34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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namespace Omegasis.Fall28SnowDay
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{
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/// <summary>The mod entry point.</summary>
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public class Fall28SnowDay : Mod
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{
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/*********
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** Public methods
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*********/
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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helper.Events.GameLoop.Saving += this.OnSaving;
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}
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/*********
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** Private methods
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*********/
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/// <summary>Raised before the game begins writes data to the save file (except the initial save creation).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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public void OnSaving(object sender, SavingEventArgs e)
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{
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if (Game1.IsFall && Game1.dayOfMonth == 27)
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Game1.weatherForTomorrow = Game1.weather_snow;
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}
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}
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}
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