Stardew_Valley_Mods/GeneralMods/Revitalize/Framework
JoshuaNavarro 1c8d973a14 Made the shooting gallery map and figured out more collisions for the player. 2019-07-22 23:22:03 -07:00
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Crafting Added additional costs to recipes such as magic, health, stamina, and gold. 2019-01-05 23:25:50 -08:00
Enums Player sits correct direction, and started work on making furniture. 2019-01-05 22:25:22 -08:00
Environment apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Factories/Objects Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition. 2019-07-17 10:18:51 -07:00
Illuminate Got lamps working with a furniture factory. 2019-05-17 11:04:16 -07:00
Menus MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
Minigame/SeasideScrambleMinigame Made the shooting gallery map and figured out more collisions for the player. 2019-07-22 23:22:03 -07:00
Objects Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition. 2019-07-17 10:18:51 -07:00
Player Experimenting with benches and updated serializer to serialize to strings. 2019-01-13 14:46:31 -08:00
Utilities Added in kill zones but also just made it so if enemies or projectiles go too far off the map they die. Also finished making spawners for targets and reworked managers to be stored in a single entity manager. 2019-07-22 20:46:33 -07:00