Stardew_Valley_Mods/GeneralMods/StardustCore/ModCore.cs

80 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using StardewModdingAPI;
using StardewValley;
using StardustCore.UIUtilities;
using StardustCore.UIUtilities.SpriteFonts;
namespace StardustCore
{
public class ModCore : Mod
{
public static IModHelper ModHelper;
public static IMonitor ModMonitor;
public static IManifest Manifest;
public static TextureManager TextureManager;
public static Dictionary<string, TextureManager> TextureManagers;
public ModConfig config;
public static string ContentDirectory;
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper)
{
ModHelper = this.Helper;
ModMonitor = this.Monitor;
Manifest = this.ModManifest;
IlluminateFramework.Colors.initializeColors();
ContentDirectory = "ModAssets";
if (!Directory.Exists(ContentDirectory)) Directory.CreateDirectory(Path.Combine(ModHelper.DirectoryPath, "Assets"));
SpriteFonts.initialize();
TextureManagers = new Dictionary<string, TextureManager>();
TextureManager = new TextureManager("StardustCore");
//TextureManager.addTexture("Test1", new Texture2DExtended(ModCore.ModHelper,Manifest,Path.Combine("Assets", "Graphics", "MultiTest", "Test1.png")));
//TextureManager.addTexture("Test2", new Texture2DExtended(ModCore.ModHelper,Manifest, Path.Combine("Assets", "Graphics", "MultiTest", "Test2.png")));
//TextureManager.addTexture("Test3", new Texture2DExtended(ModCore.ModHelper, Manifest,Path.Combine("Assets", "Graphics", "MultiTest", "Test3.png")));
TextureManagers.Add(this.ModManifest.UniqueID, TextureManager);
this.Helper.Events.GameLoop.GameLaunched += this.GameLoop_GameLaunched;
this.Helper.ConsoleCommands.Add("Omegasis.StardustCore.ModdingUtilities.AddFriendship", "Adds a certain amount of friendship to the given npc. <name , amount>", AddNPCFriendship);
this.config = ModHelper.ReadConfig<ModConfig>();
}
private void GameLoop_GameLaunched(object sender, StardewModdingAPI.Events.GameLaunchedEventArgs e)
{
//string soundbankPath=Path.Combine(Game1.content.RootDirectory, "XACT", "Sound Bank.xsb");
//Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "ProcessedGameFiles"));
//this.Monitor.Log(Utilities.HexDumper.HexDumpString(soundbankPath), LogLevel.Info);
//Utilities.HexDumper.StripSoundCuesToFile(Path.Combine(this.Helper.DirectoryPath, "ProcessedGameFiles", "SoundCues.json"),Utilities.HexDumper.StripSoundCuesFromHex(Utilities.HexDumper.HexDumpString(soundbankPath)));
//Utilities.HexDumper.HexDumpFile(soundbankPath, Path.Combine(this.Helper.DirectoryPath, "ProcessedGameFiles", "SoundCuesRaw.json"));
}
public static void log(string message)
{
ModMonitor.Log(message);
}
public static void AddNPCFriendship(string ActionName, string[] Params)
{
string npcName = Params[0];
int amount = Convert.ToInt32(Params[1]);
if (Game1.player.friendshipData.ContainsKey(npcName)){
Game1.player.friendshipData[npcName].Points += amount;
}
else
{
Game1.player.friendshipData.Add(npcName, new Friendship(amount));
}
}
}
}