191 lines
8.4 KiB
C#
191 lines
8.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Revitalize.Framework.Objects;
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using StardewValley;
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using StardewValley.BellsAndWhistles;
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using StardewValley.Locations;
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using StardewValley.Menus;
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using StardewValley.Objects;
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namespace Revitalize.Framework.Hacks
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{
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/// <summary>
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/// Deals with hijacking menus for custom logic.
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/// </summary>
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public class MenuHacks
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{
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/// <summary>
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/// Checks to see if the mod has had it's custom object processed at the end of the day.
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/// </summary>
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public static bool EndOfDay_HasProcessedModdedItems;
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/// <summary>
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/// Checks to see if the end of day menus are up and running.
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/// </summary>
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/// <returns></returns>
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public static bool EndOfDay_IsShowingEndOfNightMenus()
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{
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return Game1.showingEndOfNightStuff;
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}
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/// <summary>
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/// Checks to see if the current end of day menu is the shippping menu.
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/// </summary>
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/// <returns></returns>
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public static bool EndOfDay_IsEndOfDayMenuShippingMenu()
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{
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if (EndOfDay_IsShowingEndOfNightMenus())
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{
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if (Game1.activeClickableMenu.GetType() == typeof(StardewValley.Menus.ShippingMenu)) return true;
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if (Game1.endOfNightMenus.Count == 0 && Game1.activeClickableMenu==null) return false;
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if (Game1.endOfNightMenus.Peek().GetType() == typeof(StardewValley.Menus.ShippingMenu))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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else return false;
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}
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/// <summary>
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/// Gets the shipping menu from the end of day menus.
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/// </summary>
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/// <returns></returns>
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public static ShippingMenu EndOfDay_GetShippingMenu()
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{
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if (EndOfDay_IsEndOfDayMenuShippingMenu())
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{
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if (Game1.activeClickableMenu.GetType() == typeof(StardewValley.Menus.ShippingMenu))
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{
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return (ShippingMenu)Game1.activeClickableMenu;
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}
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return (ShippingMenu)Game1.endOfNightMenus.Peek();
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}
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return null;
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}
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/// <summary>
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/// Hijacks the shipping menu to process modded items.
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/// </summary>
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public static void EndOfDay_HackShipping()
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{
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if (EndOfDay_GetShippingMenu() != null)
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{
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//ModCore.log("Hooked shipping menu!");
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ShippingMenu menu = EndOfDay_GetShippingMenu();
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List<int> categoryTotals = new List<int>();
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List<MoneyDial> categoryDials = new List<MoneyDial>();
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List<List<Item>> categoryItems = new List<List<Item>>();
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var CT_R=ModCore.ModHelper.Reflection.GetField<List<int>>(menu, "categoryTotals", true);
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var CD_R= ModCore.ModHelper.Reflection.GetField<List<MoneyDial>>(menu, "categoryDials", true);
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var CI_R= ModCore.ModHelper.Reflection.GetField<List<List<Item>>>(menu, "categoryItems", true);
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categoryTotals = CT_R.GetValue();
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categoryDials = CD_R.GetValue();
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categoryItems = CI_R.GetValue();
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//Recalculate other category.
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foreach (CustomObject obj in categoryItems[4])
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{
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ModCore.log(obj.Name);
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if (obj is StardewValley.Object)
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{
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ModCore.log(obj.sellToStorePrice());
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categoryTotals[4] += obj.sellToStorePrice() * obj.Stack;
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Game1.stats.itemsShipped += (uint)obj.Stack;
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/*
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if (o.Category == -75 || o.Category == -79)
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Game1.stats.CropsShipped += (uint)o.Stack;
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if (o.countsForShippedCollection())
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Game1.player.shippedBasic((int)((NetFieldBase<int, NetInt>)o.parentSheetIndex), (int)((NetFieldBase<int, NetInt>)o.stack));
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*/
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}
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}
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categoryTotals[5] = 0;
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for (int index = 0; index < 5; ++index)
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{
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categoryTotals[5] += categoryTotals[index];
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categoryItems[5].AddRange((IEnumerable<Item>)categoryItems[index]);
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categoryDials[index].currentValue = categoryTotals[index];
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categoryDials[index].previousTargetValue = categoryDials[index].currentValue;
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}
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categoryDials[5].currentValue = categoryTotals[5];
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if (Game1.IsMasterGame)
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Game1.player.Money += categoryTotals[5];
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Game1.setRichPresence("earnings", (object)categoryTotals[5]);
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}
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}
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/// <summary>
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/// Triggers
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/// </summary>
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/// <param name="o"></param>
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/// <param name="sender"></param>
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public static void EndOfDay_RenderCheck(object o, StardewModdingAPI.Events.RenderedEventArgs sender)
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{
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if (EndOfDay_IsShowingEndOfNightMenus() && EndOfDay_HasProcessedModdedItems==false)
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{
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EndOfDay_HackShipping();
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EndOfDay_HasProcessedModdedItems = true;
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}
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}
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public static void EndOfDay_CleanupForNewDay(object o, StardewModdingAPI.Events.SavedEventArgs sender)
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{
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EndOfDay_HasProcessedModdedItems = false;
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}
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/// <summary>
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/// Recreates the farmhand's inventory even when they are offline.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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public static void RecreateFarmhandInventory(object sender, StardewModdingAPI.Events.MenuChangedEventArgs e)
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{
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if (e.NewMenu != null)
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{
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ModCore.log(e.NewMenu.GetType());
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if (e.NewMenu.GetType() == typeof(StardewValley.Menus.ItemGrabMenu))
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{
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if (Game1.player.currentLocation is Cabin)
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{
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//ModCore.log("Let's get processing!");
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List<KeyValuePair<int, Item>> addition = new List<KeyValuePair<int, Item>>();
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for (int i = 0; i < (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.actualInventory.Count; i++)
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{
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Item I = (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.actualInventory[i];
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if (I is Chest && I.Name != "Chest")
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{
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//ModCore.log("Found a custom object!");
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Item cObj = ModCore.Serializer.DeserializeFromFarmhandInventory(I.Name);
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if (cObj == null) continue;
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addition.Add(new KeyValuePair<int, Item>(i, cObj));
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}
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}
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foreach (KeyValuePair<int, Item> pair in addition)
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{
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(Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.actualInventory[pair.Key] = pair.Value;
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}
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(Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu = new InventoryMenu((Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.xPositionOnScreen, (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.yPositionOnScreen, true, (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.actualInventory, (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.highlightMethod, (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.capacity, (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.rows, (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.horizontalGap, (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.verticalGap, (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.drawSlots);
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(Game1.activeClickableMenu as ItemGrabMenu).populateClickableComponentList();
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(Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.populateClickableComponentList();
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}
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}
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}
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}
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}
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}
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