191 lines
7.2 KiB
C#
191 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Menus.MenuComponents;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardustCore.UIUtilities;
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using StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons;
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namespace Revitalize.Framework.Menus
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{
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/// <summary>
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/// Need to display a craft button.
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/// Also need to make the crafting menu scroll better.
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/// </summary>
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public class CraftingInformationPage:IClickableMenuExtended
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{
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public CraftingRecipeButton infoButton;
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public Color backgroundColor;
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public Vector2 itemDisplayLocation;
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public IList<Item> inventory;
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private Dictionary<ItemDisplayButton,int> requiredItems;
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public AnimatedButton craftingButton;
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public bool isPlayerInventory;
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public Item actualItem
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{
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get
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{
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return this.infoButton.displayItem.item;
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}
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}
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public CraftingInformationPage():base()
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{
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}
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public CraftingInformationPage(int x, int y, int width, int height,Color BackgroundColor,CraftingRecipeButton ItemToDisplay,ref IList<Item> Inventory,bool IsPlayerInventory) : base(x, y, width, height, false)
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{
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this.backgroundColor = BackgroundColor;
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this.infoButton = ItemToDisplay;
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this.itemDisplayLocation = new Vector2(this.xPositionOnScreen + (this.width / 2) - 32, this.yPositionOnScreen + (128));
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this.inventory = Inventory;
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this.isPlayerInventory = IsPlayerInventory;
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this.requiredItems = new Dictionary<ItemDisplayButton, int>();
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for (int i = 0; i < this.infoButton.recipe.ingredients.Count; i++)
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{
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ItemDisplayButton b = new ItemDisplayButton(this.infoButton.recipe.ingredients.ElementAt(i).item, null, new Vector2(this.xPositionOnScreen + 64, this.getIngredientHeightOffset().Y), new Rectangle(0, 0, 64, 64), 2f, true, Color.White);
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this.requiredItems.Add(b, this.infoButton.recipe.ingredients.ElementAt(i).requiredAmount);
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}
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this.craftingButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("CraftingButton", new Vector2(this.xPositionOnScreen + this.width / 2-96, this.getCraftingButtonHeight()),new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "CraftingMenu", "CraftButton"),new StardustCore.Animations.Animation(0,0,48,16)), Color.White),new Rectangle(0,0,48,16),4f);
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}
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public override void receiveLeftClick(int x, int y, bool playSound = true)
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{
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if (this.craftingButton.containsPoint(x, y))
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{
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if (this.canCraftRecipe())
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{
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Game1.soundBank.PlayCue("coin");
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this.infoButton.craftItem();
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if (this.isPlayerInventory)
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{
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this.inventory = Game1.player.Items;
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}
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}
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}
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}
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public override void draw(SpriteBatch b)
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{
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this.drawDialogueBoxBackground(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, this.backgroundColor);
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this.infoButton.draw(b,this.itemDisplayLocation);
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b.DrawString(Game1.dialogueFont, this.actualItem.DisplayName,new Vector2(this.xPositionOnScreen+ (this.width/2),this.itemDisplayLocation.Y)+ this.getHeightOffsetFromItem()-this.getItemNameOffset(), this.getNameColor());
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b.DrawString(Game1.smallFont, Game1.parseText(this.actualItem.getDescription(), Game1.smallFont, this.width),new Vector2(this.xPositionOnScreen+64,this.getItemDescriptionOffset().Y), Color.Black);
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foreach(KeyValuePair<ItemDisplayButton,int> button in this.requiredItems)
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{
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button.Key.draw(b);
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b.DrawString(Game1.smallFont, button.Key.item.DisplayName+ " x "+button.Value.ToString(), button.Key.Position + new Vector2(64, 16), this.getNameColor(button.Key.item, button.Value));
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}
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this.craftingButton.draw(b, this.getCraftableColor().A);
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this.drawMouse(b);
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}
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public bool doesMenuContainPoint(int x, int y)
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{
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Rectangle r = new Rectangle(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height);
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return r.Contains(x, y);
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}
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public bool canCraftRecipe()
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{
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return this.infoButton.recipe.CanCraft(this.inventory);
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}
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/// <summary>
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/// Gets the color for the crafting button.
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/// </summary>
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/// <returns></returns>
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private Color getCraftableColor()
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{
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if (this.canCraftRecipe()) return Color.White;
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else return new Color(1f, 1f, 1f, 0.25f);
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}
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public Color getNameColor()
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{
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if (this.canCraftRecipe()) return Color.Black;
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else return Color.Red;
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}
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public Color getNameColor(Item I, int amount)
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{
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CraftingRecipeComponent Pair = new CraftingRecipeComponent(I, amount);
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if (this.infoButton.recipe.InventoryContainsIngredient(this.inventory, Pair))
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{
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return Color.Black;
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}
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else
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{
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return Color.Red;
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}
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}
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private Vector2 getHeightOffsetFromItem()
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{
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if (ObjectUtilities.IsSameType(typeof(StardewValley.Object), this.actualItem.GetType())){
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return new Vector2(0, 64f);
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}
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if (ObjectUtilities.IsSameType(typeof(Revitalize.Framework.Objects.MultiTiledObject), this.actualItem.GetType()))
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{
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return new Vector2(0, 64f*(this.actualItem as MultiTiledObject).Height);
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}
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return new Vector2(0, 64f);
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}
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private Vector2 getItemNameOffset()
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{
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Vector2 length = Game1.dialogueFont.MeasureString(this.actualItem.DisplayName);
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length.X = length.X / 2;
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length.Y = 0;
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return length;
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}
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private Vector2 getItemDescriptionOffset()
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{
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return this.getHeightOffsetFromItem()+new Vector2(0,64)+new Vector2(0,this.itemDisplayLocation.Y);
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}
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/// <summary>
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/// Gets the height position for where to draw a required ingredient.
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/// </summary>
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/// <returns></returns>
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private Vector2 getIngredientHeightOffset()
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{
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string parsedDescription = Game1.parseText(this.actualItem.getDescription(), Game1.smallFont, this.width);
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Vector2 offset=Game1.smallFont.MeasureString(parsedDescription);
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return this.getItemDescriptionOffset()+offset+ new Vector2(0,64*(this.requiredItems.Count));
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}
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private float getCraftingButtonHeight()
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{
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return this.yPositionOnScreen + this.height - 64*2;
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}
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}
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}
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