548 lines
25 KiB
C#
548 lines
25 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Omegasis.HappyBirthday.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Characters;
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using StardewValley.Menus;
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using StardewValley.Monsters;
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namespace Omegasis.HappyBirthday
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{
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/// <summary>The mod entry point.</summary>
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public class HappyBirthday : Mod, IAssetEditor
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{
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/*********
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** Fields
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*********/
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/// <summary>The relative path for the current player's data file.</summary>
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private string DataFilePath;
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/// <summary>The absolute path for the current player's legacy data file.</summary>
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private string LegacyDataFilePath => Path.Combine(this.Helper.DirectoryPath, "Player_Birthdays", $"HappyBirthday_{Game1.player.Name}.txt");
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/// <summary>The mod configuration.</summary>
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public static ModConfig Config;
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/// <summary>The data for the current player.</summary>
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public static PlayerData PlayerBirthdayData;
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/// <summary>Wrapper for static field PlayerBirthdayData;</summary>
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public PlayerData PlayerData
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{
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get => PlayerBirthdayData;
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set => PlayerBirthdayData = value;
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}
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/// <summary>Whether the player has chosen a birthday.</summary>
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private bool HasChosenBirthday => !string.IsNullOrEmpty(this.PlayerData.BirthdaySeason) && this.PlayerData.BirthdayDay != 0;
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/// <summary>The queue of villagers who haven't given a gift yet.</summary>
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private List<string> VillagerQueue;
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/// <summary>Whether we've already checked for and (if applicable) set up the player's birthday today.</summary>
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private bool CheckedForBirthday;
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//private Dictionary<string, Dialogue> Dialogue;
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//private bool SeenEvent;
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public static IModHelper ModHelper;
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public static IMonitor ModMonitor;
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/// <summary>Class to handle all birthday messages for this mod.</summary>
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public BirthdayMessages messages;
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/// <summary>Class to handle all birthday gifts for this mod.</summary>
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public GiftManager giftManager;
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/// <summary>Checks if the current billboard is the daily quest screen or not.</summary>
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bool isDailyQuestBoard;
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Dictionary<long, PlayerData> othersBirthdays;
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public static HappyBirthday Instance;
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/*********
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** Public methods
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*********/
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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Instance = this;
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//helper.Content.AssetLoaders.Add(new PossibleGifts());
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Config = helper.ReadConfig<ModConfig>();
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helper.Events.GameLoop.DayStarted += this.OnDayStarted;
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helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked;
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helper.Events.GameLoop.SaveLoaded += this.OnSaveLoaded;
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helper.Events.GameLoop.Saving += this.OnSaving;
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helper.Events.Input.ButtonPressed += this.OnButtonPressed;
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helper.Events.Display.MenuChanged += this.OnMenuChanged;
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helper.Events.Display.RenderedActiveMenu += this.OnRenderedActiveMenu;
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helper.Events.Display.RenderedHud += this.OnRenderedHud;
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//MultiplayerSupport.initializeMultiplayerSupport();
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ModHelper = this.Helper;
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ModMonitor = this.Monitor;
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this.messages = new BirthdayMessages();
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this.giftManager = new GiftManager();
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this.isDailyQuestBoard = false;
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ModHelper.Events.Multiplayer.ModMessageReceived += this.Multiplayer_ModMessageReceived;
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ModHelper.Events.Multiplayer.PeerDisconnected += this.Multiplayer_PeerDisconnected;
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this.othersBirthdays = new Dictionary<long, PlayerData>();
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}
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/// <summary>Get whether this instance can edit the given asset.</summary>
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/// <param name="asset">Basic metadata about the asset being loaded.</param>
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public bool CanEdit<T>(IAssetInfo asset)
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{
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return asset.AssetNameEquals(@"Data\mail");
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}
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/// <summary>Edit a matched asset.</summary>
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/// <param name="asset">A helper which encapsulates metadata about an asset and enables changes to it.</param>
