218 lines
8.5 KiB
C#
218 lines
8.5 KiB
C#
using Lidgren.Network;
|
|
using ModdedUtilitiesNetworking.Framework.Messages;
|
|
using ModdedUtilitiesNetworking.Framework.Network;
|
|
using StardewValley;
|
|
using StardewValley.Network;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace ModdedUtilitiesNetworking.Framework.Servers
|
|
{
|
|
class CustomLidgrenServer : LidgrenServer
|
|
{
|
|
private HashSet<NetConnection> introductionsSent = new HashSet<NetConnection>();
|
|
private Bimap<long, NetConnection> peers = new Bimap<long, NetConnection>();
|
|
public const int defaultPort = 24642;
|
|
private NetServer server;
|
|
|
|
public override int connectionsCount
|
|
{
|
|
get
|
|
{
|
|
if (this.server == null)
|
|
return 0;
|
|
return this.server.ConnectionsCount;
|
|
}
|
|
}
|
|
|
|
public CustomLidgrenServer(IGameServer gameServer)
|
|
: base(gameServer)
|
|
{
|
|
}
|
|
|
|
public override string getUserName(long farmerId)
|
|
{
|
|
if (!this.peers.ContainsLeft(farmerId))
|
|
return (string)null;
|
|
return this.peers[farmerId].RemoteEndPoint.Address.ToString();
|
|
}
|
|
|
|
public override void setPrivacy(ServerPrivacy privacy)
|
|
{
|
|
}
|
|
|
|
public override bool canAcceptIPConnections()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override bool connected()
|
|
{
|
|
return this.server != null;
|
|
}
|
|
|
|
public override void initialize()
|
|
{
|
|
Console.WriteLine("Starting LAN server");
|
|
NetPeerConfiguration config = new NetPeerConfiguration("StardewValley");
|
|
config.EnableMessageType(NetIncomingMessageType.DiscoveryRequest);
|
|
config.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
|
|
config.Port = 24642;
|
|
config.ConnectionTimeout = 30f;
|
|
config.PingInterval = 5f;
|
|
config.MaximumConnections = ModCore.multiplayer.playerLimit * 2;
|
|
config.MaximumTransmissionUnit = 1200;
|
|
this.server = new NetServer(config);
|
|
this.server.Start();
|
|
}
|
|
|
|
public override void stopServer()
|
|
{
|
|
Console.WriteLine("Stopping LAN server");
|
|
this.server.Shutdown("Server shutting down...");
|
|
this.server.FlushSendQueue();
|
|
this.introductionsSent.Clear();
|
|
this.peers.Clear();
|
|
}
|
|
|
|
public override void receiveMessages()
|
|
{
|
|
NetIncomingMessage netIncomingMessage;
|
|
while ((netIncomingMessage = this.server.ReadMessage()) != null)
|
|
{
|
|
int i = (int)netIncomingMessage.MessageType;
|
|
//ModCore.monitor.Log("Message Type: " + i.ToString());
|
|
switch (netIncomingMessage.MessageType)
|
|
{
|
|
case NetIncomingMessageType.WarningMessage:
|
|
case NetIncomingMessageType.ErrorMessage:
|
|
case NetIncomingMessageType.DebugMessage:
|
|
string str = netIncomingMessage.ReadString();
|
|
Console.WriteLine("{0}: {1}", (object)netIncomingMessage.MessageType, (object)str);
|
|
Game1.debugOutput = str;
|
|
break;
|
|
case NetIncomingMessageType.DiscoveryRequest:
|
|
if (Game1.options.ipConnectionsEnabled)
|
|
{
|
|
this.sendVersionInfo(netIncomingMessage);
|
|
break;
|
|
}
|
|
break;
|
|
case NetIncomingMessageType.StatusChanged:
|
|
this.statusChanged(netIncomingMessage);
|
|
break;
|
|
case NetIncomingMessageType.ConnectionApproval:
|
|
if (Game1.options.ipConnectionsEnabled)
|
|
{
|
|
netIncomingMessage.SenderConnection.Approve();
|
|
break;
|
|
}
|
|
netIncomingMessage.SenderConnection.Deny();
|
|
break;
|
|
case NetIncomingMessageType.Data:
