using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Revitalize.Framework.Objects.Resources.OreVeins; using Revitalize.Framework.Utilities; using StardewValley; using StardustCore.Animations; using StardustCore.UIUtilities; namespace Revitalize.Framework.Objects { public class ResourceManager { /// /// A static reference to the resource manager for quicker access. /// public static ResourceManager self; /// /// A list of all of the ores held by the resource manager. /// public Dictionary ores; /// /// Constructor. /// public ResourceManager() { self = this; this.ores = new Dictionary(); this.loadOreVeins(); } /// /// Loads in all of the ore veins for the game. /// private void loadOreVeins() { //The pancake ore. OreVeinObj testOre = new OreVeinObj(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Test", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Test Ore Vein", "Omegasis.Revitalize.Resources.Ore.Test", "A ore vein that is used for testing purposes.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Test"), new Animation(0, 0, 16, 16)), Color.White, false, null, null)); testOre.addComponent(new Vector2(0, 0), new OreVeinTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Test", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Test Ore Vein", "Omegasis.Revitalize.Resources.Ore.Test", "A ore vein that is used for testing purposes.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Test"), new Animation(0, 0, 16, 16)), Color.White, false, null, null), new InformationFiles.ResourceInformaton(new StardewValley.Object(211, 1), 1, 10))); this.ores.Add("Test",testOre); } /// /// Spawns an ore vein at the given location if possible. /// /// public bool spawnOreVein(string name,GameLocation Location, Vector2 TilePosition) { if (this.ores.ContainsKey(name)) { OreVeinObj spawn; this.ores.TryGetValue(name, out spawn); if (spawn != null) { spawn = (OreVeinObj)spawn.getOne(); bool spawnable = this.canResourceBeSpawnedHere(spawn, Location, TilePosition); if (spawnable) { spawn.placementAction(Location, (int)TilePosition.X, (int)TilePosition.Y); ModCore.log("This works!"); } else { ModCore.log("Can't spawn ore: " + name + "at tile location: " + TilePosition); } return spawnable; } ModCore.log("Key doesn't exist. Weird."); return false; } else { throw new Exception("The ore dictionary doesn't contain they key for resource: " + name); } } /// /// Spawns an orevein at the tile position at the same location as the player. /// /// /// /// public bool spawnOreVein(string name, Vector2 TilePosition) { return this.spawnOreVein(name, Game1.player.currentLocation, TilePosition); } /// /// Checks to see if a resource can be spawned here. /// /// /// /// /// public bool canResourceBeSpawnedHere(StardewValley.Object OBJ,GameLocation Location, Vector2 TilePosition) { return OBJ.canBePlacedHere(Location, TilePosition); } } }