using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using PyTK.CustomElementHandler; using Revitalize.Framework.Objects.InformationFiles.Furniture; using Revitalize.Framework.Utilities.Serialization; using StardewValley; namespace Revitalize.Framework.Objects.Furniture { public class TableTileComponent : FurnitureTileComponent { public TableInformation furnitureInfo; public StardewValley.Object heldItem { get { return this.heldObject.Value; } set { this.heldObject.Value = value; } } public bool CanPlaceItemsHere { get { return this.furnitureInfo.canPlaceItemsHere; } } public enum PickUpState { RemoveContainer, DoNothing, } public TableTileComponent() : base() { } public TableTileComponent(BasicItemInformation Info, TableInformation FurnitureInfo) : base(Info) { this.furnitureInfo = FurnitureInfo; } public TableTileComponent(BasicItemInformation Info, Vector2 TileLocation, TableInformation FurnitureInfo) : base(Info, TileLocation) { this.furnitureInfo = FurnitureInfo; } public PickUpState pickUpItem(bool forCleanUp = false) { ModCore.log("Pick up!"); if (this.CanPlaceItemsHere == false) return PickUpState.DoNothing; if (forCleanUp == true) { ModCore.log("Clean up: " + this.TileLocation); if (this.heldItem != null) { if (Game1.player.isInventoryFull() == true) { Game1.createItemDebris(this.heldItem.getOne(), Vector2.Zero, 0, this.location); this.heldItem = null; return PickUpState.DoNothing; } else { Game1.player.addItemToInventoryBool(this.heldItem.getOne()); this.heldItem = null; return PickUpState.DoNothing; } } else { ModCore.log("Nothing here..."); return PickUpState.DoNothing; } } if (this.heldItem == null) { if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject != null) { ModCore.log("Hello1"); this.heldItem = (StardewValley.Object)Game1.player.ActiveObject.getOne(); Game1.player.reduceActiveItemByOne(); ModCore.log(System.Environment.StackTrace); return PickUpState.DoNothing; } else if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject == null) { return PickUpState.RemoveContainer; } return PickUpState.DoNothing; } else if(this.heldItem!=null) { if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject == null) { ModCore.log("Hello2"); if (Game1.player.isInventoryFull() == false) { Game1.player.addItemToInventoryBool(this.heldItem); this.heldItem = null; ModCore.log("Get rid of it11111"); return PickUpState.DoNothing; } else { ModCore.log("I'm not sure...."); //do nothing. return PickUpState.DoNothing; } } else if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject != null) { ModCore.log("Hello3"); if (Game1.player.isInventoryFull() == false) { Game1.player.addItemToInventoryBool(this.heldItem); this.heldItem = null; ModCore.log("Get rid of it222222"); ModCore.log(System.Environment.StackTrace); return PickUpState.DoNothing; } else { ModCore.log("I'm not sure...."); //do nothing. return PickUpState.DoNothing; } } } return PickUpState.DoNothing; } public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who) { ModCore.log("DropInAnItem"); return false; //return base.performObjectDropInAction(dropInItem, probe, who); } public override bool performDropDownAction(Farmer who) { ModCore.log("HELLO WORLD!!!!"); return base.performDropDownAction(who); } public override bool checkForAction(Farmer who, bool justCheckingForActivity = false) { return base.checkForAction(who, justCheckingForActivity); } public override bool clicked(Farmer who) { ModCore.log("Click a table"); if (this.pickUpItem() == PickUpState.DoNothing) return false; else { return base.clicked(who); } ///Not sure. return false; //return base.rightClicked(who); } public override bool shiftRightClicked(Farmer who) { return base.shiftRightClicked(who); } public override Item getOne() { TableTileComponent component = new TableTileComponent(this.info, (TableInformation)this.furnitureInfo); component.containerObject = this.containerObject; component.offsetKey = this.offsetKey; return component; } public override ICustomObject recreate(Dictionary additionalSaveData, object replacement) { //instead of using this.offsetkey.x use get additional save data function and store offset key there Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"])); TableTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID(additionalSaveData["GUID"]); if (self == null) { return null; } if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"])) { //Get new container TableMultiTiledObject obj = (TableMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID(additionalSaveData["ParentGUID"]); self.containerObject = obj; obj.addComponent(offsetKey, self); //Revitalize.ModCore.log("ADD IN AN OBJECT!!!!"); Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj); } else { self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]]; Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self); //Revitalize.ModCore.log("READD AN OBJECT!!!!"); } return (ICustomObject)self; } public override Dictionary getAdditionalSaveData() { Dictionary saveData = base.getAdditionalSaveData(); Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this); return saveData; } /// What happens when the object is drawn at a tile location. public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f) { /* if (this.info.ignoreBoundingBox == true) { x *= -1; y *= -1; } */ if (this.info == null) { Revitalize.ModCore.log("info is null"); if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC"); } if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null"); if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null"); //The actual planter box being drawn. if (this.animationManager == null) { if (this.animationManager.getExtendedTexture() == null) ModCore.ModMonitor.Log("Tex Extended is null???"); spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f)); // Log.AsyncG("ANIMATION IS NULL?!?!?!?!"); } else { //Log.AsyncC("Animation Manager is working!"); float addedDepth = 0; if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up) { addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y)); if (this.info.ignoreBoundingBox) addedDepth += 1.5f; } else if (this.info.ignoreBoundingBox) { addedDepth += 1.0f; } this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f); try { this.animationManager.tickAnimation(); // Log.AsyncC("Tick animation"); } catch (Exception err) { ModCore.ModMonitor.Log(err.ToString()); } if (this.heldItem != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldItem, alpha, 99f); } // spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0)); } } }