using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI; using StardewValley; using StardewValley.Locations; using StardewValley.Menus; using StardewValley.Objects; using StardustCore.Animations; using System; using System.Collections.Generic; using System.Xml.Serialization; namespace StardustCore { /// /// Extends StardewValley.Object. Might be broken and just mainly uses a ton of junk code. Just extend off of this. /// /// public class CoreObject : StardewValley.Object { public Vector2 position; public int Decoration_type; public int rotations; public int currentRotation; public int sourceIndexOffset; protected Vector2 drawPosition; public Rectangle sourceRect; public Rectangle defaultSourceRect; public Rectangle defaultBoundingBox; public string description; [XmlIgnore] public Texture2D TextureSheet; public new bool flipped; [XmlIgnore] public bool flaggedForPickUp; public bool lightGlowAdded; public string texturePath; public List inventory; public int inventoryMaxSize; public bool itemReadyForHarvest; public bool lightsOn; public GameLocation thisLocation; public Color lightColor; public string thisType; public bool removable; public string locationsName; public Color drawColor; public bool useXML; public AnimationManager animationManager; public string serializationName; public override string Name { get { return this.name; } } public virtual void InitializeBasics(int InvMaxSize, Vector2 tile) { this.inventory = new List(); this.inventoryMaxSize = InvMaxSize; this.tileLocation = tile; lightsOn = false; lightColor = Color.Black; thisType = this.GetType().ToString(); } public CoreObject() { this.updateDrawPosition(); } public CoreObject(bool f) { //does nothng } public CoreObject(int which, Vector2 Tile, int InventoryMaxSize) { InitializeBasics(InventoryMaxSize, Tile); if (TextureSheet == null) { TextureSheet = Game1.content.Load("TileSheets\\furniture"); texturePath = "TileSheets\\furniture"; } Dictionary dictionary = Game1.content.Load>("Data\\Furniture"); string[] array = dictionary[which].Split(new char[] { '/' }); this.name = array[0]; this.Decoration_type = this.getTypeNumberFromName(array[1]); this.description = "Can be placed inside your house."; this.defaultSourceRect = new Rectangle(which * 16 % TextureSheet.Width, which * 16 / TextureSheet.Width * 16, 1, 1); if (array[2].Equals("-1")) { this.sourceRect = this.getDefaultSourceRectForType(which, this.Decoration_type); this.defaultSourceRect = this.sourceRect; } else { this.defaultSourceRect.Width = Convert.ToInt32(array[2].Split(new char[] { ' ' })[0]); this.defaultSourceRect.Height = Convert.ToInt32(array[2].Split(new char[] { ' ' })[1]); this.sourceRect = new Rectangle(which * 16 % TextureSheet.Width, which * 16 / TextureSheet.Width * 16, this.defaultSourceRect.Width * 16, this.defaultSourceRect.Height * 16); this.defaultSourceRect = this.sourceRect; } this.defaultBoundingBox = new Rectangle((int)this.tileLocation.X, (int)this.tileLocation.Y, 1, 1); if (array[3].Equals("-1")) { this.boundingBox = this.getDefaultBoundingBoxForType(this.Decoration_type); this.defaultBoundingBox = this.boundingBox; } else { this.defaultBoundingBox.Width = Convert.ToInt32(array[3].Split(new char[] { ' ' })[0]); this.defaultBoundingBox.Height = Convert.ToInt32(array[3].Split(new char[] { ' ' })[1]); this.boundingBox = new Rectangle((int)this.tileLocation.X * Game1.tileSize, (int)this.tileLocation.Y * Game1.tileSize, this.defaultBoundingBox.Width * Game1.tileSize, this.defaultBoundingBox.Height * Game1.tileSize); this.defaultBoundingBox = this.boundingBox; } this.updateDrawPosition(); this.rotations = Convert.ToInt32(array[4]); this.price = Convert.ToInt32(array[5]); this.parentSheetIndex = which; } public override string getDescription() { return this.description; } /// /// A "placement" action that doesn't put the object in the world, but set it's position accordingly. /// /// The GameLocation that this object will be placed at. /// The x tile location to "place". /// The y tile location to "place". /// If true then the Serialization manager will keep track of this object. public void fakePlacementAction(GameLocation location, int tileX, int tileY,bool trackSerialization=true) { this.thisLocation = location; this.tileLocation = new Vector2(tileX, tileY); this.position = this.tileLocation*(Game1.tileSize); if (trackSerialization) { if (ModCore.SerializationManager.trackedObjectList.Contains(this)) return; ModCore.SerializationManager.trackedObjectList.Add(this); } } public override