353 lines
17 KiB
C#
353 lines
17 KiB
C#
using Omegasis.HappyBirthday.Framework;
|
|
using StardewModdingAPI;
|
|
using StardewValley;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using SObject = StardewValley.Object;
|
|
|
|
namespace Omegasis.HappyBirthday
|
|
{
|
|
public class GiftManager
|
|
{
|
|
public ModConfig Config
|
|
{
|
|
get
|
|
{
|
|
return HappyBirthday.Config;
|
|
}
|
|
}
|
|
|
|
|
|
private Dictionary<string,string> defaultBirthdayGifts=new Dictionary<string, string>() {
|
|
["Universal_Love_Gift"] = "74 1 446 1 204 1 446 5 773 1",
|
|
["Universal_Like_Gift"] = "-2 3 -7 1 -26 2 -75 5 -80 3 72 1 220 1 221 1 395 1 613 1 634 1 635 1 636 1 637 1 638 1 724 1 233 1 223 1 465 20 -79 5",
|
|
["Universal_Neutral_Gift"] = "194 1 262 5 -74 5 -75 3 334 5 335 1 390 20 388 20 -81 5 -79 3",
|
|
["Robin"] = " BestGifts/224 1 426 1 636 1/GoodGift/-6 5 -79 5 424 1 709 1/NeutralGift//",
|
|
["Demetrius"] = " Best Gifts/207 1 232 1 233 1 400 1/Good Gifts/-5 3 -79 5 422 1/NeutralGift/-4 3/",
|
|
["Maru"] = " BestGift/72 1 197 1 190 1 215 1 222 1 243 1 336 1 337 1 400 1 787 1/Good Gift/-260 1 62 1 64 1 66 1 68 1 70 1 334 1 335 1 725 1 726 1/NeutralGift/",
|
|
["Sebastian"] = " Best/84 1 227 1 236 1 575 1 305 1 /Good/267 1 276 1/Neutral/-4 3/",
|
|
["Linus"] = " Best/88 1 90 1 234 1 242 1 280 1/Good/-5 3 -6 5 -79 5 -81 10/Neutral/-4 3/",
|
|
["Pierre"] = " Best/202 1/Good/-5 3 -6 5 -7 1 18 1 22 1 402 1 418 1 259 1/Neutral//",
|
|
["Caroline"] = " Best/213 1 593 1/Good/-7 1 18 1 402 1 418 1/Neutral// ",
|
|
["Abigail"] = " Best/66 1 128 1 220 1 226 1 276 1 611 1/Good//Neutral// ",
|
|
["Alex"] = " Best/201 1 212 1 662 1 664 1/Good/-5 3/Neutral// ",
|
|
["George"] = " Best/20 1 205 1/Good/18 1 195 1 199 1 200 1 214 1 219 1 223 1 231 1 233 1/Neutral// ",
|
|
["Evelyn"] = " Best/72 1 220 1 239 1 284 1 591 1 595 1/Good/-6 5 18 1 402 1 418 1/Neutral// ",
|
|
["Lewis"] = " Best/200 1 208 1 235 1 260 1/Good/-80 5 24 1 88 1 90 1 192 1 258 1 264 1 272 1 274 1 278 1/Neutral// ",
|
|
["Clint"] = " Best/60 1 62 1 64 1 66 1 68 1 70 1 336 1 337 1 605 1 649 1 749 1 337 5/Good/334 20 335 10 336 5/Neutral// ",
|
|
["Penny"] = " Best/60 1 376 1 651 1 72 1 164 1 218 1 230 1 244 1 254 1/Good/-6 5 20 1 22 1/Neutral// ",
|
|
["Pam"] = " Best/24 1 90 1 199 1 208 1 303 1 346 1/Good/-6 5 -75 5 -79 5 18 1 227 1 228 1 231 1 232 1 233 1 234 1 235 1 236 1 238 1 402 1 418 1/Neutral/-4 3/ ",
|
|
["Emily"] = " Best/60 1 62 1 64 1 66 1 68 1 70 1 241 1 428 1 440 1 /Good/18 1 82 1 84 1 86 1 196 1 200 1 207 1 230 1 235 1 402 1 418 1/Neutral// ",
|
|
["Haley"] = " Best/221 1 421 1 610 1 88 1 /Good/18 1 60 1 62 1 64 1 70 1 88 1 222 1 223 1 232 1 233 1 234 1 402 1 418 1 /Neutral// ",
|
|
["Jas"] = " Best/221 1 595 1 604 1 /Good/18 1 60 1 64 1 70 1 88 1 232 1 233 1 234 1 222 1 223 1 340 1 344 1 402 1 418 1 /Neutral// ",
|
|
