Stardew_Valley_Mods/GeneralMods/HappyBirthday/GiftManager.cs

353 lines
17 KiB
C#

using Omegasis.HappyBirthday.Framework;
using StardewModdingAPI;
using StardewValley;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using SObject = StardewValley.Object;
namespace Omegasis.HappyBirthday
{
public class GiftManager
{
public ModConfig Config
{
get
{
return HappyBirthday.Config;
}
}
private Dictionary<string,string> defaultBirthdayGifts=new Dictionary<string, string>() {
["Universal_Love_Gift"] = "74 1 446 1 204 1 446 5 773 1",
["Universal_Like_Gift"] = "-2 3 -7 1 -26 2 -75 5 -80 3 72 1 220 1 221 1 395 1 613 1 634 1 635 1 636 1 637 1 638 1 724 1 233 1 223 1 465 20 -79 5",
["Universal_Neutral_Gift"] = "194 1 262 5 -74 5 -75 3 334 5 335 1 390 20 388 20 -81 5 -79 3",
["Robin"] = " BestGifts/224 1 426 1 636 1/GoodGift/-6 5 -79 5 424 1 709 1/NeutralGift//",
["Demetrius"] = " Best Gifts/207 1 232 1 233 1 400 1/Good Gifts/-5 3 -79 5 422 1/NeutralGift/-4 3/",
["Maru"] = " BestGift/72 1 197 1 190 1 215 1 222 1 243 1 336 1 337 1 400 1 787 1/Good Gift/-260 1 62 1 64 1 66 1 68 1 70 1 334 1 335 1 725 1 726 1/NeutralGift/",
["Sebastian"] = " Best/84 1 227 1 236 1 575 1 305 1 /Good/267 1 276 1/Neutral/-4 3/",
["Linus"] = " Best/88 1 90 1 234 1 242 1 280 1/Good/-5 3 -6 5 -79 5 -81 10/Neutral/-4 3/",
["Pierre"] = " Best/202 1/Good/-5 3 -6 5 -7 1 18 1 22 1 402 1 418 1 259 1/Neutral//",
["Caroline"] = " Best/213 1 593 1/Good/-7 1 18 1 402 1 418 1/Neutral// ",
["Abigail"] = " Best/66 1 128 1 220 1 226 1 276 1 611 1/Good//Neutral// ",
["Alex"] = " Best/201 1 212 1 662 1 664 1/Good/-5 3/Neutral// ",
["George"] = " Best/20 1 205 1/Good/18 1 195 1 199 1 200 1 214 1 219 1 223 1 231 1 233 1/Neutral// ",
["Evelyn"] = " Best/72 1 220 1 239 1 284 1 591 1 595 1/Good/-6 5 18 1 402 1 418 1/Neutral// ",
["Lewis"] = " Best/200 1 208 1 235 1 260 1/Good/-80 5 24 1 88 1 90 1 192 1 258 1 264 1 272 1 274 1 278 1/Neutral// ",
["Clint"] = " Best/60 1 62 1 64 1 66 1 68 1 70 1 336 1 337 1 605 1 649 1 749 1 337 5/Good/334 20 335 10 336 5/Neutral// ",
["Penny"] = " Best/60 1 376 1 651 1 72 1 164 1 218 1 230 1 244 1 254 1/Good/-6 5 20 1 22 1/Neutral// ",
["Pam"] = " Best/24 1 90 1 199 1 208 1 303 1 346 1/Good/-6 5 -75 5 -79 5 18 1 227 1 228 1 231 1 232 1 233 1 234 1 235 1 236 1 238 1 402 1 418 1/Neutral/-4 3/ ",
["Emily"] = " Best/60 1 62 1 64 1 66 1 68 1 70 1 241 1 428 1 440 1 /Good/18 1 82 1 84 1 86 1 196 1 200 1 207 1 230 1 235 1 402 1 418 1/Neutral// ",
["Haley"] = " Best/221 1 421 1 610 1 88 1 /Good/18 1 60 1 62 1 64 1 70 1 88 1 222 1 223 1 232 1 233 1 234 1 402 1 418 1 /Neutral// ",
["Jas"] = " Best/221 1 595 1 604 1 /Good/18 1 60 1 64 1 70 1 88 1 232 1 233 1 234 1 222 1 223 1 340 1 344 1 402 1 418 1 /Neutral// ",
["Vincent"] = " Best/221 1 398 1 612 1 /Good/18 1 60 1 64 1 70 1 88 1 232 1 233 1 234 1 222 1 223 1 340 1 344 1 402 1 418 1 /Neutral// ",
["Jodi"] = " Best/72 1 200 1 211 1 214 1 220 1 222 1 225 1 231 1 /Good/-5 3 -6 5 -79 5 18 1 402 1 418 1 /Neutral// ",
