Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects
JoshuaNavarro 01cc1d29ec Updated oreResourceInfo class to have more statistics for farm, quarry, skull cave, and mine as well as including functions for checking floors to spawn/exlucde on. 2019-08-15 20:32:12 -07:00
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Extras Added in storage furniture! 2019-08-05 23:10:56 -07:00
Furniture Added in storage furniture! 2019-08-05 23:10:56 -07:00
InformationFiles Updated oreResourceInfo class to have more statistics for farm, quarry, skull cave, and mine as well as including functions for checking floors to spawn/exlucde on. 2019-08-15 20:32:12 -07:00
Resources/OreVeins Updated resource info to have extra spawn items and made the mine spawn code only spawn ores per unvisited floor pe visit and gets cleared when leaving the mine. (I.E on a mine reset.) 2019-08-14 20:21:44 -07:00
BasicItemInformation.cs Reworked object pools to be more sorted out. Also added in ore veins! 2019-08-13 19:05:11 -07:00
CustomObject.cs Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition. 2019-07-17 10:18:51 -07:00
MultiTiledComponent.cs Fixed ore vein spawning code to spawn ores in the correct spot now. 2019-08-13 19:26:20 -07:00
MultiTiledObject.cs MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
ObjectManager.cs Reworked object pools to be more sorted out. Also added in ore veins! 2019-08-13 19:05:11 -07:00
ResourceManager.cs Updated oreResourceInfo class to have more statistics for farm, quarry, skull cave, and mine as well as including functions for checking floors to spawn/exlucde on. 2019-08-15 20:32:12 -07:00