using StardewModdingAPI;
namespace SimpleSoundManager
{
public class SimpleSoundManagerMod : Mod
{
internal static IModHelper ModHelper;
internal static IMonitor ModMonitor;
/// The mod entry point, called after the mod is first loaded.
/// Provides simplified APIs for writing mods.
public override void Entry(IModHelper helper)
{
ModHelper = helper;
ModMonitor = this.Monitor;
}
}
}