726 lines
29 KiB
C#
726 lines
29 KiB
C#
using Microsoft.Xna.Framework;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Buildings;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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namespace StardustCore.Serialization
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{
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/// <summary>
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/// TODO: Find a way to serialize objects and tools.
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/// </summary>
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public class SerializationManager
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{
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public string objectsInWorldPath;
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public string playerInventoryPath;
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public string serializerTrashPath;
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public string storageContainerPath;
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public Dictionary<string, SerializerDataNode> acceptedTypes = new Dictionary<string, SerializerDataNode>();
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public List<CoreObject> trackedObjectList = new List<CoreObject>();
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public SerializationManager(string PlayerInventoryPath,string SerializerTrashPath,string ObjectsInWorldPath,string StorageContainerPath)
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{
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objectsInWorldPath = ObjectsInWorldPath;
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playerInventoryPath = PlayerInventoryPath;
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serializerTrashPath = SerializerTrashPath;
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storageContainerPath = StorageContainerPath;
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verifyAllDirectoriesExist();
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}
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private void verifyAllDirectoriesExist()
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{
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if (!Directory.Exists(playerInventoryPath)) Directory.CreateDirectory(playerInventoryPath);
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if (!Directory.Exists(serializerTrashPath)) Directory.CreateDirectory(serializerTrashPath);
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if (!Directory.Exists(objectsInWorldPath)) Directory.CreateDirectory(objectsInWorldPath);
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if (!Directory.Exists(storageContainerPath)) Directory.CreateDirectory(storageContainerPath);
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}
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public void cleanUpInventory()
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{
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ProcessDirectoryForDeletion(playerInventoryPath);
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//ProcessDirectoryForDeletion(SerializerTrashPath);
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List<Item> removalList = new List<Item>();
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foreach (Item d in Game1.player.Items)
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{
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try
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{
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if (d == null)
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{
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//Log.AsyncG("WTF");
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continue;
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}
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// Log.AsyncC(d.GetType());
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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string s = Convert.ToString((d.GetType()));
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if (acceptedTypes.ContainsKey(s))
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{
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SerializerDataNode t;
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bool works = acceptedTypes.TryGetValue(s, out t);
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if (works == true)
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{
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t.serialize.Invoke(d);
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removalList.Add(d);
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}
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}
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}
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foreach (var i in removalList)
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{
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Game1.player.removeItemFromInventory(i);
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}
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removalList.Clear();
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}
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public void cleanUpWorld()
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{
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try
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{
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ProcessDirectoryForDeletion(objectsInWorldPath);
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}
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catch(Exception e)
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{
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ModCore.ModMonitor.Log(e.ToString());
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}
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List<CoreObject> removalList = new List<CoreObject>();
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int countProcessed = 0;
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List<Item> idk = new List<Item>();
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foreach (CoreObject d in trackedObjectList)
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{
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try
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{
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if (d == null)
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{
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//Log.AsyncG("WTF");
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continue;
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}
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// Log.AsyncC(d.GetType());
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}
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catch (Exception e)
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{
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ModCore.ModMonitor.Log(e.ToString());
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}
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string s = Convert.ToString((d.GetType()));
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if (acceptedTypes.ContainsKey(s))
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{
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// Log.AsyncM("Object is of accepted type: " + s);
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SerializerDataNode t;
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bool works = acceptedTypes.TryGetValue(s, out t);
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if (works == true)
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{
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countProcessed++;
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if (d.useXML == false)
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{
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// Log.AsyncY("Saving the object");
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t.worldObj.Invoke(d);
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}
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else
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{
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idk.Add(d);
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}
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// Log.AsyncC("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
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removalList.Add(d);
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}
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}
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}
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foreach (var i in removalList)