bool performDropDownAction(StardewValley.Farmer who) { this.resetOnPlayerEntry((who == null) ? Game1.currentLocation : who.currentLocation); return false; } public override void hoverAction() { base.hoverAction(); if (!Game1.player.isInventoryFull()) { Game1.mouseCursor = 2; } } public override bool checkForAction(StardewValley.Farmer who, bool justCheckingForActivity = false) { var mState = Microsoft.Xna.Framework.Input.Mouse.GetState(); if (mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed) { // Game1.showRedMessage("YOOO"); //do some stuff when the right button is down // rotate(); if (this.heldObject != null) { // Game1.player.addItemByMenuIfNecessary(this.heldObject); // this.heldObject = null; } else { // this.heldObject = Game1.player.ActiveObject; // Game1.player.removeItemFromInventory(heldObject); } //this.minutesUntilReady = 30; // Log.AsyncC("placed item!"); } else { //Game1.showRedMessage("CRY"); } if (justCheckingForActivity) { return true; } return this.clicked(who); } //DONT USE THIS BASE IT IS TERRIBLE /* public override bool clicked(StardewValley.Farmer who) { // Game1.showRedMessage("THIS IS CLICKED!!!"); Game1.haltAfterCheck = false; if (this.heldObject != null) { this.spillInventoryEverywhere(); return false; } if (this.heldObject == null && (who.ActiveObject == null || !(who.ActiveObject is CoreObject))) { if (Game1.player.currentLocation is FarmHouse) { // Game1.showRedMessage("Why2?"); // this.spillInventoryEverywhere(); if (this.heldObject != null) Util.addItemToInventoryElseDrop(this.heldObject.getOne()); this.heldObject = new CoreObject(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize); // Util.addItemToInventoryElseDrop(this.heldObject.getOne()); this.heldObject = null; this.flaggedForPickUp = true; thisLocation = null; return true; } else { // return true; this.flaggedForPickUp = true; if (this is TV) { // this.heldObject = new TV(parentSheetIndex, Vector2.Zero); } else { // Util.addItemToInventoryElseDrop(this.heldObject); var obj = new CoreObject(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize); // Util.addItemToInventoryElseDrop(obj); // this.spillInventoryEverywhere(); if (this.heldObject != null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation); this.heldObject = null; Game1.playSound("coin"); thisLocation = null; return true; } } } if (this.heldObject != null && who.addItemToInventoryBool(this.heldObject, false)) { // Game1.showRedMessage("Why3?"); // if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject); // this.spillInventoryEverywhere(); var obj = new CoreObject(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize); // Util.addItemToInventoryElseDrop(obj); if (this.heldObject != null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation); this.heldObject = null; Game1.playSound("coin"); thisLocation = null; return true; } return false; } */ public virtual bool RightClicked(StardewValley.Farmer who) { // StardewModdingAPI.Log.AsyncC(lightColor); // Game1.activeClickableMenu = new Revitalize.Menus.LightCustomizer(this); // Game1.showRedMessage("THIS IS CLICKED!!!"); //var mState = Microsoft.Xna.Framework.Input.Mouse.GetState(); /* Game1.haltAfterCheck = false; if (this.Decoration_type == 11 && who.ActiveObject != null && who.ActiveObject != null && this.heldObject == null) { // Game1.showRedMessage("Why1?"); return false; } if (this.heldObject == null && (who.ActiveObject == null || !(who.ActiveObject is Light))) { if (Game1.player.currentLocation is FarmHouse) { // Game1.player.addItemByMenuIfNecessary(this); removeLights(this.thisLocation); this.lightsOn = false; Game1.playSound("coin"); // this.flaggedForPickUp = true; return true; } else { // return true; // this.heldObject = new Light(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize); Game1.player.addItemByMenuIfNecessary(this); removeLights(this.thisLocation); this.lightsOn = false; Game1.playSound("coin"); return true; } } if (this.heldObject != null && who.addItemToInventoryBool(this.heldObject, false)) { // Game1.showRedMessage("Why3?"); // if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject); Util.addItemToInventoryElseDrop(this); this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation); this.heldObject = null; Game1.playSound("coin"); removeLights(this.thisLocation); this.lightsOn = false; return true; } */ return false; } public override void DayUpdate(GameLocation location) { base.DayUpdate(location); this.lightGlowAdded = false; if (!Game1.isDarkOut() || (Game1.newDay && !Game1.isRaining)) { this.removeLights(location); return; } this.addLights(location); } public virtual void resetOnPlayerEntry(GameLocation environment) { this.removeLights(environment); if (Game1.isDarkOut()) { this.addLights(environment); } } public override bool performObjectDropInAction(StardewValley.Object dropIn, bool probe, StardewValley.Farmer who) { // Log.AsyncG("HEY!"); if ((this.Decoration_type == 11 || this.Decoration_type == 5) && this.heldObject == null && !dropIn.bigCraftable && (!