186 lines
6.1 KiB
C#
186 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI;
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using StardewValley;
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namespace Revitalize.Framework.Graphics
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{
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public class TextureManager
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{
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public static Dictionary<string, Dictionary<string,TextureManager>> TextureManagers = new Dictionary<string,Dictionary<string,TextureManager>>();
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public Dictionary<string, Texture2DExtended> textures;
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public string name;
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public TextureManager(string Name)
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{
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this.name = Name;
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this.textures = new Dictionary<string, Texture2DExtended>();
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this.searchForTextures();
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}
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public TextureManager(bool doNothing=false)
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{
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this.textures = new Dictionary<string, Texture2DExtended>();
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//
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}
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public TextureManager(IContentPack ContentPack)
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{
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this.textures = new Dictionary<string, Texture2DExtended>();
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this.searchForTextures(ContentPack);
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}
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public void addTexture(string name, Texture2DExtended texture)
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{
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this.textures.Add(name, texture);
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}
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/// <summary>Returns a Texture2DExtended held by the manager.</summary>
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public Texture2DExtended getTexture(string name)
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{
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foreach (var v in this.textures)
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{
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if (v.Key == name)
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return v.Value.Copy();
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}
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throw new Exception("Error, texture name not found!!!");
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}
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/// <summary>
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/// Content pack search.
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/// </summary>
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public void searchForTextures(IContentPack content)
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{
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string path = content.DirectoryPath;
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this.searchDirectories(path, "", content);
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}
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/// <summary>
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/// Non-Content pack search.
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/// </summary>
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public void searchForTextures()
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{
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string path = ModCore.ModHelper.DirectoryPath;
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this.searchDirectories(path, "", ModCore.Manifest);
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}
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private void searchDirectories(string path, string relativePath, IManifest manifest)
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{
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string[] dirs = Directory.GetDirectories(path);
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string[] files = Directory.GetFiles(path);
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string[] extensions = new string[2]
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{
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".png",
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".jpg"
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};
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foreach (string directory in dirs)
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{
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string combo = string.IsNullOrEmpty(relativePath) ? Path.GetFileName(directory) : Path.Combine(relativePath, Path.GetFileName(directory));
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this.searchDirectories(directory, combo, manifest);
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}
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foreach (string file in files)
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{
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if (extensions.Contains(Path.GetExtension(file)))
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{
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this.processFoundTexture(file, relativePath);
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}
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}
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}
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private void searchDirectories(string path, string relativePath, IContentPack ContentPack)
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{
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string[] dirs = Directory.GetDirectories(path);
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string[] files = Directory.GetFiles(path);
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string[] extensions = new string[2]
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{
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".png",
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".jpg"
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};
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foreach (string directory in dirs)
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{
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string combo = string.IsNullOrEmpty(relativePath) ? Path.GetFileName(directory) : Path.Combine(relativePath, Path.GetFileName(directory));
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this.searchDirectories(directory, combo, ContentPack);
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}
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foreach (string file in files)
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{
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if (extensions.Contains(Path.GetExtension(file)))
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{
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this.processFoundTexture(file, relativePath, ContentPack);
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}
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}
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}
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private void processFoundTexture(string file, string relativePath)
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{
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Texture2DExtended textureExtended = new Texture2DExtended(ModCore.ModHelper, ModCore.Manifest, Path.Combine(relativePath, Path.GetFileName(file)));
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ModCore.log("Found texture: " + textureExtended.Name);
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textureExtended.texture.Name = ModCore.Manifest.UniqueID+"_"+this.name + "_" + textureExtended.Name;
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this.addTexture(textureExtended.Name, textureExtended);
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}
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private void processFoundTexture(string file, string relativePath, IContentPack ContentPack)
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{
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Texture2DExtended textureExtended = new Texture2DExtended(ContentPack, Path.Combine(relativePath, Path.GetFileName(file)));
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textureExtended.texture.Name = ContentPack.Manifest.UniqueID + "_" + this.name + "_" + textureExtended.Name;
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ModCore.log("Found texture: " + textureExtended.Name);
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//this.addTexture(textureExtended.Name, textureExtended);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
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// Static Functions //
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
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public static void addTexture(IManifest ModManifest,string managerName, string textureName, Texture2DExtended Texture)
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{
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Texture.texture.Name = managerName + "." + textureName;
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TextureManagers[ModManifest.UniqueID][managerName].addTexture(textureName, Texture);
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}
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public static void AddTextureManager(IManifest ModManifest,string Name)
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{
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if (TextureManager.TextureManagers.ContainsKey(ModManifest.UniqueID)){
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TextureManagers[ModManifest.UniqueID].Add(Name, new TextureManager(Name));
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}
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else
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{
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TextureManager.TextureManagers.Add(ModManifest.UniqueID, new Dictionary<string, TextureManager>());
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TextureManagers[ModManifest.UniqueID].Add(Name, new TextureManager(Name));
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}
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}
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public static TextureManager GetTextureManager(IManifest Manifest,string Name)
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{
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return TextureManagers[Manifest.UniqueID][Name];
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}
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}
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}
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