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{
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i.thisLocation.removeObject(i.TileLocation, false);
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}
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foreach (var v in idk)
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{
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string s = Convert.ToString((v.GetType()));
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if (acceptedTypes.ContainsKey(s))
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{
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SerializerDataNode t;
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bool works = acceptedTypes.TryGetValue(s, out t);
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if (works == true)
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{
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countProcessed++;
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if ((v as CoreObject).useXML == true)
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{
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t.worldObj.Invoke(v as CoreObject);
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}
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//Log.AsyncG("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
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removalList.Add(v as CoreObject);
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}
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}
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}
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removalList.Clear();
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// Log.AsyncM("Revitalize: Done cleaning world for saving.");
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}
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public void cleanUpStorageContainers()
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{
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ProcessDirectoryForDeletion(storageContainerPath);
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List<Item> removalList = new List<Item>();
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foreach (GameLocation loc in Game1.locations)
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{
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int i = loc.objects.Pairs.Count();
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int j = 0;
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foreach (KeyValuePair<Vector2, StardewValley.Object> obj in loc.objects.Pairs)
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{
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j++;
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ModCore.ModMonitor.Log("Parsing location " + loc.Name + " : object number" + j + "/" + i + " : object name: " + obj.Value.name);
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if (obj.Value is StardewValley.Objects.Chest) {
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int k = (obj.Value as StardewValley.Objects.Chest).items.Count;
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int l = 0;
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foreach (var item in (obj.Value as StardewValley.Objects.Chest).items)
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{
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l++;
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ModCore.ModMonitor.Log("Parsing Chest at : " + loc.Name + " X: " + obj.Key.X + " Y: " + obj.Key.Y + " : object number: " + l + "/" + k + "object name: " + item.Name);
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if (item is CoreObject) removalList.Add(item);
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}
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foreach(var v in removalList)
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{
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(obj.Value as StardewValley.Objects.Chest).items.Remove(v);
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SerializerDataNode t;
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if (acceptedTypes.ContainsKey((v as CoreObject).serializationName))
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{
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acceptedTypes.TryGetValue((v as CoreObject).serializationName, out t);
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string s = Path.Combine(loc.Name, "Chest," + Convert.ToString((int)obj.Key.X) + "," + Convert.ToString((int)obj.Key.Y));
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string s2 = Path.Combine(ModCore.SerializationManager.storageContainerPath, s);
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if (!Directory.Exists(s)) Directory.CreateDirectory(s2);
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t.serializeToContainer.Invoke(v, s2);
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}
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}
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removalList.Clear();
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}
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}
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}
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foreach (Building building in Game1.getFarm().buildings)
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{
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GameLocation loc =Game1.getLocationFromName(building.nameOfIndoors,true);
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ModCore.ModMonitor.Log("Cleaning up farm building: "+loc.uniqueName.Value);
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int i = loc.objects.Pairs.Count();
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int j = 0;
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foreach (KeyValuePair<Vector2, StardewValley.Object> obj in loc.objects.Pairs)
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{
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j++;
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ModCore.ModMonitor.Log("Parsing location " + loc.Name + " : object number" + j + "/" + i + " : object name: " + obj.Value.name);
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if (obj.Value is StardewValley.Objects.Chest)
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{
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int k = (obj.Value as StardewValley.Objects.Chest).items.Count;
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int l = 0;
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foreach (var item in (obj.Value as StardewValley.Objects.Chest).items)
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{
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l++;
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ModCore.ModMonitor.Log("Parsing Chest at : " + loc.Name + " X: " + obj.Key.X + " Y: " + obj.Key.Y + " : object number: " + l + "/" + k + "object name: " + item.Name);
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if (item is CoreObject) removalList.Add(item);
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}
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foreach(var v in removalList)
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{
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(obj.Value as StardewValley.Objects.Chest).items.Remove(v);
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SerializerDataNode t;
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if(acceptedTypes.ContainsKey((v as CoreObject).serializationName)){
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acceptedTypes.TryGetValue((v as CoreObject).serializationName, out t);
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string s = Path.Combine(building.nameOfIndoors, "Chest,"+Convert.ToString( (int)obj.Key.X)+","+Convert.ToString((int)obj.Key.Y));
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string s2 = Path.Combine(ModCore.SerializationManager.storageContainerPath, s);
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if (!Directory.Exists(s)) Directory.CreateDirectory(s2);
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t.serializeToContainer.Invoke(v, s2);
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}
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}
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removalList.Clear();
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}
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}
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}
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}
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/// <summary>
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/// Reloads all modded objects added by this mod back to the game in proper locations.