(dropIn is CoreObject) || ((dropIn as CoreObject).getTilesWide() == 1 && (dropIn as CoreObject).getTilesHigh() == 1))) { this.heldObject = (StardewValley.Object)dropIn.getOne(); this.heldObject.tileLocation = this.tileLocation; this.heldObject.boundingBox.X = this.boundingBox.X; this.heldObject.boundingBox.Y = this.boundingBox.Y; // Log.AsyncO(getDefaultBoundingBoxForType((dropIn as CoreObject).Decoration_type)); this.heldObject.performDropDownAction(who); if (!probe) { Game1.playSound("woodyStep"); // Log.AsyncC("HUH?"); if (who != null) { who.reduceActiveItemByOne(); } } return true; } return false; } public virtual void addLights(GameLocation environment) { if (this.Decoration_type == 7) { if (this.sourceIndexOffset == 0) { this.sourceRect = this.defaultSourceRect; this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width; } this.sourceIndexOffset = 1; if (this.lightSource == null) { Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y)); this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, lightColor, (int)(this.tileLocation.X * 2000f + this.tileLocation.Y)); Game1.currentLightSources.Add(this.lightSource); // Log.AsyncG("LIGHT SOURCE ADDED FFFFFFF"); return; } } else if (this.Decoration_type == 13) { if (this.sourceIndexOffset == 0) { this.sourceRect = this.defaultSourceRect; this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width; } this.sourceIndexOffset = 1; if (this.lightGlowAdded) { environment.lightGlows.Remove(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize))); this.lightGlowAdded = false; } } else { if (this.sourceIndexOffset == 0) { this.sourceRect = this.defaultSourceRect; this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width; } this.sourceIndexOffset = 1; if (this.lightSource == null) { Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y)); this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, lightColor, (int)(this.tileLocation.X * 2000f + this.tileLocation.Y)); Game1.currentLightSources.Add(this.lightSource); return; } } } public virtual void addLights(GameLocation environment, Color c) { if (this.Decoration_type == 7) { if (this.sourceIndexOffset == 0) { this.sourceRect = this.defaultSourceRect; this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width; } this.sourceIndexOffset = 1; if (this.lightSource == null) { Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y)); this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, c, (int)(this.tileLocation.X * 2000f + this.tileLocation.Y)); // this.lightSource.lightTexture = Game1.content.Load("LooseSprites\\Lighting\\BlueLight"); Game1.currentLightSources.Add(this.lightSource); // Log.AsyncG("LIGHT SOURCE ADDED FFFFFFF"); return; } } else if (this.Decoration_type == 13) { if (this.sourceIndexOffset == 0) { this.sourceRect = this.defaultSourceRect; this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width; } this.sourceIndexOffset = 1; if (this.lightGlowAdded) { environment.lightGlows.Remove(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize))); this.lightGlowAdded = false; } } else { if (this.sourceIndexOffset == 0) { this.sourceRect = this.defaultSourceRect; this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width; } this.sourceIndexOffset = 1; if (this.lightSource == null) { Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y)); this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, c, (int)(this.tileLocation.X * 2000f + this.tileLocation.Y)); Game1.currentLightSources.Add(this.lightSource); return; } } } public void removeLights(GameLocation environment) { if (this.Decoration_type == 7) { if (this.sourceIndexOffset == 1) { this.sourceRect = this.defaultSourceRect; } this.sourceIndexOffset = 0; Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y)); this.lightSource = null; return; } if (this.Decoration_type == 13) { if (this.sourceIndexOffset == 1) { this.sourceRect = this.defaultSourceRect; } this.sourceIndexOffset = 0; if (Game1.isRaining) { this.sourceRect = this.defaultSourceRect; this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width; this.sourceIndexOffset = 1; return; } if (!this.lightGlowAdded && !environment.lightGlows.Contains(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize)))) { environment.lightGlows.Add(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize))); } this.lightGlowAdded = true; } if (this.sourceIndexOffset == 1) { this.sourceRect = this.defaultSourceRect; } this.sourceIndexOffset = 0; Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y)); this.lightSource = null; return; } public override bool minutesElapsed(int minutes, GameLocation environment) { // Log.Info("minutes passed in"+minutes); // Log.Info("minues remaining" + this.minutesUntilReady); this.minutesUntilReady = (this.minutesUntilReady - minutes); if (Game1.isDarkOut()) { // this.addLights(environment,this.lightColor); this.addLights(environment); } else { this.removeLights(environment); } if (minutesUntilReady == 0) { // Log.AsyncC(this.name + "Is ready!"); // Log.AsyncC(Game1.player.getStandingPosition()); // Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize); //Game1.createItemDebris((Item)this.heldObject, v2, Game1.player.getDirection()); // minutesUntilReady = 30; } return false; } public override void performRemoveAction(Vector2 tileLocation, GameLocation environment) { this.removeLights(environment); if (this.Decoration_type == 13 && this.lightGlowAdded) { environment.lightGlows.Remove(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize))); this.lightGlowAdded = false; } this.spillInventoryEverywhere(); base.performRemoveAction(tileLocation, environment); } public virtual void rotate() { if (this.rotations < 2) { return; } int num = (this.rotations == 4) ? 1 : 2; this.currentRotation += num; this.currentRotation %= 4; this.flipped = false; Point point = default(Point); int num2 = this.Decoration_type; switch (num2) { case 2: point.Y = 1; point.X = -1; break; case 3: point.X = -1; point.Y = 1; break; case 4: break; case 5: point.Y = 0; point.X = -1; break; default: if (num2 == 12) { point.X = 0; point.Y = 0; } break; } bool flag = this.Decoration_type == 5 || this.Decoration_type == 12 || this.parentSheetIndex == 724 || this.parentSheetIndex == 727; bool flag2 = this.defaultBoundingBox.Width != this.defaultBoundingBox.Height; if (flag && this.currentRotation == 2) { this.currentRotation = 1; } if (flag2) { int height = this.boundingBox.Height; switch (this.currentRotation) { case 0: case 2: this.boundingBox.Height = this.defaultBoundingBox.Height; this.boundingBox.Width = this.defaultBoundingBox.Width; break; case 1: case 3: this.boundingBox.Height = this.boundingBox.Width + point.X * Game1.tileSize; this.boundingBox.Width = height + point.Y * Game1.tileSize; break; } } Point point2 = default(Point); int num3 = this.Decoration_type; if (num3 == 12) { point2.X = 1; point2.Y = -1; } if (flag2) { switch (this.currentRotation) { case 0: this.sourceRect = this.defaultSourceRect; break; case 1: this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Width + 16 + point.X * 16 + point2.Y * 16); break; case 2: this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width + this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height); break; case 3: this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Width + 16 + point.X * 16 + point2.Y * 16); this.flipped = true; break; } } else { this.flipped = (this.currentRotation == 3); if (this.rotations == 2) { this.sourceRect = new Rectangle(this.defaultSourceRect.X + ((this.currentRotation == 2) ? 1 : 0) * this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height); } else { this.sourceRect = new Rectangle(this.defaultSourceRect.X + ((this.currentRotation == 3) ? 1 : this.currentRotation) * this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height); } } if (flag && this.currentRotation == 1) { this.currentRotation = 2; } this.updateDrawPosition(); } public virtual bool isGroundFurniture() { return this.Decoration_type != 13 && this.Decoration_type != 6 && this.Decoration_type != 13; } public override bool canBeGivenAsGift() { return false; } /* public override bool canBePlacedHere(GameLocation l, Vector2 tile) { if ((l is FarmHouse)) { for (int i = 0; i < this.boundingBox.Width / Game1.tileSize; i++) { for (int j = 0; j < this.boundingBox.Height / Game1.tileSize; j++) { Vector2 vector = tile * (float)Game1.tileSize + new Vector2((float)i, (float)j) * (float)Game1.tileSize; vector.X += (float)(Game1.tileSize / 2); vector.Y += (float)(Game1.tileSize / 2); foreach (KeyValuePair something in l.objects) { StardewValley.Object obj = something.Value; if ((obj.GetType()).ToString().Contains("CoreObject")) { CoreObject current = (CoreObject)obj; if (current.Decoration_type == 11 && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y) && current.heldObject == null && this.getTilesWide() == 1) { bool result = true; return result; } if ((current.Decoration_type != 12 || this.Decoration_type == 12) && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y)) { bool result = false; return result; } } } } } return Util.canBePlacedHere(this, l, tile); } else { // Game1.showRedMessage("NOT FARMHOUSE"); for (int i = 0; i < this.boundingBox.Width / Game1.tileSize; i++) { for (int j = 0; j < this.boundingBox.Height / Game1.tileSize; j++) { Vector2 vector = tile * (float)Game1.tileSize + new Vector2((float)i, (float)j) * (float)Game1.tileSize; vector.X += (float)(Game1.tileSize / 2); vector.Y += (float)(Game1.tileSize / 2); /* foreach (CoreObject current in (l as FarmHouse).CoreObject) { if (current.Decoration_type == 11 && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y) && current.heldObject == null && this.getTilesWide() == 1) { bool result = true; return result; } if ((current.Decoration_type != 12 || this.Decoration_type == 12) && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y)) { bool result = false; return result; } } } } return Util.canBePlacedHere(this, l, tile); } } */ public virtual void updateDrawPosition() { this.drawPosition = new Vector2((float)this.boundingBox.X, (float)(this.boundingBox.Y - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height))); } public virtual int getTilesWide() { return this.boundingBox.Width / Game1.tileSize; } public virtual int getTilesHigh() { return this.boundingBox.Height / Game1.tileSize; } /* public override bool placementAction(GameLocation location, int x, int y, StardewValley.Farmer who = null) { // Log.AsyncC(x); // Log.AsyncM(y); if (location is FarmHouse) { Point point = new Point(x / Game1.tileSize, y / Game1.tileSize); List walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel); this.tileLocation = new Vector2((float)point.X, (float)point.Y); bool flag = false; if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293) { int num = (this.parentSheetIndex == 1293) ? 3 : 0; bool flag2 = false; foreach (Rectangle current in walls) { if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num)) { flag2 = true; break; } } if (!flag2) { Game1.showRedMessage("Must be placed on wall"); return false; } flag = true; } for (int i = point.X; i < point.X + this.getTilesWide(); i++) { for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++) { if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null) { Game1.showRedMessage("Furniture can't be placed here"); return false; } if (!flag && Utility.pointInRectangles(walls, i, j)) { Game1.showRedMessage("Can't place on wall"); return false; } if (location.getTileIndexAt(i, j, "Buildings") != -1) { return false; } } } this.boundingBox = new Rectangle(x, y, this.boundingBox.Width, this.boundingBox.Height); foreach (KeyValuePair c in location.objects) { StardewValley.Object ehh = c.Value; if (((ehh.GetType()).ToString()).Contains("CoreObject")) { CoreObject current2 = (CoreObject)ehh; if (current2.Decoration_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox)) { current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who); bool result = true; return result; } } } foreach (StardewValley.Farmer current3 in location.getStardewValley.Farmers()) { if (current3.GetBoundingBox().Intersects(this.boundingBox)) { Game1.showRedMessage("Can't place on top of a person."); bool result = false; return result; } } this.updateDrawPosition(); // Log.AsyncO(this.boundingBox); // Log.AsyncO(x); // Log.AsyncY(y); for (int i = 0; i <= this.boundingBox.X / Game1.tileSize; i++) { base.placementAction(location, x + 1, y, who); } for (int i = 0; i <= this.boundingBox.Y / Game1.tileSize; i++) { base.placementAction(location, x, y + 1, who); } return true; } else { Point point = new Point(x / Game1.tileSize, y / Game1.tileSize); // List walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel); this.tileLocation = new Vector2((float)point.X, (float)point.Y); bool flag = false; if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293) { int num = (this.parentSheetIndex == 1293) ? 