["Kent"] = " Best/607 1 649 1 /Good/-5 3 -79 5 18 1 402 1 418 1 /Neutral// ",
["Sam"] = " Best/90 1 206 1 655 1 658 1 562 1 731 1/Good/167 1 210 1 213 1 220 1 223 1 224 1 228 1 232 1 233 1 239 1 -5 3/Neutral// ",
["Leah"] = " Best/196 1 200 1 348 1 606 1 651 1 650 1 426 1 430 1 /Good/-5 3 -6 5 -79 5 -81 10 18 1 402 1 406 1 408 1 418 1 86 1 /Neutral// ",
["Shane"] = " Best/206 1 215 1 260 1 346 1 /Good/-5 3 -79 5 303 1 /Neutral// ",
["Marnie"] = " Best/72 1 221 1 240 1 608 1 /Good/-5 3 -6 5 402 1 418 1 /Neutral// ",
["Elliott"] = " Best/715 1 732 1 218 1 444 1 /Good/727 1 728 1 -79 5 60 1 80 1 82 1 84 1 149 1 151 1 346 1 348 1 728 1 /Neutral/-4 3 / ",
["Gus"] = " Best/72 1 213 1 635 1 729 1 /Good/348 1 303 1 -7 1 18 1 /Neutral// ",
["Dwarf"] = " Best/60 1 62 1 64 1 66 1 68 1 70 1 749 1 /Good/82 1 84 1 86 1 96 1 97 1 98 1 99 1 121 1 122 1 /Neutral/-28 20 / ",
["Wizard"] = " Best/107 1 155 1 422 1 769 1 768 1 /Good/-12 3 72 1 82 1 84 1/Neutral// ",
["Harvey"] = " Best/348 1 237 1 432 1 395 1 342 1 /Good/-81 10 -79 5 -7 1 402 1 418 1 422 1 436 1 438 1 442 1 444 1 422 1 /Neutral// ",
["Sandy"] = " Best/18 1 402 1 418 1 /Good/-75 5 -79 5 88 1 428 1 436 1 438 1 440 1 /Neutral// ",
["Willy"] = " Best/72 1 143 1 149 1 154 1 276 1 337 1 698 1 /Good/66 1 336 1 340 1 699 1 707 1 /Neutral/-4 3 / ",
["Krobus"] = " Best/72 1 16 1 276 1 337 1 305 1 /Good/66 1 336 1 340 1 /Neutral// "
};
public Dictionary<string, string> defaultSpouseBirthdayGifts = new Dictionary<string, string>() {
["Universal_Love_Gift"] = "74 1 446 1 204 1 446 5 773 1",
["Universal_Like_Gift"] = "-2 3 -7 1 -26 2 -75 5 -80 3 72 1 220 1 221 1 395 1 613 1 634 1 635 1 636 1 637 1 638 1 724 1 233 1 223 1 465 20 -79 5",
["Universal_Neutral_Gift"] = "194 1 262 5 -74 5 -75 3 334 5 335 1 390 20 388 20 -81 5 -79 3",
["Alex"] = "",
["Elliott"] = "",
["Harvey"] = "",
["Sam"] = "",
["Sebastian"] = "",
["Shane"] = "",
["Abigail"] = "",
["Emily"] = "",
["Haley"] = "",
["Leah"] = "",
["Maru"] = "",
["Penny"] = "",
};
public List<Item> BirthdayGifts;
/// <summary>The next birthday gift the player will receive.</summary>
public Item BirthdayGiftToReceive;
public GiftManager()
{
this.BirthdayGifts = new List<Item>();
}
public void loadVillagerBirthdayGifts()
{
if (File.Exists("BirthdayGifts.json"))
{
}
else
{
HappyBirthday.ModHelper.Data.WriteJsonFile<Dictionary<string, string>>(HappyBirthday.ModHelper.DirectoryPath, this.defaultBirthdayGifts);
}
}
/// <summary>Get the default gift items.</summary>
/// <param name="name">The villager's name.</param>
private IEnumerable<SObject> GetDefaultBirthdayGifts(string name)
{
List<SObject> gifts = new List<SObject>();
try
{
// read from birthday gifts file
IDictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\BirthdayGifts");
data.TryGetValue(name, out string text);
if (text != null)
{
string[] fields = text.Split('/');
// love
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLoveFriendshipLevel)
{
string[] loveFields = fields[1].Split(' ');
for (int i = 0; i < loveFields.Length; i += 2)