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/// </summary>
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/// <param name="thingsToAddBackIn"></param>
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public void restoreAllModObjects(List<CoreObject> thingsToAddBackIn)
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{
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processDirectoryForDeserialization(playerInventoryPath,thingsToAddBackIn);
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// Log.AsyncG("Done deserializing player inventory.");
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try
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{
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trackedObjectList.Clear(); //clear whatever mod objects I'm tracking
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processDirectoryForDeserialization(objectsInWorldPath,thingsToAddBackIn); //restore whatever I'm tracking here when I replace the object back into the world. This also works when loading up the game, not just when saving/loading
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processDirectoryForDeserializationIntoContainer(storageContainerPath, thingsToAddBackIn);
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}
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catch (Exception e)
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{
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ModCore.ModMonitor.Log(e.ToString());
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}
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}
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public void ProcessDirectoryForDeletion(string targetDirectory)
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{
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// Process the list of files found in the directory.
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string[] fileEntries = Directory.GetFiles(targetDirectory);
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foreach (string fileName in fileEntries)
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{
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File.Delete(fileName);
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// File.Delete(fileName);
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}
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// Recurse into subdirectories of this directory.
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string[] subdirectoryEntries = Directory.GetDirectories(targetDirectory);
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foreach (string subdirectory in subdirectoryEntries)
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ProcessDirectoryForDeletion(subdirectory);
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}
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public void WriteToJsonFile<T>(string filePath, T objectToWrite, bool append = false) where T : new()
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{
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TextWriter writer = null;
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try
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{
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JsonSerializerSettings settings = new JsonSerializerSettings();
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//settings.TypeNameHandling = TypeNameHandling.Auto;
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settings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
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settings.TypeNameHandling = TypeNameHandling.Auto;
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// settings.Formatting = Formatting.Indented;
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var contentsToWriteToFile = JsonConvert.SerializeObject(objectToWrite, settings);
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int i = 0;
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string s = filePath;
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while (File.Exists(s) == true)
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{
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s = filePath;
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s = (s + Convert.ToString(i));
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i++;
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}
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filePath = s;
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writer = new StreamWriter(filePath, append);
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writer.Write(contentsToWriteToFile);
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}
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finally
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{
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if (writer != null)
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writer.Close();
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}
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}
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public void serializeXML<T>(Item I)
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{
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System.Xml.Serialization.XmlSerializer xmlSerializer = new System.Xml.Serialization.XmlSerializer(typeof(T));
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var newWriter = new StringWriter();
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using (var writer = XmlWriter.Create(newWriter))
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{
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xmlSerializer.Serialize(writer,I);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathToFile"></param>
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/// <param name="thingsToAddBackIn">Typically this would be the trackedObjectList.</param>
