using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StardustCore.UIUtilities { public class TextureManager { public Dictionary textures; public TextureManager() { this.textures = new Dictionary(); } public void addTexture(string name,Texture2DExtended texture) { this.textures.Add(name,texture); } /// /// Returns a Texture2DExtended held by the manager. /// /// /// public Texture2DExtended getTexture(string name) { foreach(var v in textures) { if (v.Key == name) return v.Value.Copy(); } return null; } } }