Stardew_Valley_Mods/GeneralMods/Revitalize/Revitalize.csproj

149 lines
8.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{44EF6CEC-FBF1-4B45-8135-81D4EBE84DDD}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Revitalize</RootNamespace>
<AssemblyName>Revitalize</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json">
<Version>12.0.1</Version>
</PackageReference>
<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="2.2.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="PyTK">
<HintPath>$(GamePath)\Mods\PyTK\PyTK.dll</HintPath>
</Reference>
<Reference Include="StardustCore">
<HintPath>$(GamePath)\Mods\StardustCore\StardustCore.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Framework\Crafting\Recipe.cs" />
<Compile Include="Framework\Crafting\StatCost.cs" />
<Compile Include="Framework\Enums\Enums.cs" />
<Compile Include="Framework\Environment\DarkerNight.cs" />
<Compile Include="Framework\Environment\DarkerNightConfig.cs" />
<Compile Include="Framework\Factories\Objects\Furniture\FurnitureFactory.cs" />
<Compile Include="Framework\Factories\Objects\Furniture\ChairFactoryInfo.cs" />
<Compile Include="Framework\Factories\Objects\FactoryInfo.cs" />
<Compile Include="Framework\Factories\Objects\Furniture\TableFactoryInfo.cs" />
<Compile Include="Framework\Illuminate\ColorExtensions.cs" />
<Compile Include="Framework\Illuminate\FakeLightSource.cs" />
<Compile Include="Framework\Illuminate\LightManager.cs" />
<Compile Include="Framework\Menus\SimpleItemGrabMenu.cs" />
<Compile Include="Framework\Minigame\SeasideScrambleMinigame\SeasideScramble.cs" />
<Compile Include="Framework\Minigame\SeasideScrambleMinigame\SeasideScrambleMap.cs" />
<Compile Include="Framework\Minigame\SeasideScrambleMinigame\SSCEnums.cs" />
<Compile Include="Framework\Minigame\SeasideScrambleMinigame\SSCPlayer.cs" />
<Compile Include="Framework\Minigame\SeasideScrambleMinigame\SSCTextureUtilities.cs" />
<Compile Include="Framework\Objects\BasicItemInformation.cs" />
<Compile Include="Framework\Objects\CustomObject.cs" />
<Compile Include="Framework\Objects\Furniture\Bench.cs" />
<Compile Include="Framework\Objects\Furniture\ChairMultiTiledObject.cs" />
<Compile Include="Framework\Objects\Furniture\ChairTileComponent.cs" />
<Compile Include="Framework\Objects\Furniture\CustomFurniture.cs" />
<Compile Include="Framework\Objects\Furniture\FurnitureTileComponent.cs" />
<Compile Include="Framework\Objects\Furniture\LampMultiTiledObject.cs" />
<Compile Include="Framework\Objects\Furniture\LampTileComponent.cs" />
<Compile Include="Framework\Objects\Furniture\RugMultiTiledObject.cs" />
<Compile Include="Framework\Objects\Furniture\RugTileComponent.cs" />
<Compile Include="Framework\Objects\Furniture\TableMultiTiledObject.cs" />
<Compile Include="Framework\Objects\Furniture\TableTileComponent.cs" />
<Compile Include="Framework\Objects\InformationFiles\Furniture\ChairInformation.cs" />
<Compile Include="Framework\Objects\InformationFiles\Furniture\FurnitureInformation.cs" />
<Compile Include="Framework\Objects\InformationFiles\Furniture\TableInformation.cs" />
<Compile Include="Framework\Objects\InformationFiles\ObjectGUIDInfo.cs" />
<Compile Include="Framework\Objects\MultiTiledComponent.cs" />
<Compile Include="Framework\Objects\MultiTiledObject.cs" />
<Compile Include="Framework\Objects\ObjectManager.cs" />
<Compile Include="Framework\Player\Managers\MagicManager.cs" />
<Compile Include="Framework\Player\Managers\SittingInfo.cs" />
<Compile Include="Framework\Player\PlayerInfo.cs" />
<Compile Include="Framework\Utilities\BoundingBoxInfo.cs" />
<Compile Include="Framework\Utilities\InventoryManager.cs" />
<Compile Include="Framework\Utilities\PyTKHelper.cs" />
<Compile Include="Framework\Utilities\Serialization\ContractResolvers\NetFieldContract.cs" />
<Compile Include="Framework\Utilities\Serialization\Converters\ItemCoverter.cs" />
<Compile Include="Framework\Utilities\Serialization\Converters\NetFieldConverter.cs" />
<Compile Include="Framework\Utilities\Serialization\Converters\RectangleConverter.cs" />
<Compile Include="Framework\Utilities\Serialization\Converters\Texture2DConverter.cs" />
<Compile Include="Framework\Utilities\Serialization\Converters\Vector2Converter.cs" />
<Compile Include="Framework\Utilities\Serialization\Serialization.cs" />
<Compile Include="Framework\Utilities\Serialization\SpriteBatchUtilities.cs" />
<Compile Include="ModCore.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Content\Minigames\SeasideScramble\Maps\TestRoom.tbin">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Content\Minigames\SeasideScramble\Maps\TestRoom2.tbin">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="manifest.json" />
</ItemGroup>
<ItemGroup>
<Content Include="Content\Graphics\Furniture\Chairs\Oak Chair.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Graphics\Furniture\Lamps\Oak Lamp.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Graphics\Furniture\Tables\Oak Table.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Minigames\SeasideScramble\Graphics\Player\Junimo.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Minigames\SeasideScramble\Maps\SSC_Beach.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Minigames\SeasideScramble\Maps\SSC_DesertTiles.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Minigames\SeasideScramble\Maps\SSC_Festivals.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Minigames\SeasideScramble\Maps\SSC_OutdoorsTileSheet.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Minigames\SeasideScramble\Maps\SSC_Town.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>