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public void Edit<T>(IAssetData asset)
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{
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IDictionary<string, string> data = asset.AsDictionary<string, string>().Data;
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string momMail = BirthdayMessages.GetTranslatedString("Mail:birthdayMom");
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string dadMail = BirthdayMessages.GetTranslatedString("Mail:birthdayDad");
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data["birthdayMom"] = momMail;
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data["birthdayDad"] = dadMail;
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}
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/*********
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** Private methods
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*********/
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/// <summary>Used to check for player disconnections.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void Multiplayer_PeerDisconnected(object sender, PeerDisconnectedEventArgs e)
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{
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this.othersBirthdays.Remove(e.Peer.PlayerID);
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}
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private void Multiplayer_ModMessageReceived(object sender, ModMessageReceivedEventArgs e)
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{
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if (e.FromModID == ModHelper.Multiplayer.ModID && e.Type == MultiplayerSupport.FSTRING_SendBirthdayMessageToOthers)
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{
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string message = e.ReadAs<string>();
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Game1.hudMessages.Add(new HUDMessage(message, 1));
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}
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if (e.FromModID == ModHelper.Multiplayer.ModID && e.Type == MultiplayerSupport.FSTRING_SendBirthdayInfoToOthers)
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{
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KeyValuePair<long, PlayerData> message = e.ReadAs<KeyValuePair<long, PlayerData>>();
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if (!this.othersBirthdays.ContainsKey(message.Key))
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{
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this.othersBirthdays.Add(message.Key, message.Value);
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MultiplayerSupport.SendBirthdayInfoToConnectingPlayer(e.FromPlayerID);
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this.Monitor.Log("Got other player's birthday data from: " + Game1.getFarmer(e.FromPlayerID).name);
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}
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else
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{
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//Brute force update birthday info if it has already been recevived but dont send birthday info again.
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this.othersBirthdays.Remove(message.Key);
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this.othersBirthdays.Add(message.Key, message.Value);
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this.Monitor.Log("Got other player's birthday data from: " + Game1.getFarmer(e.FromPlayerID).name);
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}
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}
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}
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/// <summary>Raised after drawing the HUD (item toolbar, clock, etc) to the sprite batch, but before it's rendered to the screen.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnRenderedHud(object sender, RenderedHudEventArgs e)
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{
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if (Game1.activeClickableMenu == null || this.PlayerData?.BirthdaySeason?.ToLower() != Game1.currentSeason.ToLower())
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return;
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if (Game1.activeClickableMenu is Billboard billboard)
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{
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if (this.isDailyQuestBoard || billboard.calendarDays == null)
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return;
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//Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 1f, 4f, 2, Game1.player);
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string hoverText = "";
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List<string> texts = new List<string>();
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foreach (var clicky in billboard.calendarDays)
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{
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if (clicky.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
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{
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if (!string.IsNullOrEmpty(clicky.hoverText))
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texts.Add(clicky.hoverText); //catches npc birhday names.
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else if (!string.IsNullOrEmpty(clicky.name))
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texts.Add(clicky.name); //catches festival dates.
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}
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}
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for (int i = 0; i < texts.Count; i++)
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{
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hoverText += texts[i]; //Append text.
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if (i != texts.Count - 1)
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hoverText += Environment.NewLine; //Append new line.
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}
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if (!string.IsNullOrEmpty(hoverText))
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{
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var oldText = this.Helper.Reflection.GetField<string>(Game1.activeClickableMenu, "hoverText");
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oldText.SetValue(hoverText);
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}
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}
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}
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/// <summary>When a menu is open (<see cref="Game1.activeClickableMenu"/> isn't null), raised after that menu is drawn to the sprite batch but before it's rendered to the screen.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnRenderedActiveMenu(object sender, RenderedActiveMenuEventArgs e)
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{
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if (Game1.activeClickableMenu == null || this.isDailyQuestBoard)
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return;
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//Don't do anything if birthday has not been chosen yet.
