using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StardewModdingAPI; using StardewValley; namespace CurrentLocationPopUp { public class Class1 :Mod { public override void Entry(IModHelper helper) { StardewModdingAPI.Events.LocationEvents.CurrentLocationChanged += LocationEvents_CurrentLocationChanged; } public void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e) { if (Game1.player == null) return; if (Game1.player.currentLocation != null) Game1.showGlobalMessage(Game1.player.currentLocation.name); } } }