namespace Omegasis.NightOwl.Framework { /// The mod configuration. internal class ModConfig { /// Whether lighting should transition to day from 2am to 6am. If false, the world will stay dark until the player passes out or goes to bed. public bool MorningLightTransition { get; set; } = true; /// Whether the player can stay up until 6am. public bool StayUp { get; set; } = true; /// Whether to remove the mail received for collapsing like 'we charged X gold for your health fees'. public bool SkipCollapseMail { get; set; } = true; /// Whether to restore the player's position after they collapse. public bool KeepPositionAfterCollapse { get; set; } = true; /// Whether to restore the player's money after they collapse (i.e. prevent the automatic deduction). public bool KeepMoneyAfterCollapse { get; set; } = true; /// Whether to keep stamina as-is after the player collapses. public bool KeepHealthAfterCollapse { get; set; } = true; /// Whether to keep stamina as-is after the player collapses. public bool KeepStaminaAfterCollapse { get; set; } = true; } }