Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Utilities
JoshuaNavarro 43eb60e9b9 Added in fluids to resource manager. Got fluid pump able to be placed in water, added in infinite reach for placing custom objects. 2019-09-24 15:18:57 -07:00
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Serialization Finally added in the alloy furnace. I think all machines should serialize now. 2019-09-22 11:12:07 -07:00
BoundingBoxInfo.cs The experiment failed. It looks like I won't be able to do perfect object placement unless I figure something else out. 2019-01-09 18:05:03 -08:00
EnergyUtilities.cs Added in the mining drill, fixed charging station not working, and fixed tool descriptions. 2019-09-21 14:39:16 -07:00
IntRange.cs Updated oreResourceInfo class to have more statistics for farm, quarry, skull cave, and mine as well as including functions for checking floors to spawn/exlucde on. 2019-08-15 20:32:12 -07:00
InventoryManager.cs Added in capacitor. 2019-09-19 14:44:46 -07:00
LocationUtilities.cs Created liquid manager. Will test later. 2019-09-22 15:27:15 -07:00
MachineUtilities.cs Probably going to quit. Multiplayer can't sync inventories effectively so what's the point? 2019-09-22 00:18:48 -07:00
MultiplayerUtilities.cs Added in the mining drill, fixed charging station not working, and fixed tool descriptions. 2019-09-21 14:39:16 -07:00
ObjectUtilities.cs Started work on the machine summary menu. 2019-09-11 14:40:22 -07:00
PlayerUtilities.cs Added in fluids to resource manager. Got fluid pump able to be placed in water, added in infinite reach for placing custom objects. 2019-09-24 15:18:57 -07:00
PyTKHelper.cs MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
RotationUtilities.cs Added in arcade cabinet type. Added in seaside scramble. 2019-07-25 17:16:14 -07:00
TimeUtilities.cs Added in wires, the battery bin, fixed machines not consuming energy. 2019-09-18 13:05:31 -07:00
Vector2Utilities.cs Added in kill zones but also just made it so if enemies or projectiles go too far off the map they die. Also finished making spawners for targets and reworked managers to be stored in a single entity manager. 2019-07-22 20:46:33 -07:00
WeatherUtilities.cs Added in status for time remaining for the machine summary menu. 2019-09-16 16:33:19 -07:00