3 : 0; bool flag2 = false; /* foreach (Rectangle current in walls) { if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num)) { flag2 = true; break; } } if (!flag2) { Game1.showRedMessage("Must be placed on wall"); return false; } flag = true; } for (int i = point.X; i < point.X + this.getTilesWide(); i++) { for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++) { if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null) { Game1.showRedMessage("Furniture can't be placed here"); return false; } /* if (!flag && Utility.pointInRectangles(walls, i, j)) { Game1.showRedMessage("Can't place on wall"); return false; } if (location.getTileIndexAt(i, j, "Buildings") != -1) { return false; } } } this.boundingBox = new Rectangle(x, y, this.boundingBox.Width, this.boundingBox.Height); /* foreach (Furniture current2 in (location as FarmHouse).furniture) { if (current2.furniture_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox)) { current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who); bool result = true; return result; } } foreach (StardewValley.Farmer current3 in location.getStardewValley.Farmers()) { if (current3.GetBoundingBox().Intersects(this.boundingBox)) { Game1.showRedMessage("Can't place on top of a person."); bool result = false; return result; } } this.updateDrawPosition(); thisLocation = Game1.player.currentLocation; return base.placementAction(location, x, y, who); } } */ public override bool placementAction(GameLocation location, int x, int y, StardewValley.Farmer who = null) { if (location is FarmHouse) { Point point = new Point(x / Game1.tileSize, y / Game1.tileSize); List walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel); this.tileLocation = new Vector2((float)point.X, (float)point.Y); bool flag = false; if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293) { int num = (this.parentSheetIndex == 1293) ? 3 : 0; bool flag2 = false; foreach (Rectangle current in walls) { if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num)) { flag2 = true; break; } } if (!flag2) { Game1.showRedMessage("Must be placed on wall"); return false; } flag = true; } for (int i = point.X; i < point.X + this.getTilesWide(); i++) { for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++) { if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null) { Game1.showRedMessage("Furniture can't be placed here"); return false; } if (!flag && Utility.pointInRectangles(walls, i, j)) { Game1.showRedMessage("Can't place on wall"); return false; } if (location.getTileIndexAt(i, j, "Buildings") != -1) { return false; } } } this.boundingBox = new Rectangle(x / Game1.tileSize, y / Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height); foreach (KeyValuePair c in location.objects) { StardewValley.Object ehh = c.Value; if (((ehh.GetType()).ToString()).Contains("Spawner")) { CoreObject current2 = (CoreObject)ehh; if (current2.Decoration_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox)) { current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who); bool result = true; return result; } } } foreach (StardewValley.Farmer current3 in location.getFarmers()) { if (current3.GetBoundingBox().Intersects(this.boundingBox)) { Game1.showRedMessage("Can't place on top of a person."); bool result = false; return result; } } this.updateDrawPosition(); // Log.AsyncO(this.boundingBox); // Log.AsyncO(x); // Log.AsyncY(y); for (int i = 0; i <= this.boundingBox.X / Game1.tileSize; i++) { base.placementAction(location, x + 1, y, who); } for (int i = 0; i <= this.boundingBox.Y / Game1.tileSize; i++) { base.placementAction(location, x, y + 1, who); } return true; } else { Point point = new Point(x / Game1.tileSize, y / Game1.tileSize); // List walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel); this.tileLocation = new Vector2((float)point.X, (float)point.Y); bool flag = false; if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293) { int num = (this.parentSheetIndex == 1293) ? 