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if (this.PlayerData == null)
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return;
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if (Game1.activeClickableMenu is Billboard)
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{
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if (!string.IsNullOrEmpty(this.PlayerData.BirthdaySeason))
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{
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if (this.PlayerData.BirthdaySeason.ToLower() == Game1.currentSeason.ToLower())
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{
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int index = this.PlayerData.BirthdayDay;
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Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 0.5f, 4f, 2, Game1.player);
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}
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}
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foreach (var pair in this.othersBirthdays)
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{
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int index = pair.Value.BirthdayDay;
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if (pair.Value.BirthdaySeason != Game1.currentSeason.ToLower()) continue; //Hide out of season birthdays.
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index = pair.Value.BirthdayDay;
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Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 0.5f, 4f, 2, Game1.getFarmer(pair.Key));
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}
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}
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}
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/// <summary>Raised after a game menu is opened, closed, or replaced.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnMenuChanged(object sender, MenuChangedEventArgs e)
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{
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switch (e.NewMenu)
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{
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case null:
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this.isDailyQuestBoard = false;
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return;
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case Billboard billboard:
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{
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this.isDailyQuestBoard = ModHelper.Reflection.GetField<bool>((Game1.activeClickableMenu as Billboard), "dailyQuestBoard", true).GetValue();
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if (this.isDailyQuestBoard)
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return;
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Texture2D text = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
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Color[] col = new Color[1];
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col[0] = new Color(0, 0, 0, 1);
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text.SetData<Color>(col);
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//players birthday position rect=new ....
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if (!string.IsNullOrEmpty(this.PlayerData.BirthdaySeason))
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{
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if (this.PlayerData.BirthdaySeason.ToLower() == Game1.currentSeason.ToLower())
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{
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int index = this.PlayerData.BirthdayDay;
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Rectangle birthdayRect = new Rectangle(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 200 + (index - 1) / 7 * 32 * 4, 124, 124);
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billboard.calendarDays.Add(new ClickableTextureComponent("", birthdayRect, "", $"{Game1.player.Name}'s Birthday", text, new Rectangle(0, 0, 124, 124), 1f, false));
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}
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}
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foreach (var pair in this.othersBirthdays)
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{
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if (pair.Value.BirthdaySeason != Game1.currentSeason.ToLower()) continue;
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int index = pair.Value.BirthdayDay;
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Rectangle otherBirthdayRect = new Rectangle(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 200 + (index - 1) / 7 * 32 * 4, 124, 124);
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billboard.calendarDays.Add(new ClickableTextureComponent("", otherBirthdayRect, "", $"{Game1.getFarmer(pair.Key).Name}'s Birthday", text, new Rectangle(0, 0, 124, 124), 1f, false));
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}
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break;
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}
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}
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}
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/// <summary>Raised after the game begins a new day (including when the player loads a save).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnDayStarted(object sender, DayStartedEventArgs e)
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{
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this.CheckedForBirthday = false;
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}
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/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnButtonPressed(object sender, ButtonPressedEventArgs e)
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{
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// show birthday selection menu
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if (Game1.activeClickableMenu != null) return;
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if (Context.IsPlayerFree && !this.HasChosenBirthday && e.Button == Config.KeyBinding)
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Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday);
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}
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/// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
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{
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this.DataFilePath = Path.Combine("data", $"{Game1.player.Name}_{Game1.player.UniqueMultiplayerID}.json");
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// reset state
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this.VillagerQueue = new List<string>();
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this.CheckedForBirthday = false;
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// load settings
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this.MigrateLegacyData();
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this.PlayerData = this.Helper.Data.ReadJsonFile<PlayerData>(this.DataFilePath) ?? new PlayerData();
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;
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if (PlayerBirthdayData != null)
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{
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ModMonitor.Log("Send all birthday information from " + Game1.player.name);
