using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CustomNPCFramework.Framework.Enums
{
///
/// An enum to be used to signify directions.
/// The enum order corresponds to the same order Stardew Valley uses for directions where
/// Up=0
/// Right=1
/// Down=2
/// Left=3
///
public enum Direction
{
///
/// Used to signify something to face/move up.
///
up,
///
/// Used to signify something to face/move right.
///
right,
///
/// Used to signify something to face/move down.
///
down,
///
/// Used to signify something to face/move left.
///
left
}
}