3 : 0; bool flag2 = false; /* foreach (Rectangle current in walls) { if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num)) { flag2 = true; break; } } */ if (!flag2) { Game1.showRedMessage("Must be placed on wall"); return false; } flag = true; } for (int i = point.X; i < point.X + this.getTilesWide(); i++) { for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++) { if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null) { Game1.showRedMessage("Furniture can't be placed here"); return false; } /* if (!flag && Utility.pointInRectangles(walls, i, j)) { Game1.showRedMessage("Can't place on wall"); return false; } */ if (location.getTileIndexAt(i, j, "Buildings") != -1) { return false; } } } this.boundingBox = new Rectangle(x / Game1.tileSize, y / Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height); /* foreach (Furniture current2 in (location as FarmHouse).furniture) { if (current2.furniture_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox)) { current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who); bool result = true; return result; } } */ foreach (StardewValley.Farmer current3 in location.getFarmers()) { if (current3.GetBoundingBox().Intersects(this.boundingBox)) { Game1.showRedMessage("Can't place on top of a person."); bool result = false; return result; } } this.updateDrawPosition(); this.thisLocation = Game1.player.currentLocation; return base.placementAction(location, x * Game1.tileSize, y * Game1.tileSize, who); } } public override bool isPlaceable() { return true; } public override Rectangle getBoundingBox(Vector2 tileLocation) { return this.boundingBox; } private Rectangle getDefaultSourceRectForType(int tileIndex, int type) { int num; int num2; switch (type) { case 0: num = 1; num2 = 2; goto IL_94; case 1: num = 2; num2 = 2; goto IL_94; case 2: num = 3; num2 = 2; goto IL_94; case 3: num = 2; num2 = 2; goto IL_94; case 4: num = 2; num2 = 2; goto IL_94; case 5: num = 5; num2 = 3; goto IL_94; case 6: num = 2; num2 = 2; goto IL_94; case 7: num = 1; num2 = 3; goto IL_94; case 8: num = 1; num2 = 2; goto IL_94; case 10: num = 2; num2 = 3; goto IL_94; case 11: num = 2; num2 = 3; goto IL_94; case 12: num = 3; num2 = 2; goto IL_94; case 13: num = 1; num2 = 2; goto IL_94; } num = 1; num2 = 2; IL_94: return new Rectangle(tileIndex * 16 % TextureSheet.Width, tileIndex * 16 / TextureSheet.Width * 16, num * 16, num2 * 16); } private Rectangle getDefaultBoundingBoxForType(int type) { int num; int num2; switch (type) { case 0: num = 1; num2 = 1; goto IL_94; case 1: num = 2; num2 = 1; goto IL_94; case 2: num = 3; num2 = 1; goto IL_94; case 3: num = 2; num2 = 1; goto IL_94; case 4: num = 2; num2 = 1; goto IL_94; case 5: num = 5; num2 = 2; goto IL_94; case 6: num = 2; num2 = 2; goto IL_94; case 7: num = 1; num2 = 1; goto IL_94; case 8: num = 1; num2 = 1; goto IL_94; case 10: num = 2; num2 = 1; goto IL_94; case 11: num = 2; num2 = 2; goto IL_94; case 12: num = 3; num2 = 2; goto IL_94; case 13: num = 1; num2 = 2; goto IL_94; } num = 1; num2 = 1; IL_94: return new Rectangle((int)this.tileLocation.X * Game1.tileSize, (int)this.tileLocation.Y * Game1.tileSize, num * Game1.tileSize, num2 * Game1.tileSize); } private int getTypeNumberFromName(string typeName) { string key; switch (key = typeName.ToLower()) { case "chair": return 0; case "bench": return 1; case "couch": return 2; case "armchair": return 3; case "dresser": return 4; case "long table": return 5; case "painting": return 6; case "lamp": return 7; case "decor": return 8; case "bookcase": return 10; case "table": return 11; case "rug": return 12; case "window": return 13; } return 9; } public override int salePrice() { return this.price; } public override int maximumStackSize() { return 999; } public override int getStack() { return this.stack; } private float getScaleSize() { int num = this.sourceRect.Width / 16; int num2 = this.sourceRect.Height / 16; if (num >= 5) { return 0.75f; } if (num2 >= 3) { return 1f; } if (num <= 2) { return 2f; } if (num <= 4) { return 1f; } return 0.1f; } public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f) { if (f.ActiveObject.bigCraftable) { spriteBatch.Draw(Game1.bigCraftableSpriteSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(StardewValley.Object.getSourceRectForBigCraftable(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f)); return; } spriteBatch.Draw(Game1.objectSpriteSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f)); if (f.ActiveObject != null && f.ActiveObject.Name.Contains("=")) { spriteBatch.Draw(Game1.objectSpriteSheet, objectPosition + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), (float)Game1.pixelZoom + Math.Abs(Game1.starCropShimmerPause) / 8f, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f)); if (Math.Abs(Game1.starCropShimmerPause) <= 0.05f && Game1.random.NextDouble() < 0.97) { return; } Game1.starCropShimmerPause += 0.04f; if (Game1.starCropShimmerPause >= 0.8f) { Game1.starCropShimmerPause = -0.8f; } } //base.drawWhenHeld(spriteBatch, objectPosition, f); } public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber) { if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1) Utility.drawTinyDigits(this.stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White); if (drawStackNumber && this.quality > 0) { float num = this.quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581); spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth); } spriteBatch.Draw(TextureSheet, location + new Vector2((float)(Game1.tileSize), (float)(Game1.tileSize)), new Rectangle?