using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CustomNPCFramework.Framework.Graphics { public class AssetInfo { public string assetName; public NamePairings standingAssetPaths; public NamePairings swimmingAssetPaths; public NamePairings movingAssetPaths; public NamePairings sittingAssetPaths; public string downAssetName; public Vector2 assetSize; public bool randomizeUponLoad; public AssetInfo() { } public AssetInfo(string assetName,NamePairings StandingAssetPaths, NamePairings MovingAssetPaths, NamePairings SwimmingAssetPaths, NamePairings SittingAssetPaths, Vector2 assetSize, bool randomizeUponLoad) { this.sittingAssetPaths = SittingAssetPaths; this.standingAssetPaths = StandingAssetPaths; this.movingAssetPaths = MovingAssetPaths; this.swimmingAssetPaths = SwimmingAssetPaths; this.assetSize = assetSize; this.randomizeUponLoad = randomizeUponLoad; } /// /// Save the json to a certain location. /// /// public void writeToJson(string path) { Class1.ModHelper.WriteJsonFile(path, this); } /// /// Read the json from a certain location. /// /// /// public static AssetInfo readFromJson(string path) { return Class1.ModHelper.ReadJsonFile(path); } } }