199 lines
5.5 KiB
C#
199 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Revitalize.Framework.Energy
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{
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public class EnergyManager
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{
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/// <summary>
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/// The remaining energy left in this system.
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/// </summary>
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public int remainingEnergy;
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/// <summary>
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/// The maximum amount of energy this system can store.
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/// </summary>
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public int maxEnergy;
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public bool requiresUpdate;
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/// <summary>
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/// How does this energy manager interface energy systems.
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/// </summary>
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public Enums.EnergyInteractionType energyInteractionType;
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/// <summary>
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/// Checks to see if this energy manager consumes energy.
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/// </summary>
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public bool consumesEnergy
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{
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get
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{
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return this.energyInteractionType == Enums.EnergyInteractionType.Consumes;
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}
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}
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/// <summary>
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/// Checks to see if this energy manager produces energy.
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/// </summary>
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public bool producesEnergy
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{
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get
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{
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return this.energyInteractionType == Enums.EnergyInteractionType.Produces;
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}
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}
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/// <summary>
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/// Checks to see if this energy manager transfers energy.
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/// </summary>
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public bool transfersEnergy
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{
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get
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{
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return this.energyInteractionType == Enums.EnergyInteractionType.Transfers;
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}
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}
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/// <summary>
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/// Does this energy system have energy.
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/// </summary>
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public bool hasEnergy
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{
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get
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{
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return this.remainingEnergy > 0;
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}
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}
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/// <summary>
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/// Checks to see if this energy system has any energy left.
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/// </summary>
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public bool hasMaxEnergy
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{
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get
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{
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return this.remainingEnergy == this.maxEnergy;
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}
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}
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/// <summary>
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/// Checks to see if this system can receive any energy externally.
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/// </summary>
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public bool canReceieveEnergy
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{
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get
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{
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return !this.hasMaxEnergy;
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}
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}
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public int capacityRemaining
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{
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get
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{
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return this.maxEnergy - this.remainingEnergy;
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}
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}
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/// <summary>
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/// Returns the energy remaining as a percent value.
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/// </summary>
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public double energyPercentRemaining
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{
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get
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{
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return (double)this.remainingEnergy / (double)this.maxEnergy;
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}
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}
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public string energyDisplayString
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{
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get
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{
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StringBuilder b = new StringBuilder();
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b.Append(this.remainingEnergy);
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b.Append("/");
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b.Append(this.maxEnergy);
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return b.ToString();
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}
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}
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public EnergyManager()
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{
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}
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public EnergyManager(int Capacity, Enums.EnergyInteractionType EnergyType) : this(0, Capacity, EnergyType)
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{
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}
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public EnergyManager(int CurrentEnergy, int MaxEnergy, Enums.EnergyInteractionType EnergyType)
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{
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this.remainingEnergy = CurrentEnergy;
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this.maxEnergy = MaxEnergy;
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this.energyInteractionType = EnergyType;
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}
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/// <summary>
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/// Checks to see if this energy source has enough energy remaining.
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/// </summary>
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/// <param name="Required"></param>
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/// <returns></returns>
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public bool hasEnoughEnergy(int Required)
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{
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return this.remainingEnergy >= Required;
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}
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public void consumeEnergy(int amount)
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{
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int amountBeforeConsumption = this.remainingEnergy;
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this.remainingEnergy = Math.Max(0, this.remainingEnergy - amount);
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this.requiresUpdate = true;
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}
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public void produceEnergy(int amount)
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{
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int amountBeforeProduction = this.remainingEnergy;
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this.remainingEnergy = Math.Min(this.maxEnergy, this.remainingEnergy + amount);
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this.requiresUpdate = true;
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}
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public void transferEnergyFromAnother(EnergyManager other, int amount)
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{
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if (this.canReceieveEnergy)
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{
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int actualAmount = Math.Min(amount, other.remainingEnergy);
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int selfCapacity = this.capacityRemaining;
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this.produceEnergy(Math.Min(actualAmount, selfCapacity));
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other.consumeEnergy(Math.Min(actualAmount, selfCapacity));
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}
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else
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{
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return;
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}
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}
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public void transferEnergyToAnother(EnergyManager other, int amount)
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{
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if (other.canReceieveEnergy)
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{
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int actualAmount = Math.Min(amount, this.remainingEnergy);
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int selfCapacity = other.capacityRemaining;
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other.produceEnergy(Math.Min(actualAmount, selfCapacity));
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this.consumeEnergy(Math.Min(actualAmount, selfCapacity));
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}
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else
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{
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return;
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}
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}
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public EnergyManager Copy()
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{
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return new EnergyManager(this.maxEnergy, this.energyInteractionType);
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}
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}
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}
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