["Vincent"] = " Best/221 1 398 1 612 1 /Good/18 1 60 1 64 1 70 1 88 1 232 1 233 1 234 1 222 1 223 1 340 1 344 1 402 1 418 1 /Neutral// ",
|
|
["Jodi"] = " Best/72 1 200 1 211 1 214 1 220 1 222 1 225 1 231 1 /Good/-5 3 -6 5 -79 5 18 1 402 1 418 1 /Neutral// ",
|
|
["Kent"] = " Best/607 1 649 1 /Good/-5 3 -79 5 18 1 402 1 418 1 /Neutral// ",
|
|
["Sam"] = " Best/90 1 206 1 655 1 658 1 562 1 731 1/Good/167 1 210 1 213 1 220 1 223 1 224 1 228 1 232 1 233 1 239 1 -5 3/Neutral// ",
|
|
["Leah"] = " Best/196 1 200 1 348 1 606 1 651 1 650 1 426 1 430 1 /Good/-5 3 -6 5 -79 5 -81 10 18 1 402 1 406 1 408 1 418 1 86 1 /Neutral// ",
|
|
["Shane"] = " Best/206 1 215 1 260 1 346 1 /Good/-5 3 -79 5 303 1 /Neutral// ",
|
|
["Marnie"] = " Best/72 1 221 1 240 1 608 1 /Good/-5 3 -6 5 402 1 418 1 /Neutral// ",
|
|
["Elliott"] = " Best/715 1 732 1 218 1 444 1 /Good/727 1 728 1 -79 5 60 1 80 1 82 1 84 1 149 1 151 1 346 1 348 1 728 1 /Neutral/-4 3 / ",
|
|
["Gus"] = " Best/72 1 213 1 635 1 729 1 /Good/348 1 303 1 -7 1 18 1 /Neutral// ",
|
|
["Dwarf"] = " Best/60 1 62 1 64 1 66 1 68 1 70 1 749 1 /Good/82 1 84 1 86 1 96 1 97 1 98 1 99 1 121 1 122 1 /Neutral/-28 20 / ",
|
|
["Wizard"] = " Best/107 1 155 1 422 1 769 1 768 1 /Good/-12 3 72 1 82 1 84 1/Neutral// ",
|
|
["Harvey"] = " Best/348 1 237 1 432 1 395 1 342 1 /Good/-81 10 -79 5 -7 1 402 1 418 1 422 1 436 1 438 1 442 1 444 1 422 1 /Neutral// ",
|
|
["Sandy"] = " Best/18 1 402 1 418 1 /Good/-75 5 -79 5 88 1 428 1 436 1 438 1 440 1 /Neutral// ",
|
|
["Willy"] = " Best/72 1 143 1 149 1 154 1 276 1 337 1 698 1 /Good/66 1 336 1 340 1 699 1 707 1 /Neutral/-4 3 / ",
|
|
["Krobus"] = " Best/72 1 16 1 276 1 337 1 305 1 /Good/66 1 336 1 340 1 /Neutral// "
|
|
};
|
|
|
|
public Dictionary<string, string> defaultSpouseBirthdayGifts = new Dictionary<string, string>() {
|
|
|
|
["Universal_Love_Gift"] = "74 1 446 1 204 1 446 5 773 1",
|
|
["Universal_Like_Gift"] = "-2 3 -7 1 -26 2 -75 5 -80 3 72 1 220 1 221 1 395 1 613 1 634 1 635 1 636 1 637 1 638 1 724 1 233 1 223 1 465 20 -79 5",
|
|
["Universal_Neutral_Gift"] = "194 1 262 5 -74 5 -75 3 334 5 335 1 390 20 388 20 -81 5 -79 3",
|
|
["Alex"] = "",
|
|
["Elliott"] = "",
|
|
["Harvey"] = "",
|
|
["Sam"] = "",
|
|
["Sebastian"] = "",
|
|
["Shane"] = "",
|
|
["Abigail"] = "",
|
|
["Emily"] = "",
|
|
["Haley"] = "",
|
|
["Leah"] = "",
|
|
["Maru"] = "",
|
|
["Penny"] = "",
|
|
|
|
|
|
};
|
|
|
|
public List<Item> BirthdayGifts;
|
|
|
|
/// <summary>The next birthday gift the player will receive.</summary>
|
|
public Item BirthdayGiftToReceive;
|
|
|
|
|
|
public GiftManager()
|
|
{
|
|
this.BirthdayGifts = new List<Item>();
|
|
}
|
|
|
|
public void loadVillagerBirthdayGifts()
|
|
{
|
|
if (File.Exists("BirthdayGifts.json"))
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
HappyBirthday.ModHelper.Data.WriteJsonFile<Dictionary<string, string>>(HappyBirthday.ModHelper.DirectoryPath, this.defaultBirthdayGifts);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// <summary>Get the default gift items.</summary>
