnectingPlayer(e.FromPlayerID); this.Monitor.Log("Got other player's birthday data from: " + Game1.getFarmer(e.FromPlayerID).Name); } else { //Brute force update birthday info if it has already been recevived but dont send birthday info again. this.othersBirthdays.Remove(message.Key); this.othersBirthdays.Add(message.Key, message.Value); this.Monitor.Log("Got other player's birthday data from: " + Game1.getFarmer(e.FromPlayerID).Name); } } } /// Raised after drawing the HUD (item toolbar, clock, etc) to the sprite batch, but before it's rendered to the screen. /// The event sender. /// The event arguments. private void OnRenderedHud(object sender, RenderedHudEventArgs e) { if (Game1.activeClickableMenu == null || this.PlayerData?.BirthdaySeason?.ToLower() != Game1.currentSeason.ToLower()) return; if (Game1.activeClickableMenu is Billboard billboard) { if (this.isDailyQuestBoard || billboard.calendarDays == null) return; //Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 1f, 4f, 2, Game1.player); string hoverText = ""; List texts = new List(); foreach (var clicky in billboard.calendarDays) { if (clicky.containsPoint(Game1.getMouseX(), Game1.getMouseY())) { if (!string.IsNullOrEmpty(clicky.hoverText)) texts.Add(clicky.hoverText); //catches npc birhday names. else if (!string.IsNullOrEmpty(clicky.name)) texts.Add(clicky.name); //catches festival dates. } } for (int i = 0; i < texts.Count; i++) { hoverText += texts[i]; //Append text. if (i != texts.Count - 1) hoverText += Environment.NewLine; //Append new line. } if (!string.IsNullOrEmpty(hoverText)) { var oldText = this.Helper.Reflection.GetField(Game1.activeClickableMenu, "hoverText"); oldText.SetValue(hoverText); } } } /// When a menu is open ( isn't null), raised after that menu is drawn to the sprite batch but before it's rendered to the screen. /// The event sender. /// The event arguments. private void OnRenderedActiveMenu(object sender, RenderedActiveMenuEventArgs e) { if (Game1.activeClickableMenu == null || this.isDailyQuestBoard) return; //Don't do anything if birthday has not been chosen yet. if (this.PlayerData == null) return; if (Game1.activeClickableMenu is Billboard) { if (!string.IsNullOrEmpty(this.PlayerData.BirthdaySeason)) { if (this.PlayerData.BirthdaySeason.ToLower() == Game1.currentSeason.ToLower()) { int index = this.PlayerData.BirthdayDay; Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 0.5f, 4f, 2, Game1.player); (Game1.activeClickableMenu as Billboard).drawMouse(e.SpriteBatch); string hoverText = this.Helper.Reflection.GetField((Game1.activeClickableMenu as Billboard), "hoverText", true).GetValue(); if (hoverText.Length > 0) { IClickableMenu.drawHoverText(Game1.spriteBatch, hoverText, Game1.dialogueFont, 0, 0, -1, (string)null, -1, (string[])null, (Item)null, 0, -1, -1, -1, -1, 1f, (CraftingRecipe)null); } } } foreach (var pair in this.othersBirthdays) { int index = pair.Value.BirthdayDay; if (pair.Value.BirthdaySeason != Game1.currentSeason.ToLower()) continue; //Hide out of season birthdays. index = pair.Value.BirthdayDay; Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 0.5f, 4f, 2, Game1.getFarmer(pair.Key)); (Game1.activeClickableMenu as Billboard).drawMouse(e.SpriteBatch); string hoverText=this.Helper.Reflection.GetField((Game1.activeClickableMenu as Billboard), "hoverText", true).GetValue(); if (hoverText.Length > 0) { IClickableMenu.drawHoverText(Game1.spriteBatch, hoverText, Game1.dialogueFont, 0, 0, -1, (string)null, -1, (string[])null, (Item)null, 0, -1, -1, -1, -1, 1f, (CraftingRecipe)null); } } } } /// Raised after a game menu is opened, closed, or replaced. /// The event sender. /// The event arguments. private void OnMenuChanged(object sender, MenuChangedEventArgs e) { switch (e.NewMenu) { case null: this.isDailyQuestBoard = false; return; case Billboard billboard: { this.isDailyQuestBoard = ModHelper.Reflection.GetField((Game1.activeClickableMenu as Billboard), "dailyQuestBoard", true).GetValue(); if (this.isDailyQuestBoard) return; Texture2D text = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1); Color[] col = new Color[1]; col[0] = new Color(0, 0, 0, 1); text.SetData(col); //players