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MultiplayerSupport.SendBirthdayInfoToOtherPlayers();
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}
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//this.SeenEvent = false;
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//this.Dialogue = new Dictionary<string, Dialogue>();
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}
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/// <summary>Raised before the game begins writes data to the save file (except the initial save creation).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnSaving(object sender, SavingEventArgs e)
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{
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if (this.HasChosenBirthday)
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this.Helper.Data.WriteJsonFile(this.DataFilePath, this.PlayerData);
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}
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/// <summary>Raised after the game state is updated (≈60 times per second).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnUpdateTicked(object sender, UpdateTickedEventArgs e)
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{
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if (!Context.IsWorldReady || Game1.eventUp || Game1.isFestival())
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return;
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if (!this.HasChosenBirthday && Game1.activeClickableMenu == null && Game1.player.Name.ToLower() != "unnamed farmhand")
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{
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Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday);
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this.CheckedForBirthday = false;
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}
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if (!this.CheckedForBirthday && Game1.activeClickableMenu == null)
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{
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this.CheckedForBirthday = true;
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// set up birthday
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if (this.IsBirthday())
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{
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string starMessage = BirthdayMessages.GetTranslatedString("Happy Birthday: Star Message");
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Messages.ShowStarMessage(starMessage);
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MultiplayerSupport.SendBirthdayMessageToOtherPlayers();
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Game1.player.mailbox.Add("birthdayMom");
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Game1.player.mailbox.Add("birthdayDad");
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try
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{
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this.ResetVillagerQueue();
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}
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catch (Exception ex)
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{
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this.Monitor.Log(ex.ToString(), LogLevel.Error);
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}
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foreach (GameLocation location in Game1.locations)
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{
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foreach (NPC npc in location.characters)
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{
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if (npc is Child || npc is Horse || npc is Junimo || npc is Monster || npc is Pet)
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continue;
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//Add in birthday dialogues for npc.
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try
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{
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if (Game1.player.getFriendshipHeartLevelForNPC(npc.Name) >= Config.minimumFriendshipLevelForBirthdayWish)
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{
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bool spouseMessage = false; //Used to determine if there is a valid spouse message for the player. If false load in the generic birthday wish.
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//Check if npc name is spouse's name. If no spouse then add in generic dialogue.
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if (this.messages.spouseBirthdayWishes.ContainsKey(npc.Name) && Game1.player.isMarried())
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{
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//this.Monitor.Log("Spouse Checks out");
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//Check to see if spouse message exists.
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if (!string.IsNullOrEmpty(this.messages.spouseBirthdayWishes[npc.Name]))
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{
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spouseMessage = true;
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Dialogue d = new Dialogue(this.messages.spouseBirthdayWishes[npc.Name], npc);
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npc.CurrentDialogue.Push(d);
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if (npc.CurrentDialogue.ElementAt(0) != d) npc.setNewDialogue(this.messages.spouseBirthdayWishes[npc.Name]);
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}
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else
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this.Monitor.Log("No spouse message???", LogLevel.Warn);
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}
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if (!spouseMessage)
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{
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//Load in
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Dialogue d = new Dialogue(this.messages.birthdayWishes[npc.Name], npc);
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npc.CurrentDialogue.Push(d);
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if (npc.CurrentDialogue.ElementAt(0) != d) npc.setNewDialogue(this.messages.birthdayWishes[npc.Name]);
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}
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}
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}
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catch
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{
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if (Game1.player.getFriendshipHeartLevelForNPC(npc.Name) >= Config.minimumFriendshipLevelForBirthdayWish)
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{
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Dialogue d = new Dialogue("Happy Birthday @!", npc);
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npc.CurrentDialogue.Push(d);
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if (npc.CurrentDialogue.ElementAt(0) != d)
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npc.setNewDialogue("Happy Birthday @!");
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}
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}
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}
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}
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}
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//Don't constantly set the birthday menu.
