using CustomNPCFramework.Framework.Enums;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CustomNPCFramework.Framework.Graphics
{
///
/// Used to hold assets from specified directories.
///
public class AssetManager
{
///
/// A list of all of the assets held by this asset manager.
///
public List assets;
///
/// A list of all of the directories managed by this asset manager.
///
public Dictionary paths;
///
/// Basic constructor.
///
public AssetManager()
{
this.assets = new List();
this.paths = new Dictionary();
}
///
/// Constructor.
///
/// A list of all directories to be managed by the asset manager. Name, path is the key pair value.
public AssetManager(Dictionary assetsPathsToLoadFrom)
{
this.assets = new List();
this.paths = assetsPathsToLoadFrom;
}
///
/// Default loading function from hard coded paths.
///
public void loadAssets()
{
foreach(var path in this.paths)
{
ProcessDirectory(path.Value);
}
}
///
/// Taken from Microsoft c# documented webpages.
/// Process all .json files in the given directory. If there are more nested directories, keep digging to find more .json files. Also allows us to specify a broader directory like Content/Grahphics/ModularNPC/Hair to have multiple hair styles.
///
///
private void ProcessDirectory(string targetDirectory)
{
// Process the list of files found in the directory.
string[] files = Directory.GetFiles(targetDirectory, "*.json");
foreach (var file in files)
{
ProcessFile(file,targetDirectory);
}
// Recurse into subdirectories of this directory.
string[] subdirectoryEntries = Directory.GetDirectories(targetDirectory);
foreach (string subdirectory in subdirectoryEntries)
ProcessDirectory(subdirectory);
}
///
/// Actually load in the asset information.
///
///
///
private void ProcessFile(string file,string path)
{
try
{
ExtendedAssetInfo info = ExtendedAssetInfo.readFromJson(file);
AssetSheet sheet = new AssetSheet(info, path);
addAsset(sheet);
Class1.ModMonitor.Log("Loaded in new modular asset: " + info.assetName + " asset type: " + info.type);
}
catch (Exception err)
{
AssetInfo info = AssetInfo.readFromJson(file);
AssetSheet sheet = new AssetSheet(info, path);
addAsset(sheet);
}
}
///
/// Add an asset to be handled from the asset manager.
///
///
public void addAsset(AssetSheet asset)
{
this.assets.Add(asset);
}
///
/// Get an individual asset by its name.
///
///
///
public AssetSheet getAssetByName(string s)
{
foreach(var v in assets)
{
if (v.assetInfo.assetName == s) return v;
}
return null;
}
///
/// Add a new path to the asset manager and create the directory for it.
///
///
public void addPathCreateDirectory(KeyValuePair path)
{
this.addPath(path);
string dir = Path.Combine(Class1.ModHelper.DirectoryPath, path.Value);
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(Path.Combine(Class1.ModHelper.DirectoryPath, path.Value));
}
}
///
/// Add a path to the dictionary.
///
///
private void addPath(KeyValuePair path)
{
this.paths.Add(path.Key, path.Value);
}
///
/// Create appropriate directories for the path.
///
private void createDirectoriesFromPaths()
{
foreach(var v in paths)
{
Directory.CreateDirectory(Path.Combine(Class1.ModHelper.DirectoryPath,v.Value));
}
}
///
/// Returns a list of assets from this manager that match the given critera.
///
/// The criteria we are searching for this time is gender.
///
public List getListOfAssetsThatMatchThisCriteria(Genders gender)
{
List aSheet = new List();
foreach(var v in this.assets)
{
if(v.assetInfo is ExtendedAssetInfo)
{
if ((v.assetInfo as ExtendedAssetInfo).gender == gender) aSheet.Add(v);
}
}
return aSheet;
}
///
/// Get a list of all the assets of this kind of part.
///
/// The type of part to return a list of from this asset manager.
///
public List getListOfAssetsThatMatchThisCriteria(PartType type)
{
List aSheet = new List();
foreach (var v in this.assets)
{
if (v.assetInfo is ExtendedAssetInfo)
{
if ((v.assetInfo as ExtendedAssetInfo).type == type) aSheet.Add(v);
}
}
return aSheet;
}
///
/// Get a list of assets that match the critera.
///
/// The gender criteria for this asset, such as if this part belongs to either a female or male character.
/// The type of asset to return. Hair eyes, shoes, etc.
///
public List getListOfAssetsThatMatchThisCriteria(Genders gender,PartType type)
{
List aSheet = new List();
foreach (var v in this.assets)
{
if (v.assetInfo is ExtendedAssetInfo)
{
if ((v.assetInfo as ExtendedAssetInfo).type == type && (v.assetInfo as ExtendedAssetInfo).gender == gender) aSheet.Add(v);
}
}
return aSheet;
}
///
/// Returns a list of assets from this manager that match the given critera.
///
/// The criteria we are searching for this time is gender.
///
public List getListOfAssetsThatMatchThisCriteria(Seasons season)
{
List aSheet = new List();
foreach (var v in this.assets)
{
if (v.assetInfo is ExtendedAssetInfo)
{
foreach (var sea in (v.assetInfo as ExtendedAssetInfo).seasons) {
if (sea == season) aSheet.Add(v);
break; //Only need to find first validation that this is a valid asset.
}
}
}
return aSheet;
}
///
/// Get a list of assets that match this criteria of gender and seasons.
///
///
///
///
public List getListOfAssetsThatMatchThisCriteria(Genders gender,Seasons season)
{
List aSheet = new List();
foreach (var v in this.assets)
{
if (v.assetInfo is ExtendedAssetInfo)
{
foreach (var sea in (v.assetInfo as ExtendedAssetInfo).seasons)
{
if (sea == season && (v.assetInfo as ExtendedAssetInfo).gender==gender) aSheet.Add(v);
break; //Only need to find first validation that this is a valid asset.
}
}
}
return aSheet;
}
///
/// Get a list of asssets that match certain critera.
///
/// The gengder certain assets belong to, such as male or female.
/// The season that an asset can be displayed in. Good for seasonal assets.
/// The type of part to return a list of such as hair, eyes, or pants.
///
public List getListOfAssetsThatMatchThisCriteria(Genders gender, Seasons season, PartType type)
{
List aSheet = new List();
foreach (var v in this.assets)
{
if (v.assetInfo is ExtendedAssetInfo)
{
foreach (var sea in (v.assetInfo as ExtendedAssetInfo).seasons)
{
//Class1.ModMonitor.Log("Searching: seasons");
if (sea == season && (v.assetInfo as ExtendedAssetInfo).gender == gender && (v.assetInfo as ExtendedAssetInfo).type == type)
{
aSheet.Add(v);
}
else
{
//Class1.ModMonitor.Log("Not what I was looking for.");
}
}
}
}
//Class1.ModMonitor.Log("ok it's over: "+aSheet.Count.ToString());
return aSheet;
}
}
}