using System.Collections.Generic; using System.IO; using StardewModdingAPI; using StardewValley; using StardustCore.UIUtilities; using StardustCore.UIUtilities.SpriteFonts; namespace StardustCore { public class ModCore : Mod { public static IModHelper ModHelper; public static IMonitor ModMonitor; public static IManifest Manifest; public static TextureManager TextureManager; public static Dictionary TextureManagers; public ModConfig config; public static string ContentDirectory; /// The mod entry point, called after the mod is first loaded. /// Provides simplified APIs for writing mods. public override void Entry(IModHelper helper) { ModHelper = this.Helper; ModMonitor = this.Monitor; Manifest = this.ModManifest; IlluminateFramework.Colors.initializeColors(); ContentDirectory = "Content"; if (!Directory.Exists(ContentDirectory)) Directory.CreateDirectory(Path.Combine(ModHelper.DirectoryPath, "Content")); SpriteFonts.initialize(); TextureManagers = new Dictionary(); TextureManager = new TextureManager("StardustCore"); TextureManager.addTexture("Test1", new Texture2DExtended(ModCore.ModHelper,Manifest,Path.Combine("Content", "Graphics", "MultiTest", "Test1.png"))); TextureManager.addTexture("Test2", new Texture2DExtended(ModCore.ModHelper,Manifest, Path.Combine("Content", "Graphics", "MultiTest", "Test2.png"))); TextureManager.addTexture("Test3", new Texture2DExtended(ModCore.ModHelper, Manifest,Path.Combine("Content", "Graphics", "MultiTest", "Test3.png"))); TextureManagers.Add(this.ModManifest.UniqueID, TextureManager); this.Helper.Events.GameLoop.GameLaunched += this.GameLoop_GameLaunched; this.config = ModHelper.ReadConfig(); } private void GameLoop_GameLaunched(object sender, StardewModdingAPI.Events.GameLaunchedEventArgs e) { string soundbankPath=Path.Combine(Game1.content.RootDirectory, "XACT", "Sound Bank.xsb"); Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "ProcessedGameFiles")); //this.Monitor.Log(Utilities.HexDumper.HexDumpString(soundbankPath), LogLevel.Info); Utilities.HexDumper.StripSoundCuesToFile(Path.Combine(this.Helper.DirectoryPath, "ProcessedGameFiles", "SoundCues.json"),Utilities.HexDumper.StripSoundCuesFromHex(Utilities.HexDumper.HexDumpString(soundbankPath))); //Utilities.HexDumper.HexDumpFile(soundbankPath, Path.Combine(this.Helper.DirectoryPath, "ProcessedGameFiles", "SoundCuesRaw.json")); } public static void log(string message) { ModMonitor.Log(message); } } }