namespace Omegasis.NightOwl.Framework
{
/// The mod configuration.
internal class ModConfig
{
/// Whether lighting should transition to day from 2am to 6am. If false, the world will stay dark until the player passes out or goes to bed.
public bool MorningLightTransition { get; set; } = true;
/// Whether the player can stay up until 6am.
public bool StayUp { get; set; } = true;
/// Whether to remove the mail received for collapsing like 'we charged X gold for your health fees'.
public bool SkipCollapseMail { get; set; } = true;
/// Whether to restore the player's position after they collapse.
public bool KeepPositionAfterCollapse { get; set; } = true;
/// Whether to restore the player's money after they collapse (i.e. prevent the automatic deduction).
public bool KeepMoneyAfterCollapse { get; set; } = true;
/// Whether to keep stamina as-is after the player collapses.
public bool KeepHealthAfterCollapse { get; set; } = true;
/// Whether to keep stamina as-is after the player collapses.
public bool KeepStaminaAfterCollapse { get; set; } = true;
/// Whether or not to use the internal NightFish asset editor. When false, it will just use the Fish.xnb file.
public bool UseInternalNightFishAssetEditor { get; set; } = true;
}
}