250 lines
12 KiB
C#
250 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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using StardewValley.Objects;
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namespace Revitalize.Framework.Objects
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{
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public class MultiTiledComponent : CustomObject,ISaveElement
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{
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public MultiTiledObject containerObject;
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public Vector2 offsetKey;
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public MultiTiledComponent() { }
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public MultiTiledComponent(BasicItemInformation info) : base(info) { }
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public MultiTiledComponent(BasicItemInformation info, Vector2 TileLocation,MultiTiledObject obj=null) : base(info, TileLocation) {
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this.containerObject = obj;
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}
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public MultiTiledComponent(BasicItemInformation info, Vector2 TileLocation,Vector2 offsetKey ,MultiTiledObject obj = null) : base(info, TileLocation) {
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this.offsetKey = offsetKey;
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this.containerObject = obj;
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}
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public override bool isPassable()
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{
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return this.info.ignoreBoundingBox || Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject;
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}
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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//ModCore.log("Checking for a clicky click???");
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return base.checkForAction(who, justCheckingForActivity);
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}
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public override bool clicked(Farmer who)
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{
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//ModCore.log("Clicked a multiTiledComponent!");
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this.containerObject.pickUp();
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return true;
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//return base.clicked(who);
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}
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public override bool rightClicked(Farmer who)
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{
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if (this.location == null)
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this.location = Game1.player.currentLocation;
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//this.info.lightManager.toggleLights(this.location, this);
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//ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
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return true;
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}
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public override void performRemoveAction(Vector2 tileLocation, GameLocation environment)
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{
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this.location = null;
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base.performRemoveAction(this.TileLocation, environment);
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}
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public virtual void removeFromLocation(GameLocation location, Vector2 offset)
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{
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location.removeObject(this.TileLocation, false);
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this.location = null;
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//this.performRemoveAction(this.TileLocation,location);
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}
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/// <summary>Places an object down.</summary>
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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this.updateDrawPosition(x, y);
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this.location = location;
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if (this.location == null) this.location = Game1.player.currentLocation;
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this.TileLocation = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize));
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return base.placementAction(location, x, y, who);
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
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Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
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if (drawStackNumber && this.Quality > 0)
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{
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float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
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spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
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}
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spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 4), (float)(Game1.tileSize * .75)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), scaleSize, SpriteEffects.None, layerDepth);
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}
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public override Item getOne()
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{
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MultiTiledComponent component = new MultiTiledComponent(this.info, this.TileLocation,this.offsetKey,this.containerObject);
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return component;
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}
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public override object getReplacement()
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{
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return base.getReplacement();
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//instead of using this.offsetkey.x use get additional save data function and store offset key there
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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MultiTiledComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledComponent>( additionalSaveData["GUID"]);
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if (self == null)
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{
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return null;
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}
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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//Get new container
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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obj.addComponent(offsetKey, self);
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//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], (MultiTiledObject)obj);
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}
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else
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{
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
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Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
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//Revitalize.ModCore.log("READD AN OBJECT!!!!");
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}
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return (ICustomObject)self;
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string,string> saveData= base.getAdditionalSaveData();
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saveData.Add("ParentID", this.containerObject.info.id);
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saveData.Add("offsetKeyX", this.offsetKey.X.ToString());
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saveData.Add("offsetKeyY", this.offsetKey.Y.ToString());
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string saveLocation = "";
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if (this.location == null)
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{
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//Revitalize.ModCore.log("WHY IS LOCTION NULL???");
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saveLocation = "";
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}
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else
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{
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if (!string.IsNullOrEmpty(this.location.uniqueName.Value)) saveLocation = this.location.uniqueName.Value;
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else
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{
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saveLocation = this.location.Name;
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}
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}
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saveData.Add("GameLocationName", saveLocation);
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saveData.Add("Rotation", ((int)this.info.facingDirection).ToString());
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saveData.Add("ParentGUID", this.containerObject.guid.ToString());
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saveData.Add("GUID", this.guid.ToString());
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Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(),this);
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return saveData;
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}
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protected string recreateParentId(string id)
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{
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StringBuilder b = new StringBuilder();
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string[] splits = id.Split('.');
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for(int i = 0; i < splits.Length - 1; i++)
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{
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b.Append(splits[i]);
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if (i == splits.Length - 2) continue;
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b.Append(".");
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}
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return b.ToString();
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}
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/// <summary>What happens when the object is drawn at a tile location.</summary>
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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if (this.info.ignoreBoundingBox == true)
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{
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x *= -1;
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y *= -1;
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}
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if (this.info == null)
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{
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Revitalize.ModCore.log("info is null");
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if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
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}
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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//The actual planter box being drawn.
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if (this.animationManager == null)
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{
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if (this.animationManager.getExtendedTexture() == null)
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ModCore.ModMonitor.Log("Tex Extended is null???");
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spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
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// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
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}
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else
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{
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//Log.AsyncC("Animation Manager is working!");
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float addedDepth = 0;
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if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
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{
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addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
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if (this.info.ignoreBoundingBox) addedDepth+=1.5f;
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}
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else if (this.info.ignoreBoundingBox)
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{
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addedDepth += 1.0f;
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}
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f)+.00001f);
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try
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{
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this.animationManager.tickAnimation();
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// Log.AsyncC("Tick animation");
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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}
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}
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}
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