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if (Game1.activeClickableMenu?.GetType() == typeof(BirthdayMenu))
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return;
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// ask for birthday date
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if (!this.HasChosenBirthday && Game1.activeClickableMenu == null)
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{
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Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday);
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this.CheckedForBirthday = false;
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}
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}
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// Set birthday gift for the player to recieve from the npc they are currently talking with.
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if (Game1.currentSpeaker != null)
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{
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string name = Game1.currentSpeaker.Name;
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if (Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.minNeutralFriendshipGiftLevel) return;
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if (this.IsBirthday() && this.VillagerQueue.Contains(name))
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{
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try
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{
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this.giftManager.SetNextBirthdayGift(Game1.currentSpeaker.Name);
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this.VillagerQueue.Remove(Game1.currentSpeaker.Name);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
this.Monitor.Log(ex.ToString(), LogLevel.Error);
|
|
}
|
|
}
|
|
|
|
//Validate the gift and give it to the player.
|
|
if (this.giftManager.BirthdayGiftToReceive != null)
|
|
{
|
|
while (this.giftManager.BirthdayGiftToReceive.Name == "Error Item" || this.giftManager.BirthdayGiftToReceive.Name == "Rock" || this.giftManager.BirthdayGiftToReceive.Name == "???")
|
|
this.giftManager.SetNextBirthdayGift(Game1.currentSpeaker.Name);
|
|
Game1.player.addItemByMenuIfNecessaryElseHoldUp(this.giftManager.BirthdayGiftToReceive);
|
|
this.giftManager.BirthdayGiftToReceive = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Set the player's birthday/</summary>
|
|
/// <param name="season">The birthday season.</param>
|
|
/// <param name="day">The birthday day.</param>
|
|
private void SetBirthday(string season, int day)
|
|
{
|
|
this.PlayerData.BirthdaySeason = season;
|
|
this.PlayerData.BirthdayDay = day;
|
|
}
|
|
|
|
/// <summary>Reset the queue of villager names.</summary>
|
|
private void ResetVillagerQueue()
|
|
{
|
|
this.VillagerQueue.Clear();
|
|
|
|
foreach (GameLocation location in Game1.locations)
|
|
{
|
|
foreach (NPC npc in location.characters)
|
|
{
|
|
if (npc is Child || npc is Horse || npc is Junimo || npc is Monster || npc is Pet)
|
|
continue;
|
|
if (this.VillagerQueue.Contains(npc.Name))
|
|
continue;
|
|
this.VillagerQueue.Add(npc.Name);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Get whether today is the player's birthday.</summary>
|
|
private bool IsBirthday()
|
|
{
|
|
return
|
|
this.PlayerData.BirthdayDay == Game1.dayOfMonth
|
|
&& this.PlayerData.BirthdaySeason == Game1.currentSeason;
|
|
}
|
|
|
|
/// <summary>Migrate the legacy settings for the current player.</summary>
|
|
private void MigrateLegacyData()
|
|
{
|
|
// skip if no legacy data or new data already exists
|
|
try
|
|
{
|
|
if (!File.Exists(this.LegacyDataFilePath) || File.Exists(this.DataFilePath))
|
|
{
|
|
if (this.PlayerData == null)
|
|
this.PlayerData = new PlayerData();
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
// migrate to new file
|
|
try
|
|
{
|
|
string[] text = File.ReadAllLines(this.LegacyDataFilePath);
|
|
this.Helper.Data.WriteJsonFile(this.DataFilePath, new PlayerData
|
|
{
|
|
BirthdaySeason = text[3],
|
|
BirthdayDay = Convert.ToInt32(text[5])
|
|
});
|
|
|
|
FileInfo file = new FileInfo(this.LegacyDataFilePath);
|
|
file.Delete();
|
|
if (!file.Directory.EnumerateFiles().Any())
|
|
file.Directory.Delete();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
this.Monitor.Log($"Error migrating data from the legacy 'Player_Birthdays' folder for the current player. Technical details:\n {ex}", LogLevel.Error);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|