{
try
{
gifts.AddRange(this.GetItems(Convert.ToInt32(loveFields[i]), Convert.ToInt32(loveFields[i + 1])));
}
catch { }
}
}
// like
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLikeFriendshipLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxLikeFriendshipLevel)
{
string[] likeFields = fields[3].Split(' ');
for (int i = 0; i < likeFields.Length; i += 2)
{
try
{
gifts.AddRange(this.GetItems(Convert.ToInt32(likeFields[i]), Convert.ToInt32(likeFields[i + 1])));
}
catch { }
}
}
// neutral
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minNeutralFriendshipGiftLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxNeutralFriendshipGiftLevel)
{
string[] neutralFields = fields[5].Split(' ');
for (int i = 0; i < neutralFields.Length; i += 2)
{
try
{
gifts.AddRange(this.GetItems(Convert.ToInt32(neutralFields[i]), Convert.ToInt32(neutralFields[i + 1])));
}
catch { }
}
}
}
// get NPC's preferred gifts
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLoveFriendshipLevel)
gifts.AddRange(this.GetUniversalItems("Love", true));
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLikeFriendshipLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxLikeFriendshipLevel)
this.BirthdayGifts.AddRange(this.GetUniversalItems("Like", true));
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minNeutralFriendshipGiftLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxNeutralFriendshipGiftLevel)
this.BirthdayGifts.AddRange(this.GetUniversalItems("Neutral", true));
}
catch
{
// get NPC's preferred gifts
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLoveFriendshipLevel)
{
this.BirthdayGifts.AddRange(this.GetUniversalItems("Love", false));
this.BirthdayGifts.AddRange(this.GetLovedItems(name));
}
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLikeFriendshipLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxLikeFriendshipLevel)
{
this.BirthdayGifts.AddRange(this.GetLikedItems(name));
this.BirthdayGifts.AddRange(this.GetUniversalItems("Like", false));
}
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minNeutralFriendshipGiftLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxNeutralFriendshipGiftLevel)
this.BirthdayGifts.AddRange(this.GetUniversalItems("Neutral", false));
}
if (Game1.player.isMarried())
{
if (name == Game1.player.spouse)
{
this.BirthdayGifts.Add((Item)new StardewValley.Object(204, 1));
this.BirthdayGifts.Add((Item)new StardewValley.Object(220, 1));
this.BirthdayGifts.Add((Item)new StardewValley.Object(221, 1));
this.BirthdayGifts.Add((Item)new StardewValley.Object(223, 3));
this.BirthdayGifts.Add((Item)new StardewValley.Object(233, 3));
this.BirthdayGifts.Add((Item)new StardewValley.Object(234, 1));
this.BirthdayGifts.Add((Item)new StardewValley.Object(608, 1)); //pumpkin pie
this.BirthdayGifts.Add((Item)new StardewValley.Object(612, 5));
this.BirthdayGifts.Add((Item)new StardewValley.Object(773, 1)); //life elixer
}
}
//TODO: Make different tiers of gifts depending on the friendship, and if it is the spouse.