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public void processDirectoryForDeserialization(string pathToFile,List<CoreObject> thingsToAddBackIn)
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{
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string[] fileEntries = Directory.GetFiles(pathToFile);
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// Log.AsyncC(pathToFile);
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foreach(var fileName in fileEntries)
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{
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ProcessFileForCleanUp(fileName,thingsToAddBackIn);
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// Log.AsyncG(fileName);
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}
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string[] subDirectories = Directory.GetDirectories(pathToFile);
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foreach(var folder in subDirectories)
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{
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processDirectoryForDeserialization(folder,thingsToAddBackIn);
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}
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}
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public void processDirectoryForDeserializationIntoContainer(string pathToFile, List<CoreObject> thingsToAddBackIn)
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{
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string[] fileEntries = Directory.GetFiles(pathToFile);
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// Log.AsyncC(pathToFile);
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foreach (var fileName in fileEntries)
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{
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ProcessFileForCleanUpIntoContainer(fileName, thingsToAddBackIn);
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// Log.AsyncG(fileName);
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}
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string[] subDirectories = Directory.GetDirectories(pathToFile);
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foreach (var folder in subDirectories)
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{
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processDirectoryForDeserializationIntoContainer(folder, thingsToAddBackIn);
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}
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}
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public void ProcessFileForCleanUp(string path, List<CoreObject> thingsToAddBackIn)
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{
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//Log.AsyncC(path);
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string[] ehh = File.ReadAllLines(path);
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string data = ehh[0];
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CoreObject cObj;
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string a;
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string[] b;
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string s = "";
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// Log.AsyncC(path);
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// Log.AsyncC(data);
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try
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{
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dynamic obj = JObject.Parse(data);
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// Log.AsyncC(obj.thisType);
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a = obj.serializationName;
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b = a.Split(',');
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s = b.ElementAt(0);
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// Log.AsyncC(s);
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}
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catch (Exception e)
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{
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e.ToString(); //Get rid of that warning because I'll do other things.
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//USE XML STYLE DESERIALIZING
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foreach (KeyValuePair<string, SerializerDataNode> pair in acceptedTypes)
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{
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var word = ParseXMLType(path);
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if (pair.Key == word.ToString())
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{
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cObj =(CoreObject) pair.Value.parse.Invoke(path);
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(cObj as CoreObject).thisLocation = Game1.getLocationFromName((cObj as CoreObject).locationsName);
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(cObj as CoreObject).resetTexture();
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if ((cObj as CoreObject).thisLocation == null)
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{
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Game1.player.addItemToInventory(cObj);
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// Log.AsyncY("ADDED ITEM TO INVENTORY");
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return;
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}
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else
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{
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(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).TileLocation, (StardewValley.Object)cObj);