(this.defaultSourceRect), Color.White * transparency, 0f, new Vector2((float)(this.defaultSourceRect.Width / 2), (float)(this.defaultSourceRect.Height)), 1f * this.getScaleSize() * scaleSize * .5f, SpriteEffects.None, layerDepth); } public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f) { if (x == -1) { spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f)); } else { spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f)); } if (this.heldObject != null) { if (this.heldObject is CoreObject) { (this.heldObject as CoreObject).drawAtNonTileSpot(spriteBatch, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - (this.heldObject as CoreObject).sourceRect.Height * Game1.pixelZoom - Game1.tileSize / 4))), (float)(this.boundingBox.Bottom - 7) / 10000f, alpha); return; } spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 5 / 6)), new Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, (float)this.boundingBox.Bottom / 10000f); spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.heldObject.ParentSheetIndex)), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)(this.boundingBox.Bottom + 1) / 10000f); } } public virtual void drawAtNonTileSpot(SpriteBatch spriteBatch, Vector2 location, float layerDepth, float alpha = 1f) { spriteBatch.Draw(TextureSheet, location, new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth); } public override Item getOne() { CoreObject CoreObject = new CoreObject(this.parentSheetIndex, this.tileLocation, this.inventoryMaxSize); CoreObject.drawPosition = this.drawPosition; CoreObject.defaultBoundingBox = this.defaultBoundingBox; CoreObject.boundingBox = this.boundingBox; CoreObject.currentRotation = this.currentRotation - 1; CoreObject.rotations = this.rotations; //rotate(); return CoreObject; } public virtual bool isInventoryFull() { // Log.AsyncC("Count" + inventory.Count); // Log.AsyncC("size" + inventoryMaxSize); if (inventory.Count >= inventoryMaxSize) { return true; } else { return false; } } public virtual bool addItemToInventory(Item I) { if (isInventoryFull() == false) { inventory.Add(I.getOne()); return true; } else return false; } public virtual void spillInventoryEverywhere() { Game1.activeClickableMenu = new StorageContainer(this.inventory, 3, 3); this.itemReadyForHarvest = false; /* Log.AsyncC("DROPPING INVENTORY!"); Random random = new Random(inventory.Count); int i = random.Next(); i = i % 4; Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize); foreach (var I in inventory) { Log.AsyncY(I.Name); Log.AsyncO(I.getStack()); Log.AsyncM(I.Stack); Log.AsyncC("Dropping an item!"); Game1.createItemDebris(I, v2, i); } inventory.Clear(); */ } public virtual bool addItemToInventoryElseDrop(Item I) { if (isInventoryFull() == false) { foreach (Item C in inventory) { if (C == null) continue; if (I.canStackWith(C) == true) { C.addToStack(I.Stack); return true; } else { inventory.Add(I.getOne()); return true; } } inventory.Add(I.getOne()); return true; } else { Random random = new Random(inventory.Count); int i = random.Next(); i = i % 4; Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize); Game1.createItemDebris(I.getOne(), v2, i); return false; } } public virtual void toggleLights() { if (lightsOn == false) { // Log.AsyncG("ADD LIGHTS"); this.Decoration_type = 7; this.type = "Lamp"; // this.lightSource.lightTexture = Game1.content.Load("LooseSprites\\Lighting\\Lantern"); // this.lightSource.position = tileLocation; // this.addLights(thisLocation, lightColor); this.addLights(thisLocation, lightColor); lightsOn = true; } if (lightsOn == true) { this.removeLights(Game1.player.currentLocation); lightsOn = false; } } public virtual void resetTexture() { TextureSheet = Game1.content.Load(this.texturePath); } public override string getCategoryName() { return "Core Mod Object"; // return base.getCategoryName(); } public override Color getCategoryColor() { return Color.Black; } public static void Serialize(Item I) { } public static Item ParseIntoInventory() { Item I = new CoreObject(0, Vector2.Zero, 0); return I; } public static void ParseIntoWorld() { //Item I = new CoreObject(0, Vector2.Zero, 0); //return I; } } }