34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using StardewModdingAPI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EventSystem;
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using StardewValley;
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using EventSystem.Framework.FunctionEvents;
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using EventSystem.Framework.Information;
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using Microsoft.Xna.Framework;
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using EventSystem.Framework.Events;
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namespace SundropMapEvents
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{
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public class Class1 :Mod
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{
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public static IModHelper ModHelper;
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public static IMonitor ModMonitor;
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public override void Entry(IModHelper helper)
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{
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ModHelper = this.Helper;
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ModMonitor = this.Monitor;
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StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
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}
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private void SaveEvents_AfterLoad(object sender, EventArgs e)
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{
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EventSystem.EventSystem.eventManager.addEvent(Game1.getLocationFromName("BusStop"), new WarpEvent("toRR", Game1.getLocationFromName("BusStop"), new Vector2(6, 11), new PlayerEvents(null, null), new WarpInformation("BusStop", 10, 12, 2, false)));
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EventSystem.EventSystem.eventManager.addEvent(Game1.getLocationFromName("BusStop"), new DialogueDisplayEvent("Hello.", Game1.getLocationFromName("BusStop"), new Vector2(10, 13),new MouseButtonEvents(null,null) , new MouseEntryLeaveEvent(null,null),"Hello there!"));
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}
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}
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}
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