|
|
/// <param name="name">The villager's name.</param>
|
|
private IEnumerable<SObject> GetDefaultBirthdayGifts(string name)
|
|
{
|
|
List<SObject> gifts = new List<SObject>();
|
|
try
|
|
{
|
|
// read from birthday gifts file
|
|
IDictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\BirthdayGifts");
|
|
data.TryGetValue(name, out string text);
|
|
if (text != null)
|
|
{
|
|
string[] fields = text.Split('/');
|
|
|
|
// love
|
|
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLoveFriendshipLevel)
|
|
{
|
|
string[] loveFields = fields[1].Split(' ');
|
|
for (int i = 0; i < loveFields.Length; i += 2)
|
|
{
|
|
try
|
|
{
|
|
gifts.AddRange(this.GetItems(Convert.ToInt32(loveFields[i]), Convert.ToInt32(loveFields[i + 1])));
|
|
}
|
|
catch { }
|
|
}
|
|
}
|
|
|
|
// like
|
|
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLikeFriendshipLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxLikeFriendshipLevel)
|
|
{
|
|
string[] likeFields = fields[3].Split(' ');
|
|
for (int i = 0; i < likeFields.Length; i += 2)
|
|
{
|
|
try
|
|
{
|
|
gifts.AddRange(this.GetItems(Convert.ToInt32(likeFields[i]), Convert.ToInt32(likeFields[i + 1])));
|
|
}
|
|
catch { }
|
|
}
|
|
}
|
|
|
|
// neutral
|
|
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minNeutralFriendshipGiftLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxNeutralFriendshipGiftLevel)
|
|
{
|
|
string[] neutralFields = fields[5].Split(' ');
|
|
|
|
for (int i = 0; i < neutralFields.Length; i += 2)
|
|
{
|
|
try
|
|
{
|
|
gifts.AddRange(this.GetItems(Convert.ToInt32(neutralFields[i]), Convert.ToInt32(neutralFields[i + 1])));
|
|
}
|
|
catch { }
|
|
}
|
|
}
|
|
}
|
|
|
|
// get NPC's preferred gifts
|
|
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLoveFriendshipLevel)
|
|
gifts.AddRange(this.GetUniversalItems("Love", true));
|
|
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLikeFriendshipLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxLikeFriendshipLevel)
|
|
this.BirthdayGifts.AddRange(this.GetUniversalItems("Like", true));
|
|
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minNeutralFriendshipGiftLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxNeutralFriendshipGiftLevel)
|
|
this.BirthdayGifts.AddRange(this.GetUniversalItems("Neutral", true));
|
|
}
|
|
catch
|
|
{
|
|
// get NPC's preferred gifts
|
|
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLoveFriendshipLevel)
|
|
{
|
|
this.BirthdayGifts.AddRange(this.GetUniversalItems("Love", false));
|
|
this.BirthdayGifts.AddRange(this.GetLovedItems(name));
|
|
}
|
|
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minLikeFriendshipLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxLikeFriendshipLevel)
|
|
{
|
|
this.BirthdayGifts.AddRange(this.GetLikedItems(name));