|
|
//ModCore.monitor.Log("GOT DATA~~");
|
|
this.parseDataMessageFromClient(netIncomingMessage);
|
|
break;
|
|
default:
|
|
//ModCore.monitor.Log(netIncomingMessage.ToString());
|
|
break;
|
|
}
|
|
this.server.Recycle(netIncomingMessage);
|
|
}
|
|
foreach (NetConnection netConnection in this.server.Connections)
|
|
{
|
|
NetConnection conn = netConnection;
|
|
if (conn.Status == NetConnectionStatus.Connected && !this.introductionsSent.Contains(conn))
|
|
{
|
|
this.gameServer.sendAvailableFarmhands("", (Action<OutgoingMessage>)(msg => this.sendMessage(conn, msg)));
|
|
this.introductionsSent.Add(conn);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void sendVersionInfo(NetIncomingMessage message)
|
|
{
|
|
NetOutgoingMessage message1 = this.server.CreateMessage();
|
|
message1.Write(ModCore.multiplayer.protocolVersion);
|
|
message1.Write("StardewValley");
|
|
this.server.SendDiscoveryResponse(message1, message.SenderEndPoint);
|
|
}
|
|
|
|
private void statusChanged(NetIncomingMessage message)
|
|
{
|
|
switch ((NetConnectionStatus)message.ReadByte())
|
|
{
|
|
case NetConnectionStatus.Disconnected:
|
|
case NetConnectionStatus.Disconnecting:
|
|
if (!this.peers.ContainsRight(message.SenderConnection))
|
|
break;
|
|
this.playerDisconnected(this.peers[message.SenderConnection]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
private void parseDataMessageFromClient(NetIncomingMessage dataMsg)
|
|
{
|
|
//ModCore.monitor.Log("DATA MSG: "+dataMsg.ToString());
|
|
NetConnection peer = dataMsg.SenderConnection;
|
|
using (IncomingMessage message = new IncomingMessage())
|
|
{
|
|
using (NetBufferReadStream bufferReadStream = new NetBufferReadStream((NetBuffer)dataMsg))
|
|
{
|
|
using (BinaryReader reader = new BinaryReader((Stream)bufferReadStream))
|
|
{
|
|
while ((long)dataMsg.LengthBits - dataMsg.Position >= 8L)
|
|
{
|
|
message.Read(reader);
|
|
int type = message.MessageType;
|
|
ModCore.monitor.Log("INCOMING MESSAGE TYPE: "+type.ToString());
|
|
if (this.peers.ContainsLeft(message.FarmerID) && this.peers[message.FarmerID] == peer)
|
|
this.gameServer.processIncomingMessage(message);
|
|
else if ((int)message.MessageType == 2)
|
|
{
|
|
NetFarmerRoot farmer = ModCore.multiplayer.readFarmer(message.Reader);
|
|
this.gameServer.checkFarmhandRequest("", farmer, (msg => this.sendMessage(peer, msg)), (Action)(() => this.peers[farmer.Value.UniqueMultiplayerID] = peer));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void sendMessage(long peerId, OutgoingMessage message)
|
|
{
|
|
if (!this.peers.ContainsLeft(peerId))
|
|
return;
|
|
this.sendMessage(this.peers[peerId], message);
|
|
}
|
|
|
|
protected void sendMessage(NetConnection connection, OutgoingMessage message)
|
|
{
|
|
NetOutgoingMessage message1 = this.server.CreateMessage();
|
|
using (NetBufferWriteStream bufferWriteStream = new NetBufferWriteStream((NetBuffer)message1))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter((Stream)bufferWriteStream)) {
|
|
if (message.MessageType < 20)
|
|
{
|
|
message.Write(writer);
|
|
}
|
|
else
|
|
{
|
|
OutgoingMessageBase.WriteFromMessage(message, writer);
|
|
}
|
|
}
|
|
}
|
|
int num = (int)this.server.SendMessage(message1, connection, NetDeliveryMethod.ReliableOrdered);
|
|
}
|
|
|
|
public override void setLobbyData(string key, string value)
|
|
{
|
|
}
|
|
}
|
|
}
|