birthday position rect=new .... if (!string.IsNullOrEmpty(this.PlayerData.BirthdaySeason)) { if (this.PlayerData.BirthdaySeason.ToLower() == Game1.currentSeason.ToLower()) { int index = this.PlayerData.BirthdayDay; Rectangle birthdayRect = new Rectangle(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 200 + (index - 1) / 7 * 32 * 4, 124, 124); billboard.calendarDays.Add(new ClickableTextureComponent("", birthdayRect, "", $"{Game1.player.Name}'s Birthday", text, new Rectangle(0, 0, 124, 124), 1f, false)); } } foreach (var pair in this.othersBirthdays) { if (pair.Value.BirthdaySeason != Game1.currentSeason.ToLower()) continue; int index = pair.Value.BirthdayDay; Rectangle otherBirthdayRect = new Rectangle(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 200 + (index - 1) / 7 * 32 * 4, 124, 124); billboard.calendarDays.Add(new ClickableTextureComponent("", otherBirthdayRect, "", $"{Game1.getFarmer(pair.Key).Name}'s Birthday", text, new Rectangle(0, 0, 124, 124), 1f, false)); } break; } } } /// Raised after the game begins a new day (including when the player loads a save). /// The event sender. /// The event arguments. private void OnDayStarted(object sender, DayStartedEventArgs e) { this.CheckedForBirthday = false; } /// Raised after the player presses a button on the keyboard, controller, or mouse. /// The event sender. /// The event arguments. private void OnButtonPressed(object sender, ButtonPressedEventArgs e) { // show birthday selection menu if (Game1.activeClickableMenu != null) return; if (Context.IsPlayerFree && !this.HasChosenBirthday && e.Button == Config.KeyBinding) Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday); } /// Raised after the player loads a save slot and the world is initialised. /// The event sender. /// The event arguments. private void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { this.DataFilePath = Path.Combine("data", $"{Game1.player.Name}_{Game1.player.UniqueMultiplayerID}.json"); // reset state this.VillagerQueue = new List(); this.CheckedForBirthday = false; // load settings this.MigrateLegacyData(); this.PlayerData = this.Helper.Data.ReadJsonFile(this.DataFilePath) ?? new PlayerData(); ; if (PlayerBirthdayData != null) { ModMonitor.Log("Send all birthday information from " + Game1.player.Name); MultiplayerSupport.SendBirthdayInfoToOtherPlayers(); } //this.SeenEvent = false; //this.Dialogue = new Dictionary(); } /// Raised before the game begins writes data to the save file (except the initial save creation). /// The event sender. /// The event arguments. private void OnSaving(object sender, SavingEventArgs e) { if (this.HasChosenBirthday) this.Helper.Data.WriteJsonFile(this.DataFilePath, this.PlayerData); } /// Raised after the game state is updated (≈60 times per second). /// The event sender. /// The event arguments. private void OnUpdateTicked(object sender, UpdateTickedEventArgs e) { if (!Context.IsWorldReady || Game1.eventUp || Game1.isFestival()) return; if (!this.HasChosenBirthday && Game1.activeClickableMenu == null && Game1.player.Name.ToLower() != "unnamed farmhand") { Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday); this.CheckedForBirthday = false; } if (!this.CheckedForBirthday && Game1.activeClickableMenu == null) { this.CheckedForBirthday = true; // set up birthday if (this.IsBirthday()) { string starMessage = BirthdayMessages.GetTranslatedString("Happy Birthday: Star Message"); ModMonitor.Log(starMessage); Messages.ShowStarMessage(starMessage); MultiplayerSupport.SendBirthdayMessageToOtherPlayers(); Game1.player.mailbox.Add("birthdayMom"); Game1.player.mailbox.Add("birthdayDad"); try { this.ResetVillagerQueue(); } catch (Exception ex) { this.Monitor.Log(ex.ToString(), LogLevel.Error); } foreach (GameLocation location in Game1.locations) { foreach (NPC npc in location.characters) { if (npc is Child || npc is Horse || npc is Junimo || npc is Monster || npc is Pet) continue; //Add in birthday dialogues for npc. try { if (Game1.player.getFriendshipHeartLevelForNPC(npc.Name) >= Config.minimumFriendshipLevelForBirthdayWish) { bool spouseMessage = false; //Used to determine if there is a valid spouse message for the player. If