namespace Omegasis.BuildHealth.Framework
{
/// The data for the current player.
internal class PlayerData
{
/// The player's current endurance level.
public int CurrentLevel { get; set; }
/// The player's current endurance XP points.
public double CurrentExp { get; set; }
/// The XP points needed to reach the next endurance level.
public double ExpToNextLevel { get; set; } = 20;
/// The initial health bonus to apply regardless of the player's endurance level, from the config file.
public int BaseHealthBonus { get; set; }
/// The health points to add to the player's base health due to their current endurance level.
public int CurrentLevelHealthBonus { get; set; }
/// Whether to reset all changes by the mod to the default values (i.e. start over).
public bool ClearModEffects { get; set; }
/// The player's original maximum health value, excluding mod effects.
public int OriginalMaxHealth { get; set; }
}
}