38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using EventSystem.Framework;
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using StardewModdingAPI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EventSystem
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{
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public class EventSystem: Mod
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{
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public static IModHelper ModHelper;
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public static IMonitor ModMonitor;
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public static EventManager eventManager;
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public override void Entry(IModHelper helper)
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{
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ModHelper = this.Helper;
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ModMonitor = this.Monitor;
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StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
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StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
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}
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private void SaveEvents_AfterLoad(object sender, EventArgs e)
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{
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eventManager = new EventManager();
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}
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private void GameEvents_UpdateTick(object sender, EventArgs e)
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{
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if (eventManager == null) return;
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eventManager.update();
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}
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}
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}
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