false load in the generic birthday wish. //Check if npc name is spouse's name. If no spouse then add in generic dialogue. if (this.messages.spouseBirthdayWishes.ContainsKey(npc.Name) && Game1.player.isMarried()) { //this.Monitor.Log("Spouse Checks out"); //Check to see if spouse message exists. if (!string.IsNullOrEmpty(this.messages.spouseBirthdayWishes[npc.Name])) { spouseMessage = true; Dialogue d = new Dialogue(this.messages.spouseBirthdayWishes[npc.Name], npc); npc.CurrentDialogue.Push(d); if (npc.CurrentDialogue.ElementAt(0) != d) npc.setNewDialogue(this.messages.spouseBirthdayWishes[npc.Name]); } else this.Monitor.Log("No spouse message???", LogLevel.Warn); } if (!spouseMessage) { //Load in Dialogue d = new Dialogue(this.messages.birthdayWishes[npc.Name], npc); npc.CurrentDialogue.Push(d); if (npc.CurrentDialogue.ElementAt(0) != d) npc.setNewDialogue(this.messages.birthdayWishes[npc.Name]); } } } catch { if (Game1.player.getFriendshipHeartLevelForNPC(npc.Name) >= Config.minimumFriendshipLevelForBirthdayWish) { Dialogue d = new Dialogue("Happy Birthday @!", npc); npc.CurrentDialogue.Push(d); if (npc.CurrentDialogue.ElementAt(0) != d) npc.setNewDialogue("Happy Birthday @!"); } } } } } //Don't constantly set the birthday menu. if (Game1.activeClickableMenu?.GetType() == typeof(BirthdayMenu)) return; // ask for birthday date if (!this.HasChosenBirthday && Game1.activeClickableMenu == null) { Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday); this.CheckedForBirthday = false; } } // Set birthday gift for the player to recieve from the npc they are currently talking with. if (Game1.currentSpeaker != null) { string name = Game1.currentSpeaker.Name; if (Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.minNeutralFriendshipGiftLevel) return; if (this.IsBirthday() && this.VillagerQueue.Contains(name)) { try { this.giftManager.SetNextBirthdayGift(Game1.currentSpeaker.Name); this.VillagerQueue.Remove(Game1.currentSpeaker.Name); } catch (Exception ex) { this.Monitor.Log(ex.ToString(), LogLevel.Error); } } //Validate the gift and give it to the player. if (this.giftManager.BirthdayGiftToReceive != null) { while (this.giftManager.BirthdayGiftToReceive.Name == "Error Item" || this.giftManager.BirthdayGiftToReceive.Name == "Rock" || this.giftManager.BirthdayGiftToReceive.Name == "???") this.giftManager.SetNextBirthdayGift(Game1.currentSpeaker.Name); Game1.player.addItemByMenuIfNecessaryElseHoldUp(this.giftManager.BirthdayGiftToReceive); this.giftManager.BirthdayGiftToReceive = null; } } } /// Set the player's birthday/ /// The birthday season. /// The birthday day. private void SetBirthday(string season, int day) { this.PlayerData.BirthdaySeason = season; this.PlayerData.BirthdayDay = day; } /// Reset the queue of villager names. private void ResetVillagerQueue() { this.VillagerQueue.Clear(); foreach (GameLocation location in Game1.locations) { foreach (NPC npc in location.characters) { if (npc is Child || npc is Horse || npc is Junimo || npc is Monster || npc is Pet) continue; if (this.VillagerQueue.Contains(npc.Name)) continue; this.VillagerQueue.Add(npc.Name); } } } /// Get whether today is the player's birthday. private bool IsBirthday() { return this.PlayerData.BirthdayDay == Game1.dayOfMonth && this.PlayerData.BirthdaySeason == Game1.currentSeason; } /// Migrate the legacy settings for the current player. private void MigrateLegacyData() { // skip if no legacy data or new data already exists try { if (!File.Exists(this.LegacyDataFilePath) || File.Exists(this.DataFilePath)) { if (this.PlayerData == null) this.PlayerData = new PlayerData(); } } catch { // migrate to new file try { string[] text = File.ReadAllLines(this.LegacyDataFilePath); this.Helper.Data.WriteJsonFile(this.DataFilePath, new PlayerData { BirthdaySeason = text[3], BirthdayDay = Convert.ToInt32(text[5]) }); FileInfo file = new FileInfo(this.LegacyDataFilePath); file.Delete(); if (!file.Directory.EnumerateFiles().Any()) file.Directory.Delete(); } catch (Exception ex) { this.Monitor.Log($"Error migrating data from the legacy 'Player_Birthdays' folder for the current player. Technical details:\n {ex}", LogLevel.Error); } } } } }