Stardew_Valley_Mods/GeneralMods/StardustCore
836d6861d8 I guess fixing pathfind and spritebatch errors. 2017-11-24 13:12:36 -08:00
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Animations Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works. 2017-11-19 17:00:12 -08:00
IlluminateFramework Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI! 2017-11-16 23:07:30 -08:00
ModInfo Updates Stardust.metadata to work correctly in InventoryMenu, and ItemGrabMenu context. It shows the origin mod source of the item, and what class that item is. Hopefully will be useful for future modders. 2017-09-12 11:20:18 -07:00
Properties Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work. 2017-09-05 04:13:42 -07:00
Serialization Changed from system tasks system to delegate system that made more sense but not really??? Also still dealing with nasty issue of sprite batch error but atleast now I can harvest crops. 2017-11-24 11:21:03 -08:00
CoreObject.cs I guess fixing pathfind and spritebatch errors. 2017-11-24 13:12:36 -08:00
ModCore.cs I guess fixing pathfind and spritebatch errors. 2017-11-24 13:12:36 -08:00
StardustCore.csproj I guess fixing pathfind and spritebatch errors. 2017-11-24 13:12:36 -08:00
Utilities.cs I guess fixing pathfind and spritebatch errors. 2017-11-24 13:12:36 -08:00
manifest.json Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI! 2017-11-16 23:07:30 -08:00
packages.config Updated all mods to use most recent version of pathos netgu package and started work on StarAI for CS146 Game AI 2017-11-16 03:47:02 -08:00