/*
*/
return gifts;
}
/// <summary>Get the items loved by all villagers.</summary>
/// <param name="group">The group to get (one of <c>Like</c>, <c>Love</c>, <c>Neutral</c>).</param>
/// <param name="isBirthdayGiftList">Whether to get data from <c>Data\BirthdayGifts.xnb</c> instead of the game data.</param>
private IEnumerable<SObject> GetUniversalItems(string group, bool isBirthdayGiftList)
{
if (!isBirthdayGiftList)
{
// get raw data
Game1.NPCGiftTastes.TryGetValue($"Universal_{group}", out string text);
if (text == null)
yield break;
// parse
string[] neutralIDs = text.Split(' ');
foreach (string neutralID in neutralIDs)
{
foreach (SObject obj in this.GetItems(Convert.ToInt32(neutralID)))
yield return obj;
}
}
else
{
// get raw data
Dictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\BirthdayGifts");
data.TryGetValue($"Universal_{group}_Gift", out string text);
if (text == null)
yield break;
// parse
string[] array = text.Split(' ');
for (int i = 0; i < array.Length; i += 2)
{
foreach (SObject obj in this.GetItems(Convert.ToInt32(array[i]), Convert.ToInt32(array[i + 1])))
yield return obj;
}
}
}
/// <summary>Get a villager's loved items.</summary>
/// <param name="name">The villager's name.</param>
private IEnumerable<SObject> GetLikedItems(string name)
{
// get raw data
Game1.NPCGiftTastes.TryGetValue(name, out string text);
if (text == null)
yield break;
// parse
string[] data = text.Split('/');
string[] likedIDs = data[3].Split(' ');
foreach (string likedID in likedIDs)
{
foreach (SObject obj in this.GetItems(Convert.ToInt32(likedID)))
yield return obj;
}
}
/// <summary>Get a villager's loved items.</summary>
/// <param name="name">The villager's name.</param>
private IEnumerable<SObject> GetLovedItems(string name)
{
// get raw data
Game1.NPCGiftTastes.TryGetValue(name, out string text);
if (text == null)
yield break;
// parse
string[] data = text.Split('/');
string[] lovedIDs = data[1].Split(' ');
foreach (string lovedID in lovedIDs)
{
foreach (SObject obj in this.GetItems(Convert.ToInt32(lovedID)))
yield return obj;
}
}
/// <summary>Get the items matching the given ID.</summary>
/// <param name="id">The category or item ID.</param>
private IEnumerable<SObject> GetItems(int id)
{
return id < 0
? ObjectUtility.GetObjectsInCategory(id)
: new[] { new SObject(id, 1) };
}
/// <summary>Get the items matching the given ID.</summary>
/// <param name="id">The category or item ID.</param>
/// <param name="stack">The stack size.</param>
private IEnumerable<SObject> GetItems(int id, int stack)
{
foreach (SObject obj in this.GetItems(id))
yield return new SObject(obj.ParentSheetIndex, stack);
}
/// <summary>Set the next birthday gift the player will receive.</summary>
/// <param name="name">The villager's name who's giving the gift.</param>
/// <remarks>This returns gifts based on the speaker's heart level towards the player: neutral for 3-4, good for 5-6, and best for 7-10.</remarks>
public void SetNextBirthdayGift(string name)
{
Item gift;
if (this.BirthdayGifts.Count > 0)
{
Random random = new Random();
int index = random.Next(this.BirthdayGifts.Count);
gift = this.BirthdayGifts[index];
if (Game1.player.isInventoryFull())
Game1.createItemDebris(gift, Game1.player.getStandingPosition(), Game1.player.getDirection());
else
this.BirthdayGiftToReceive = gift;
return;
}
this.BirthdayGifts.AddRange(this.GetDefaultBirthdayGifts(name));
Random rnd2 = new Random();
int r2 = rnd2.Next(this.BirthdayGifts.Count);
gift = this.BirthdayGifts.ElementAt(r2);
//Attempt to balance sapplings from being too OP as a birthday gift.
if (gift.Name.Contains("Sapling"))
{
gift.Stack = 1; //A good investment?
}
if (gift.Name.Contains("Rare Seed"))
{
gift.Stack = 2; //Still a little op but less so than 5.
}
if (Game1.player.isInventoryFull())
Game1.createItemDebris(gift, Game1.player.getStandingPosition(), Game1.player.getDirection());
else
this.BirthdayGiftToReceive = gift;
this.BirthdayGifts.Clear();
}
}
}