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thingsToAddBackIn.Add(cObj);
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//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
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}
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}
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}
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// Log.AsyncG("attempting to parse from path and value of s is " + s);
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}
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// var cObj = parseBagOfHolding(path); //pair.Value.parse.Invoke(path);
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// cObj.TextureSheet = Game1.content.Load<Texture2D>(Path.Combine("Revitalize", "CropsNSeeds", "Graphics", "seeds"));
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/*
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cObj.thisLocation = Game1.getLocationFromName(cObj.locationsName);
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if (cObj.thisLocation == null)
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{
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Game1.player.addItemToInventory(cObj);
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return;
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}
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else
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{
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cObj.thisLocation.objects.Add(cObj.tileLocation, cObj);
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Lists.trackedObjectList.Add(cObj);
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//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
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}
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*/
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//USE JSON STYLE DESERIALIZNG
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if (acceptedTypes.ContainsKey(s))
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{
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//Log.AsyncC("FUUUUU");
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foreach (KeyValuePair<string, SerializerDataNode> pair in acceptedTypes)
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{
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// Log.AsyncY(pair.Key);
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if (pair.Key == s)
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{
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try
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{
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//parse from Json Style
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// Log.AsyncR("1");
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cObj = (CoreObject)pair.Value.parse.Invoke(data);
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(cObj as CoreObject).thisLocation = Game1.getLocationFromName((cObj as CoreObject).locationsName);
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if ((cObj as CoreObject).thisLocation == null)
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{
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Game1.player.addItemToInventory(cObj);
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// Log.AsyncY("ADDED ITEM TO INVENTORY");
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return;
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}
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else
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{
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(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).TileLocation,(StardewValley.Object)cObj);
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thingsToAddBackIn.Add(cObj);
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//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
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}
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}
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catch (Exception e)
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{
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ModCore.ModMonitor.Log(e.ToString());
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// Log.AsyncO(e);
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}
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}
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}
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}
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else
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{
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ModCore.ModMonitor.Log("Error parsing unknown object type: " + s, LogLevel.Error);
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}
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}
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public void ProcessFileForCleanUpIntoContainer(string path, List<CoreObject> thingsToAddBackIn)
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{
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//Log.AsyncC(path);
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string newLine = Environment.NewLine;
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string[] chestArray= path.Split(new string[] { "/"}, StringSplitOptions.None);
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string[] chestArray2= path.Split(new string[] { "\\" }, StringSplitOptions.None);
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/*
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foreach (var v in chestArray)
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{
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Log.AsyncC("PART OF PATH "+v);
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}
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foreach (var v in chestArray2)
