54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Revitalize.Framework.Objects;
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using StardewValley;
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namespace Revitalize.Framework.Utilities
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{
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/// <summary>
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/// Deals with calculating bounding boxes on objects.
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/// </summary>
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public class BoundingBoxInfo
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{
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/// <summary>
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/// The number of tiles in size for this bounding box;
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/// </summary>
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public Rectangle tileSize;
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/// <summary>
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/// The pixel offset for this bounding box dimensions.
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/// </summary>
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public Rectangle pixelOffsets;
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public BoundingBoxInfo()
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{
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="TileSize">How big in tiles this bounding box is.</param>
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public BoundingBoxInfo(Rectangle TileSize)
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{
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this.tileSize = TileSize;
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this.pixelOffsets = new Rectangle(0, 0, 0, 0);
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="TileSize">How big in tiles this bounding box is.</param>
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/// <param name="PixelOffsets">The offset in size and position in pixels.</param>
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public BoundingBoxInfo(Rectangle TileSize,Rectangle PixelOffsets)
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{
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this.tileSize = TileSize;
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this.pixelOffsets = PixelOffsets;
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}
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}
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}
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