|
|
this.BirthdayGifts.AddRange(this.GetUniversalItems("Like", false));
|
|
}
|
|
if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minNeutralFriendshipGiftLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxNeutralFriendshipGiftLevel)
|
|
this.BirthdayGifts.AddRange(this.GetUniversalItems("Neutral", false));
|
|
}
|
|
|
|
if (Game1.player.isMarried())
|
|
{
|
|
if (name == Game1.player.spouse)
|
|
{
|
|
this.BirthdayGifts.Add((Item)new StardewValley.Object(204, 1));
|
|
this.BirthdayGifts.Add((Item)new StardewValley.Object(220, 1));
|
|
this.BirthdayGifts.Add((Item)new StardewValley.Object(221, 1));
|
|
this.BirthdayGifts.Add((Item)new StardewValley.Object(223, 3));
|
|
this.BirthdayGifts.Add((Item)new StardewValley.Object(233, 3));
|
|
this.BirthdayGifts.Add((Item)new StardewValley.Object(234, 1));
|
|
this.BirthdayGifts.Add((Item)new StardewValley.Object(608, 1)); //pumpkin pie
|
|
this.BirthdayGifts.Add((Item)new StardewValley.Object(612, 5));
|
|
this.BirthdayGifts.Add((Item)new StardewValley.Object(773, 1)); //life elixer
|
|
}
|
|
}
|
|
|
|
//TODO: Make different tiers of gifts depending on the friendship, and if it is the spouse.
|
|
/*
|
|
|
|
*/
|
|
|
|
return gifts;
|
|
}
|
|
|
|
/// <summary>Get the items loved by all villagers.</summary>
|
|
/// <param name="group">The group to get (one of <c>Like</c>, <c>Love</c>, <c>Neutral</c>).</param>
|
|
/// <param name="isBirthdayGiftList">Whether to get data from <c>Data\BirthdayGifts.xnb</c> instead of the game data.</param>
|
|
private IEnumerable<SObject> GetUniversalItems(string group, bool isBirthdayGiftList)
|
|
{
|
|
if (!isBirthdayGiftList)
|
|
{
|
|
// get raw data
|
|
Game1.NPCGiftTastes.TryGetValue($"Universal_{group}", out string text);
|
|
if (text == null)
|
|
yield break;
|
|
|
|
// parse
|
|
string[] neutralIDs = text.Split(' ');
|
|
foreach (string neutralID in neutralIDs)
|
|
{
|
|
foreach (SObject obj in this.GetItems(Convert.ToInt32(neutralID)))
|
|
yield return obj;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// get raw data
|
|
Dictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\BirthdayGifts");
|
|
data.TryGetValue($"Universal_{group}_Gift", out string text);
|
|
if (text == null)
|
|
yield break;
|
|
|
|
// parse
|
|
string[] array = text.Split(' ');
|
|
for (int i = 0; i < array.Length; i += 2)
|
|
{
|
|
foreach (SObject obj in this.GetItems(Convert.ToInt32(array[i]), Convert.ToInt32(array[i + 1])))
|
|
yield return obj;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Get a villager's loved items.</summary>
|
|
/// <param name="name">The villager's name.</param>
|
|
private IEnumerable<SObject> GetLikedItems(string name)
|
|
{
|
|
// get raw data
|
|
Game1.NPCGiftTastes.TryGetValue(name, out string text);
|
|
if (text == null)
|
|
yield break;
|
|
|
|
// parse
|
|
string[] data = text.Split('/');
|
|
