using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Revitalize.Framework.Objects.Furniture;
using StardewModdingAPI;
using StardewValley;
namespace Revitalize.Framework.Objects
{
public class ObjectManager
{
///
/// All of the object managers id'd by a mod's or content pack's unique id.
///
public static Dictionary ObjectPools;
///
/// The name of this object manager.
///
public string name;
///
/// All of the chairs held by this object pool.
///
public Dictionary chairs;
///
/// All of the tables held by this object pool.
///
public Dictionary tables;
///
/// All of the lamps held by this object pool.
///
public Dictionary lamps;
///
/// All of the rugs held by this object pool.
///
public Dictionary rugs;
///
/// Constructor.
///
public ObjectManager()
{
this.initialize();
}
///
/// Constructor.
///
///
public ObjectManager(IManifest manifest)
{
this.name = manifest.UniqueID;
this.initialize();
}
///
/// Initialize all objects used to manage this class.
///
private void initialize()
{
this.chairs = new Dictionary();
this.tables = new Dictionary();
this.lamps = new Dictionary();
this.rugs = new Dictionary();
}
///
/// Gets a random object from the dictionary passed in.
///
///
///
public Item getRandomObject(Dictionary dictionary)
{
if (dictionary.Count == 0) return null;
List objs = new List();
foreach(KeyValuePair pair in dictionary)
{
objs.Add(pair.Value);
}
int rand = Game1.random.Next(0,objs.Count);
return objs[rand].getOne();
}
///
/// Gets an object from the dictionary that is passed in.
///
///
///
///
public Item getObject(string objectName, Dictionary dictionary)
{
if (dictionary.ContainsKey(objectName))
{
return dictionary[objectName].getOne();
}
else
{
throw new Exception("Object pool doesn't contain said object.");
}
}
///
/// Adds a new object manager to the master pool of managers.
///
///
public static void AddObjectManager(IManifest Manifest)
{
if (ObjectPools == null) ObjectPools = new Dictionary();
ObjectPools.Add(Manifest.UniqueID, new ObjectManager(Manifest));
}
}
}