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{
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Log.AsyncC("PART OF PATH2 " + v);
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}
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*/
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if (chestArray2.Length > chestArray.Length) chestArray = chestArray2;
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GameLocation loc = Game1.getLocationFromName(chestArray[chestArray.Length - 3]);
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string[] chest = chestArray[chestArray.Length - 2].Split(',');
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StardewValley.Object chestObject;
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bool f = loc.objects.TryGetValue(new Microsoft.Xna.Framework.Vector2( Convert.ToInt32(chest[1]),Convert.ToInt32(chest[2])),out chestObject);
|
|
if (f == true)
|
|
{
|
|
ModCore.ModMonitor.Log("YAY");
|
|
}
|
|
else
|
|
{
|
|
ModCore.ModMonitor.Log("BOO");
|
|
}
|
|
|
|
string[] ehh = File.ReadAllLines(path);
|
|
string data = ehh[0];
|
|
CoreObject cObj;
|
|
string a;
|
|
string[] b;
|
|
string s = "";
|
|
// Log.AsyncC(path);
|
|
// Log.AsyncC(data);
|
|
try
|
|
{
|
|
dynamic obj = JObject.Parse(data);
|
|
|
|
|
|
// Log.AsyncC(obj.thisType);
|
|
|
|
a = obj.serializationName;
|
|
b = a.Split(',');
|
|
s = b.ElementAt(0);
|
|
// Log.AsyncC(s);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
e.ToString();
|
|
//USE XML STYLE DESERIALIZING
|
|
foreach (KeyValuePair<string, SerializerDataNode> pair in acceptedTypes)
|
|
{
|
|
var word = ParseXMLType(path);
|
|
if (pair.Key == word.ToString())
|
|
{
|
|
cObj = (CoreObject)pair.Value.parse.Invoke(path);
|
|
(cObj as CoreObject).thisLocation = Game1.getLocationFromName((cObj as CoreObject).locationsName);
|
|
(cObj as CoreObject).resetTexture();
|
|
if ((cObj as CoreObject).thisLocation == null)
|
|
{
|
|
// Game1.player.addItemToInventory(cObj);
|
|
try
|
|
{
|
|
|
|
Utilities.addItemToOtherInventory((chestObject as StardewValley.Objects.Chest).items, cObj);
|
|
}
|
|
catch(Exception err)
|
|
{
|
|
ModCore.ModMonitor.Log(err.ToString(), LogLevel.Error);
|
|
}
|
|
// Log.AsyncY("ADDED ITEM TO INVENTORY");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).TileLocation, (StardewValley.Object)cObj);
|
|
thingsToAddBackIn.Add(cObj);
|
|
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Log.AsyncG("attempting to parse from path and value of s is " + s);
|
|
}
|
|
|
|
// var cObj = parseBagOfHolding(path); //pair.Value.parse.Invoke(path);
|
|
// cObj.TextureSheet = Game1.content.Load<Texture2D>(Path.Combine("Revitalize", "CropsNSeeds", "Graphics", "seeds"));
|
|
/*
|
|
cObj.thisLocation = Game1.getLocationFromName(cObj.locationsName);
|
|
if (cObj.thisLocation == null)
|
|
{
|
|
Game1.player.addItemToInventory(cObj);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
cObj.thisLocation.objects.Add(cObj.tileLocation, cObj);
|
|
Lists.trackedObjectList.Add(cObj);
|
|
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
|
|
}
|
|
*/
|
|
|
|
//USE JSON STYLE DESERIALIZNG
|
|
if (acceptedTypes.ContainsKey(s))
|
|
{
|
|
ModCore.ModMonitor.Log("parse???");
|
|
foreach (KeyValuePair<string, SerializerDataNode> pair in acceptedTypes)
|
|
{
|
|
// Log.AsyncY(pair.Key);
|
|
if (pair.Key == s)
|
|
{
|
|
try
|
|
{
|
|
//parse from Json Style
|
|
// Log.AsyncR("1");
|
|
cObj = (CoreObject)pair.Value.parse.Invoke(data);
|
|
(cObj as CoreObject).thisLocation = Game1.getLocationFromName((cObj as CoreObject).locationsName);
|
|
ModCore.ModMonitor.Log("closer");
|
|
if ((cObj as CoreObject).thisLocation == null)
|
|
{
|
|
try
|
|
{
|
|
ModCore.ModMonitor.Log("HERE PRETTY MUCH!!!");
|
|
Utilities.addItemToOtherInventory((chestObject as StardewValley.Objects.Chest).items, cObj);
|
|
|
|
foreach(var v in (chestObject as StardewValley.Objects.Chest).items)
|
|
{
|
|
ModCore.ModMonitor.Log(v.Name);
|
|
}
|
|
|
|
}
|
|
catch (Exception err)
|
|
{
|
|
ModCore.ModMonitor.Log(err.ToString(), LogLevel.Error);
|
|
}
|
|
// Log.AsyncY("ADDED ITEM TO INVENTORY");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ModCore.ModMonitor.Log("WHY HERE????");
|
|
(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).TileLocation, (StardewValley.Object)cObj);
|
|
thingsToAddBackIn.Add(cObj);
|
|
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
ModCore.ModMonitor.Log(e.ToString());
|
|
// Log.AsyncO(e);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ModCore.ModMonitor.Log("Error parsing unknown object type: " + s, LogLevel.Error);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
public string ParseXMLType(string path)
|
|
{
|
|
string[] s = File.ReadAllLines(path);
|
|
string returnString = "";
|
|
foreach (string v in s)
|
|
{
|
|
// Log.AsyncC(v);
|
|
if (v.Contains("serializationName"))
|
|
{
|
|
returnString = v.Remove(0, 12);
|
|
returnString = returnString.Remove(returnString.Length - 11, 11);
|
|
}
|
|
|
|
}
|
|
return returnString;
|
|
}
|
|
|
|
public static Microsoft.Xna.Framework.Rectangle parseRectFromJson(string s)
|
|
{
|
|
s = s.Replace('{', ' ');
|
|
s = s.Replace('}', ' ');
|
|
s = s.Replace('^', ' ');
|
|
s = s.Replace(':', ' ');
|
|
string[] parsed = s.Split(' ');
|
|
foreach (var v in parsed)
|
|
{
|
|
//Log.AsyncY(v);
|
|
}
|
|
return new Microsoft.Xna.Framework.Rectangle(Convert.ToInt32(parsed[2]), Convert.ToInt32(parsed[4]), Convert.ToInt32(parsed[6]), Convert.ToInt32(parsed[8]));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all objects that there are a copy of this thing?
|
|
/// </summary>
|
|
/// <param name="c"></param>
|
|
public void removeObjectWithCopy(CoreObject c)
|
|
{
|
|
foreach(var v in StardustCore.ModCore.SerializationManager.trackedObjectList)
|
|
{
|
|
if(c.TileLocation==v.TileLocation && c.thisLocation == v.thisLocation)
|
|
{
|
|
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|