string[] likedIDs = data[3].Split(' ');
|
|
foreach (string likedID in likedIDs)
|
|
{
|
|
foreach (SObject obj in this.GetItems(Convert.ToInt32(likedID)))
|
|
yield return obj;
|
|
}
|
|
}
|
|
|
|
/// <summary>Get a villager's loved items.</summary>
|
|
/// <param name="name">The villager's name.</param>
|
|
private IEnumerable<SObject> GetLovedItems(string name)
|
|
{
|
|
// get raw data
|
|
Game1.NPCGiftTastes.TryGetValue(name, out string text);
|
|
if (text == null)
|
|
yield break;
|
|
|
|
// parse
|
|
string[] data = text.Split('/');
|
|
string[] lovedIDs = data[1].Split(' ');
|
|
foreach (string lovedID in lovedIDs)
|
|
{
|
|
foreach (SObject obj in this.GetItems(Convert.ToInt32(lovedID)))
|
|
yield return obj;
|
|
}
|
|
}
|
|
|
|
/// <summary>Get the items matching the given ID.</summary>
|
|
/// <param name="id">The category or item ID.</param>
|
|
private IEnumerable<SObject> GetItems(int id)
|
|
{
|
|
return id < 0
|
|
? ObjectUtility.GetObjectsInCategory(id)
|
|
: new[] { new SObject(id, 1) };
|
|
}
|
|
|
|
|
|
|
|
/// <summary>Get the items matching the given ID.</summary>
|
|
/// <param name="id">The category or item ID.</param>
|
|
/// <param name="stack">The stack size.</param>
|
|
private IEnumerable<SObject> GetItems(int id, int stack)
|
|
{
|
|
foreach (SObject obj in this.GetItems(id))
|
|
yield return new SObject(obj.ParentSheetIndex, stack);
|
|
}
|
|
|
|
/// <summary>Set the next birthday gift the player will receive.</summary>
|
|
/// <param name="name">The villager's name who's giving the gift.</param>
|
|
/// <remarks>This returns gifts based on the speaker's heart level towards the player: neutral for 3-4, good for 5-6, and best for 7-10.</remarks>
|
|
public void SetNextBirthdayGift(string name)
|
|
{
|
|
Item gift;
|
|
if (this.BirthdayGifts.Count > 0)
|
|
{
|
|
Random random = new Random();
|
|
int index = random.Next(this.BirthdayGifts.Count);
|
|
gift = this.BirthdayGifts[index];
|
|
if (Game1.player.isInventoryFull())
|
|
Game1.createItemDebris(gift, Game1.player.getStandingPosition(), Game1.player.getDirection());
|
|
else
|
|
this.BirthdayGiftToReceive = gift;
|
|
return;
|
|
}
|
|
|
|
this.BirthdayGifts.AddRange(this.GetDefaultBirthdayGifts(name));
|
|
|
|
Random rnd2 = new Random();
|
|
int r2 = rnd2.Next(this.BirthdayGifts.Count);
|
|
gift = this.BirthdayGifts.ElementAt(r2);
|
|
//Attempt to balance sapplings from being too OP as a birthday gift.
|
|
if (gift.Name.Contains("Sapling"))
|
|
{
|
|
gift.Stack = 1; //A good investment?
|
|
}
|
|
if (gift.Name.Contains("Rare Seed"))
|
|
{
|
|
gift.Stack = 2; //Still a little op but less so than 5.
|
|
}
|
|
|
|
if (Game1.player.isInventoryFull())
|
|
Game1.createItemDebris(gift, Game1.player.getStandingPosition(), Game1.player.getDirection());
|
|
else
|
|
this.BirthdayGiftToReceive = gift;
|
|
|
|
this.BirthdayGifts.Clear();
|
|
}
|
|
}
|
|
}
|