using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewValley; using StardustCore.UIUtilities; namespace StardustCore.Objects { public class MultiTileComponent : CoreObject { //Pass in different function pointers that return bool to check if this default code will run. If not public MultiTileObject containerObject; public MultiTileComponent() { //this.TextureSheet = new Texture2DExtended(); this.NetFields.AddField(new NetCode.NetTexture2DExtended(this.getExtendedTexture())); } public MultiTileComponent(CoreObject part) { this.name = part.name; this.description = part.description; this.TextureSheet = part.getExtendedTexture(); if (part.animationManager != null) { this.animationManager = part.animationManager; } this.defaultBoundingBox = new Rectangle(0, 0, 16, 16); this.boundingBox.Value = new Rectangle((int)0 * Game1.tileSize, (int)0* Game1.tileSize, 1 * Game1.tileSize, 1 * Game1.tileSize); this.NetFields.AddField(new NetCode.NetTexture2DExtended(this.getExtendedTexture())); } public MultiTileComponent(int which,String name, String description, Texture2DExtended texture) { this.name = name; this.displayName = name; this.description = description; this.TextureSheet = texture; this.defaultBoundingBox = new Rectangle(0, 0, 16, 16); this.boundingBox.Value = new Rectangle((int)0 * Game1.tileSize, (int)0 * Game1.tileSize, 1 * Game1.tileSize, 1 * Game1.tileSize); this.defaultSourceRect.Width = 16; this.defaultSourceRect.Height = 16; this.sourceRect = new Rectangle((which * 16) % TextureSheet.getTexture().Width, (which * 16) / TextureSheet.getTexture().Width * 16, this.defaultSourceRect.Width * 1, this.defaultSourceRect.Height * 1); this.defaultSourceRect = this.sourceRect; this.serializationName = this.GetType().ToString(); this.ParentSheetIndex = which; this.NetFields.AddField(new NetCode.NetTexture2DExtended(this.getExtendedTexture())); } public MultiTileComponent(int which,String name, String description, Animations.AnimationManager animationManager) { this.name = name; this.displayName = name; this.description = description; this.animationManager = animationManager; this.TextureSheet = animationManager.getExtendedTexture(); this.defaultBoundingBox = new Rectangle(0, 0, 16, 16); this.boundingBox.Value = new Rectangle((int)0 * Game1.tileSize, (int)0 * Game1.tileSize, 1 * Game1.tileSize, 1 * Game1.tileSize); this.defaultSourceRect.Width = 16; this.defaultSourceRect.Height = 16; this.sourceRect = new Rectangle(which * 16 % TextureSheet.getTexture().Width, which * 16 / TextureSheet.getTexture().Width * 16, this.defaultSourceRect.Width * 16, this.defaultSourceRect.Height * 16); this.defaultSourceRect = this.sourceRect; this.serializationName = this.GetType().ToString(); this.ParentSheetIndex = which; this.NetFields.AddField(new NetCode.NetTexture2DExtended(this.getExtendedTexture())); } public override bool clicked(Farmer who) { //Check if shift click to interact with object. containerObject.RemoveAllObjects(); return true; } public override Item getOne() { if (this.animationManager != null) { var obj = new MultiTileComponent(this.ParentSheetIndex,this.name, this.description, this.animationManager); obj.containerObject = this.containerObject; return obj; } else { var obj = new MultiTileComponent(this.ParentSheetIndex,this.name, this.description, this.TextureSheet); obj.containerObject = this.containerObject; return obj; } } public override bool RightClicked(Farmer who) { return true; } public override bool placementAction(GameLocation location, int x, int y, Farmer who = null) { Point point = new Point(x / Game1.tileSize, y / Game1.tileSize); this.position = new Vector2(point.X, point.Y); this.TileLocation = new Vector2((float)point.X, (float)point.Y); this.boundingBox.Value = new Rectangle((int)TileLocation.X * Game1.tileSize, (int)TileLocation.Y * Game1.tileSize, 1 * Game1.tileSize, 1 * Game1.tileSize); using (List.Enumerator enumerator3 = location.getFarmers().GetEnumerator()) { while (enumerator3.MoveNext()) { if (enumerator3.Current.GetBoundingBox().Intersects(this.boundingBox.Value)) { Game1.showRedMessage("Can't place on top of a person."); bool result = false; return result; } } } this.updateDrawPosition(); bool f = Utilities.placementAction(this, location, x, y,StardustCore.ModCore.SerializationManager ,who); this.thisLocation = Game1.player.currentLocation; return f; // Game1.showRedMessage("Can only be placed in House"); // return false; } public override void performRemoveAction(Vector2 tileLocation, GameLocation environment) { // Game1.showRedMessage("Why3?"); try { this.heldObject.Value.performRemoveAction(this.TileLocation, this.thisLocation); this.heldObject.Value = null; } catch(Exception err) { } StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(this); this.thisLocation.objects.Remove(this.TileLocation); this.thisLocation = null; this.locationsName = ""; base.performRemoveAction(tileLocation, environment); } public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f) { if (x == -1) { spriteBatch.Draw(this.TextureSheet.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f)); } else { //The actual planter box being drawn. if (animationManager == null) { if (this.TextureSheet == null) { ModCore.ModMonitor.Log("Tex Extended is null???"); } spriteBatch.Draw(this.TextureSheet.getTexture(), Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0); // Log.AsyncG("ANIMATION IS NULL?!?!?!?!"); } else { //Log.AsyncC("Animation Manager is working!"); this.animationManager.draw(spriteBatch, this.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0); try { this.animationManager.tickAnimation(); // Log.AsyncC("Tick animation"); } catch (Exception err) { ModCore.ModMonitor.Log(err.ToString()); } } // spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0)); } } public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f) { if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64)) return; if ((int)(this.ParentSheetIndex) != 590 && (int)(this.Fragility) != 2) spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32), (float)(yNonTile + 51 + 4))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, layerDepth - 1E-06f); SpriteBatch spriteBatch1 = spriteBatch; Texture2D objectSpriteSheet = Game1.objectSpriteSheet; Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)), (float)(yNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)))); Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(this.ParentSheetIndex)); Color color = Color.White * alpha; double num1 = 0.0; Vector2 origin = new Vector2(8f, 8f); Vector2 scale = this.scale; double num2 = (double)this.scale.Y > 1.0 ? (double)this.getScale().Y : 4.0; int num3 = (bool)(this.flipped) ? 1 : 0; double num4 = (double)layerDepth; spriteBatch1.Draw(TextureSheet.getTexture(), local, sourceRectangle, color, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4); } } }