using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CustomNPCFramework.Framework.Enums { /// /// An enum to be used to signify directions. /// The enum order corresponds to the same order Stardew Valley uses for directions where /// Up=0 /// Right=1 /// Down=2 /// Left=3 /// public enum Direction { /// /// Used to signify something to face/move up. /// up, /// /// Used to signify something to face/move right. /// right, /// /// Used to signify something to face/move down. /// down, /// /// Used to signify something to face/move left. /// left } }